相关论文: Evaluation and insights from a sonification-based …
The COVID-19 pandemic shifted many events in our daily lives into the virtual domain. While virtual conference systems provide an alternative to physical meetings, larger events require a muted audience to avoid an accumulation of…
CosMOnic (COSmos harMONIC) is a sonification project with a triple purpose: analysis (by means of sounds) of any type of data, source of inspiration for artistic creations, and pedagogical and dissemination purposes. In this contribution we…
In the framework of the Europlanet-RI program, a prototype of Virtual Observatory dedicated to Planetary Science was defined. Most of the activity was dedicated to the elaboration of standards to retrieve and visualize data in this field,…
Technology integration in educational settings has led to the development of novel sensor-based tools that enable students to measure and interact with their environment. Although reports from using such tools can be positive, evaluations…
Collaborative virtual environments allow workers to contribute to team projects across space and time. While much research has closely examined the problem of working in different spaces at the same time, few have investigated the best…
Spatial audio is an essential medium to audiences for 3D visual and auditory experience. However, the recording devices and techniques are expensive or inaccessible to the general public. In this work, we propose a self-supervised audio…
Virtual Reality (VR) users often experience postural instability, i.e., balance problems, which could be a major barrier to universal usability and accessibility for all, especially for persons with balance impairments. Prior research has…
Robotic perception is becoming a key technology for navigation aids, especially helping individuals with visual impairments through spatial sonification. This paper introduces a mapping representation that accurately captures scene geometry…
The AMACA project (Astronomy education with a Multi-sensory, Accessible, and Circular Approach) develops multi-sensory activities for accessible education and engagement in astronomy. Despite promising innovations, existing resources are…
Spatial perception, particularly at small and medium scales, is an essential human sense but poses a significant challenge for the blind and visually impaired (BVI). Traditional learning methods for BVI individuals are often constrained by…
In the context of the European Erasmus+ project Teaching ASTronomy at the Educational level (TASTE), we investigated the extent to which a learning module at school and a set of activities during a planetarium visit help students to gain…
Communicating the complexity of oceanic phenomena-such as hypoxia and acidification-poses a persistent challenge for marine science. Despite advances in sensing technologies and computational models, conventional formats like static…
Providing an equitable and inclusive user experience (UX) for people with disabilities (PWD) is a central goal of accessible design. In the specific case of Deaf users, whose hearing impairments impact language development and…
Vision to audition substitution devices are designed to convey visual information through auditory input. The acceptance of such systems depends heavily on their ease of use, training time, reliability and on the amount of coverage of…
STEAM education integrates Science, Technology, Engineering, Arts, and Mathematics to foster creativity and problem-solving. However, students with visual impairments (VI) encounter significant challenges in programming and robotics,…
Reviews are central to how travelers evaluate products on online marketplaces, yet existing summarization research often emphasizes end-to-end quality while overlooking benchmark reliability and the practical utility of granular insights.…
There exists limited theoretical guidance on integrating visualization and sonification. In this paper, we address this gap by investigating audiovisual semiotics for uncertainty representation: joining uncertainty visualization and…
Information access systems, such as search engines, recommender systems, and conversational assistants, have become integral to our daily lives as they help us satisfy our information needs. However, evaluating the effectiveness of these…
We report on the initial phase of an ongoing, multi-stage investigation of how to incorporate Virtual Reality (VR) technology in teaching introductory astronomy concepts. Our goal was to compare the efficacy of VR vs. conventional teaching…
The Europlanet-2020 programme, which ended on Aug 31st, 2019, included an activity called VESPA (Virtual European Solar and Planetary Access), which focused on adapting Virtual Observatory (VO) techniques to handle Planetary Science data.…