English

Real-Time Neural Rasterization for Large Scenes

Computer Vision and Pattern Recognition 2023-11-10 v1 Artificial Intelligence Graphics

Abstract

We propose a new method for realistic real-time novel-view synthesis (NVS) of large scenes. Existing neural rendering methods generate realistic results, but primarily work for small scale scenes (<50 square meters) and have difficulty at large scale (>10000 square meters). Traditional graphics-based rasterization rendering is fast for large scenes but lacks realism and requires expensive manually created assets. Our approach combines the best of both worlds by taking a moderate-quality scaffold mesh as input and learning a neural texture field and shader to model view-dependant effects to enhance realism, while still using the standard graphics pipeline for real-time rendering. Our method outperforms existing neural rendering methods, providing at least 30x faster rendering with comparable or better realism for large self-driving and drone scenes. Our work is the first to enable real-time rendering of large real-world scenes.

Keywords

Cite

@article{arxiv.2311.05607,
  title  = {Real-Time Neural Rasterization for Large Scenes},
  author = {Jeffrey Yunfan Liu and Yun Chen and Ze Yang and Jingkang Wang and Sivabalan Manivasagam and Raquel Urtasun},
  journal= {arXiv preprint arXiv:2311.05607},
  year   = {2023}
}

Comments

Published in ICCV 2023. webpage: https://waabi.ai/NeuRas/

R2 v1 2026-06-28T13:16:38.562Z