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Neural radiance fields (NeRF) have shown great success in modeling 3D scenes and synthesizing novel-view images. However, most previous NeRF methods take much time to optimize one single scene. Explicit data structures, e.g. voxel features,…

计算机视觉与模式识别 · 计算机科学 2022-09-27 Jiemin Fang , Taoran Yi , Xinggang Wang , Lingxi Xie , Xiaopeng Zhang , Wenyu Liu , Matthias Nießner , Qi Tian

NeRF synthesizes novel views of a scene with unprecedented quality by fitting a neural radiance field to RGB images. However, NeRF requires querying a deep Multi-Layer Perceptron (MLP) millions of times, leading to slow rendering times,…

计算机视觉与模式识别 · 计算机科学 2021-08-03 Christian Reiser , Songyou Peng , Yiyi Liao , Andreas Geiger

This paper proposes the concept of "live-action virtual reality games" as a new genre of digital games based on an innovative combination of live-action, mixed-reality, context-awareness, and interaction paradigms that comprise tangible…

人机交互 · 计算机科学 2016-05-26 Luis Valente , Esteban Clua , Alexandre Ribeiro Silva , Bruno Feijó

Traditional rendering pipelines rely on complex assets, accurate materials and lighting, and substantial computational resources to produce realistic imagery, yet they still face challenges in scalability and realism for populated dynamic…

计算机视觉与模式识别 · 计算机科学 2026-05-13 Gonzalo Gomez-Nogales , Yicong Hong , Chongjian Ge , Peiye Zhuang , Marc Comino-Trinidad , Dan Casas , Yi Zhou

Photorealism is an important aspect of modern video games since it can shape player experience and impact immersion, narrative engagement, and visual fidelity. To achieve photorealism, beyond traditional rendering pipelines, generative…

计算机视觉与模式识别 · 计算机科学 2026-02-10 Stefanos Pasios , Nikos Nikolaidis

With the advancement of interactive video generation, diffusion models have increasingly demonstrated their potential as world models. However, existing approaches still struggle to simultaneously achieve memory-enabled long-term temporal…

Virtual Reality (VR) is becoming ubiquitous with the rise of consumer displays and commercial VR platforms. Such displays require low latency and high quality rendering of synthetic imagery with reduced compute overheads. Recent advances in…

图形学 · 计算机科学 2022-07-25 Nianchen Deng , Zhenyi He , Jiannan Ye , Budmonde Duinkharjav , Praneeth Chakravarthula , Xubo Yang , Qi Sun

We introduce 3D4D, an interactive 4D visualization framework that integrates WebGL with Supersplat rendering. It transforms static images and text into coherent 4D scenes through four core modules and employs a foveated rendering strategy…

计算机视觉与模式识别 · 计算机科学 2025-11-12 Yunhong He , Zhengqing Yuan , Zhengzhong Tu , Yanfang Ye , Lichao Sun

Neural radiance fields (NeRF) has achieved outstanding performance in modeling 3D objects and controlled scenes, usually under a single scale. In this work, we focus on multi-scale cases where large changes in imagery are observed at…

计算机视觉与模式识别 · 计算机科学 2023-05-10 Yuanbo Xiangli , Linning Xu , Xingang Pan , Nanxuan Zhao , Anyi Rao , Christian Theobalt , Bo Dai , Dahua Lin

The goal of our work is to generate high-quality novel views from monocular videos of complex and dynamic scenes. Prior methods, such as DynamicNeRF, have shown impressive performance by leveraging time-varying dynamic radiation fields.…

计算机视觉与模式识别 · 计算机科学 2024-07-03 Xingyu Miao , Yang Bai , Haoran Duan , Yawen Huang , Fan Wan , Yang Long , Yefeng Zheng

While NeRF has shown great success for neural reconstruction and rendering, its limited MLP capacity and long per-scene optimization times make it challenging to model large-scale indoor scenes. In contrast, classical 3D reconstruction…

计算机视觉与模式识别 · 计算机科学 2022-03-23 Xiaoshuai Zhang , Sai Bi , Kalyan Sunkavalli , Hao Su , Zexiang Xu

Reconstruction and intrinsic decomposition of scenes from captured imagery would enable many applications such as relighting and virtual object insertion. Recent NeRF based methods achieve impressive fidelity of 3D reconstruction, but bake…

计算机视觉与模式识别 · 计算机科学 2023-04-07 Zian Wang , Tianchang Shen , Jun Gao , Shengyu Huang , Jacob Munkberg , Jon Hasselgren , Zan Gojcic , Wenzheng Chen , Sanja Fidler

We propose a method for editing NeRF scenes with text-instructions. Given a NeRF of a scene and the collection of images used to reconstruct it, our method uses an image-conditioned diffusion model (InstructPix2Pix) to iteratively edit the…

计算机视觉与模式识别 · 计算机科学 2023-06-02 Ayaan Haque , Matthew Tancik , Alexei A. Efros , Aleksander Holynski , Angjoo Kanazawa

We present a first step towards 4D (3D and time) human video stylization, which addresses style transfer, novel view synthesis and human animation within a unified framework. While numerous video stylization methods have been developed,…

计算机视觉与模式识别 · 计算机科学 2023-12-08 Tiantian Wang , Xinxin Zuo , Fangzhou Mu , Jian Wang , Ming-Hsuan Yang

Modern game development faces significant challenges in creativity and cost due to predetermined content in traditional game engines. Recent breakthroughs in video generation models, capable of synthesizing realistic and interactive virtual…

计算机视觉与模式识别 · 计算机科学 2025-05-30 Jiwen Yu , Yiran Qin , Haoxuan Che , Quande Liu , Xintao Wang , Pengfei Wan , Di Zhang , Xihui Liu

Participating media are a pervasive and intriguing visual effect in virtual environments. Unfortunately, rendering such phenomena in real-time is notoriously difficult due to the computational expense of estimating the volume rendering…

图形学 · 计算机科学 2026-04-07 Wei Li , Hanxiao Sun , Tao Huang , Haoxiang Wang , Tongtong Wang , Zherong Pan , Kui Wu

We propose a new method for realistic real-time novel-view synthesis (NVS) of large scenes. Existing neural rendering methods generate realistic results, but primarily work for small scale scenes (<50 square meters) and have difficulty at…

计算机视觉与模式识别 · 计算机科学 2023-11-10 Jeffrey Yunfan Liu , Yun Chen , Ze Yang , Jingkang Wang , Sivabalan Manivasagam , Raquel Urtasun

Embedding polygonal mesh assets within photorealistic Neural Radience Fields (NeRF) volumes, such that they can be rendered and their dynamics simulated in a physically consistent manner with the NeRF, is under-explored from the system…

图形学 · 计算机科学 2023-09-12 Yi-Ling Qiao , Alexander Gao , Yiran Xu , Yue Feng , Jia-Bin Huang , Ming C. Lin

3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel deep-learning based approach for automatically generating…

计算机视觉与模式识别 · 计算机科学 2026-02-09 Yongzhi Xu , Yonhon Ng , Yifu Wang , Inkyu Sa , Yunfei Duan , Zhenhong Sun , Yang Li , Pan Ji , Hongdong Li

Adopting Neural Radiance Fields (NeRF) to long-duration dynamic sequences has been challenging. Existing methods struggle to balance between quality and storage size and encounter difficulties with complex scene changes such as topological…

计算机视觉与模式识别 · 计算机科学 2023-12-12 Minye Wu , Tinne Tuytelaars