English

Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedra

Computer Vision and Pattern Recognition 2023-08-22 v3 Graphics Machine Learning

Abstract

Neural Radiance Fields (NeRFs) are a very recent and very popular approach for the problems of novel view synthesis and 3D reconstruction. A popular scene representation used by NeRFs is to combine a uniform, voxel-based subdivision of the scene with an MLP. Based on the observation that a (sparse) point cloud of the scene is often available, this paper proposes to use an adaptive representation based on tetrahedra obtained by Delaunay triangulation instead of uniform subdivision or point-based representations. We show that such a representation enables efficient training and leads to state-of-the-art results. Our approach elegantly combines concepts from 3D geometry processing, triangle-based rendering, and modern neural radiance fields. Compared to voxel-based representations, ours provides more detail around parts of the scene likely to be close to the surface. Compared to point-based representations, our approach achieves better performance. The source code is publicly available at: https://jkulhanek.com/tetra-nerf.

Keywords

Cite

@article{arxiv.2304.09987,
  title  = {Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedra},
  author = {Jonas Kulhanek and Torsten Sattler},
  journal= {arXiv preprint arXiv:2304.09987},
  year   = {2023}
}

Comments

ICCV 2023, Web: https://jkulhanek.com/tetra-nerf

R2 v1 2026-06-28T10:11:46.149Z