English

Point-NeRF: Point-based Neural Radiance Fields

Computer Vision and Pattern Recognition 2023-03-17 v7

Abstract

Volumetric neural rendering methods like NeRF generate high-quality view synthesis results but are optimized per-scene leading to prohibitive reconstruction time. On the other hand, deep multi-view stereo methods can quickly reconstruct scene geometry via direct network inference. Point-NeRF combines the advantages of these two approaches by using neural 3D point clouds, with associated neural features, to model a radiance field. Point-NeRF can be rendered efficiently by aggregating neural point features near scene surfaces, in a ray marching-based rendering pipeline. Moreover, Point-NeRF can be initialized via direct inference of a pre-trained deep network to produce a neural point cloud; this point cloud can be finetuned to surpass the visual quality of NeRF with 30X faster training time. Point-NeRF can be combined with other 3D reconstruction methods and handles the errors and outliers in such methods via a novel pruning and growing mechanism. The experiments on the DTU, the NeRF Synthetics , the ScanNet and the Tanks and Temples datasets demonstrate Point-NeRF can surpass the existing methods and achieve the state-of-the-art results.

Keywords

Cite

@article{arxiv.2201.08845,
  title  = {Point-NeRF: Point-based Neural Radiance Fields},
  author = {Qiangeng Xu and Zexiang Xu and Julien Philip and Sai Bi and Zhixin Shu and Kalyan Sunkavalli and Ulrich Neumann},
  journal= {arXiv preprint arXiv:2201.08845},
  year   = {2023}
}

Comments

Accepted to CVPR 2022 (Oral)

R2 v1 2026-06-24T08:58:05.619Z