English

Re-ReND: Real-time Rendering of NeRFs across Devices

Computer Vision and Pattern Recognition 2023-03-16 v1 Graphics

Abstract

This paper proposes a novel approach for rendering a pre-trained Neural Radiance Field (NeRF) in real-time on resource-constrained devices. We introduce Re-ReND, a method enabling Real-time Rendering of NeRFs across Devices. Re-ReND is designed to achieve real-time performance by converting the NeRF into a representation that can be efficiently processed by standard graphics pipelines. The proposed method distills the NeRF by extracting the learned density into a mesh, while the learned color information is factorized into a set of matrices that represent the scene's light field. Factorization implies the field is queried via inexpensive MLP-free matrix multiplications, while using a light field allows rendering a pixel by querying the field a single time-as opposed to hundreds of queries when employing a radiance field. Since the proposed representation can be implemented using a fragment shader, it can be directly integrated with standard rasterization frameworks. Our flexible implementation can render a NeRF in real-time with low memory requirements and on a wide range of resource-constrained devices, including mobiles and AR/VR headsets. Notably, we find that Re-ReND can achieve over a 2.6-fold increase in rendering speed versus the state-of-the-art without perceptible losses in quality.

Keywords

Cite

@article{arxiv.2303.08717,
  title  = {Re-ReND: Real-time Rendering of NeRFs across Devices},
  author = {Sara Rojas and Jesus Zarzar and Juan Camilo Perez and Artsiom Sanakoyeu and Ali Thabet and Albert Pumarola and Bernard Ghanem},
  journal= {arXiv preprint arXiv:2303.08717},
  year   = {2023}
}