English

NeRFs: The Search for the Best 3D Representation

Computer Vision and Pattern Recognition 2023-08-22 v2 Artificial Intelligence Graphics Machine Learning Robotics

Abstract

Neural Radiance Fields or NeRFs have become the representation of choice for problems in view synthesis or image-based rendering, as well as in many other applications across computer graphics and vision, and beyond. At their core, NeRFs describe a new representation of 3D scenes or 3D geometry. Instead of meshes, disparity maps, multiplane images or even voxel grids, they represent the scene as a continuous volume, with volumetric parameters like view-dependent radiance and volume density obtained by querying a neural network. The NeRF representation has now been widely used, with thousands of papers extending or building on it every year, multiple authors and websites providing overviews and surveys, and numerous industrial applications and startup companies. In this article, we briefly review the NeRF representation, and describe the three decades-long quest to find the best 3D representation for view synthesis and related problems, culminating in the NeRF papers. We then describe new developments in terms of NeRF representations and make some observations and insights regarding the future of 3D representations.

Keywords

Cite

@article{arxiv.2308.02751,
  title  = {NeRFs: The Search for the Best 3D Representation},
  author = {Ravi Ramamoorthi},
  journal= {arXiv preprint arXiv:2308.02751},
  year   = {2023}
}

Comments

Updated based on feedback in-person and via e-mail at SIGGRAPH 2023. In particular, I have added references and discussion of seminal SIGGRAPH image-based rendering papers, and better put the recent Kerbl et al. work in context, with more references

R2 v1 2026-06-28T11:48:42.598Z