English

SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration

Computer Vision and Pattern Recognition 2024-07-03 v3 Graphics

Abstract

Recent techniques for real-time view synthesis have rapidly advanced in fidelity and speed, and modern methods are capable of rendering near-photorealistic scenes at interactive frame rates. At the same time, a tension has arisen between explicit scene representations amenable to rasterization and neural fields built on ray marching, with state-of-the-art instances of the latter surpassing the former in quality while being prohibitively expensive for real-time applications. In this work, we introduce SMERF, a view synthesis approach that achieves state-of-the-art accuracy among real-time methods on large scenes with footprints up to 300 m2^2 at a volumetric resolution of 3.5 mm3^3. Our method is built upon two primary contributions: a hierarchical model partitioning scheme, which increases model capacity while constraining compute and memory consumption, and a distillation training strategy that simultaneously yields high fidelity and internal consistency. Our approach enables full six degrees of freedom (6DOF) navigation within a web browser and renders in real-time on commodity smartphones and laptops. Extensive experiments show that our method exceeds the current state-of-the-art in real-time novel view synthesis by 0.78 dB on standard benchmarks and 1.78 dB on large scenes, renders frames three orders of magnitude faster than state-of-the-art radiance field models, and achieves real-time performance across a wide variety of commodity devices, including smartphones. We encourage readers to explore these models interactively at our project website: https://smerf-3d.github.io.

Keywords

Cite

@article{arxiv.2312.07541,
  title  = {SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration},
  author = {Daniel Duckworth and Peter Hedman and Christian Reiser and Peter Zhizhin and Jean-François Thibert and Mario Lučić and Richard Szeliski and Jonathan T. Barron},
  journal= {arXiv preprint arXiv:2312.07541},
  year   = {2024}
}

Comments

Camera Ready. Project website: https://smerf-3d.github.io

R2 v1 2026-06-28T13:48:47.930Z