English

MixRT: Mixed Neural Representations For Real-Time NeRF Rendering

Computer Vision and Pattern Recognition 2025-03-31 v5

Abstract

Neural Radiance Field (NeRF) has emerged as a leading technique for novel view synthesis, owing to its impressive photorealistic reconstruction and rendering capability. Nevertheless, achieving real-time NeRF rendering in large-scale scenes has presented challenges, often leading to the adoption of either intricate baked mesh representations with a substantial number of triangles or resource-intensive ray marching in baked representations. We challenge these conventions, observing that high-quality geometry, represented by meshes with substantial triangles, is not necessary for achieving photorealistic rendering quality. Consequently, we propose MixRT, a novel NeRF representation that includes a low-quality mesh, a view-dependent displacement map, and a compressed NeRF model. This design effectively harnesses the capabilities of existing graphics hardware, thus enabling real-time NeRF rendering on edge devices. Leveraging a highly-optimized WebGL-based rendering framework, our proposed MixRT attains real-time rendering speeds on edge devices (over 30 FPS at a resolution of 1280 x 720 on a MacBook M1 Pro laptop), better rendering quality (0.2 PSNR higher in indoor scenes of the Unbounded-360 datasets), and a smaller storage size (less than 80% compared to state-of-the-art methods).

Keywords

Cite

@article{arxiv.2312.11841,
  title  = {MixRT: Mixed Neural Representations For Real-Time NeRF Rendering},
  author = {Chaojian Li and Bichen Wu and Peter Vajda and Yingyan Celine Lin},
  journal= {arXiv preprint arXiv:2312.11841},
  year   = {2025}
}

Comments

Accepted by 3DV'24. Project Page: https://licj15.github.io/MixRT/

R2 v1 2026-06-28T13:55:35.799Z