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The timely identification of mental disorders in adolescents is a global public health challenge.Single factor is difficult to detect the abnormality due to its complex and subtle nature. Additionally, the generalized multimodal…

Machine learning algorithms are increasingly involved in sensitive decision-making process with adversarial implications on individuals. This paper presents mdfa, an approach that identifies the characteristics of the victims of a…

机器学习 · 计算机科学 2019-03-19 Xavier Gitiaux , Huzefa Rangwala

Graphical user interface (GUI) agents can substantially improve productivity by automating frequently executed long-latency tasks on mobile devices. However, existing evaluation benchmarks are still constrained to limited applications,…

计算机视觉与模式识别 · 计算机科学 2025-12-25 Yue Cao , Yingyao Wang , Pi Bu , Jingxuan Xing , Wei Jiang , Zekun Zhu , Junpeng Ma , Sashuai Zhou , Tong Lu , Jun Song , Yu Cheng , Yuning Jiang , Bo Zheng

Balancing is, especially among players, a highly debated topic of video games. Whether a game is sufficiently balanced greatly influences its reception, player satisfaction, churn rates and success. Yet, conceptions about the definition of…

人机交互 · 计算机科学 2023-08-16 Johannes Pfau , Magy Seif El-Nasr

Multimodal video-audio-text understanding and generation can benefit from datasets that are narrow but rich. The narrowness allows bite-sized challenges that the research community can make progress on. The richness ensures we are making…

计算机视觉与模式识别 · 计算机科学 2022-04-29 Thomas Hayes , Songyang Zhang , Xi Yin , Guan Pang , Sasha Sheng , Harry Yang , Songwei Ge , Qiyuan Hu , Devi Parikh

Generative adversarial networks (GANs) are successful deep generative models. GANs are based on a two-player minimax game. However, the objective function derived in the original motivation is changed to obtain stronger gradients when…

机器学习 · 统计学 2016-11-10 Masatoshi Uehara , Issei Sato , Masahiro Suzuki , Kotaro Nakayama , Yutaka Matsuo

Dream11 takes pride in being a unique platform that enables over 190 million fantasy sports users to demonstrate their skills and connect deeper with their favorite sports. While managing such a scale, one issue we are faced with is…

机器学习 · 计算机科学 2023-10-10 Akriti Upreti , Kartavya Kothari , Utkarsh Thukral , Vishal Verma

A crucial factor to trust Machine Learning (ML) algorithm decisions is a good representation of its application field by the training dataset. This is particularly true when parts of the training data have been artificially generated to…

机器学习 · 计算机科学 2020-01-03 Hiba Arnout , Johannes Kehrer , Johanna Bronner , Thomas Runkler

Adversarial attacks on graphs have posed a major threat to the robustness of graph machine learning (GML) models. Naturally, there is an ever-escalating arms race between attackers and defenders. However, the strategies behind both sides…

机器学习 · 计算机科学 2021-11-09 Qinkai Zheng , Xu Zou , Yuxiao Dong , Yukuo Cen , Da Yin , Jiarong Xu , Yang Yang , Jie Tang

With the proliferation of various gaming technology, services, game styles, and platforms, multi-dimensional aesthetic assessment of the gaming contents is becoming more and more important for the gaming industry. Depending on the diverse…

计算机视觉与模式识别 · 计算机科学 2021-01-29 Zhenyu Lei , Yejing Xie , Suiyi Ling , Andreas Pastor , Junle Wang , Patrick Le Callet

Advancements in large pre-trained generative models have expanded their potential as effective data generators in visual recognition. This work delves into the impact of generative images, primarily comparing paradigms that harness external…

计算机视觉与模式识别 · 计算机科学 2025-07-29 Bo Li , Haotian Liu , Liangyu Chen , Yong Jae Lee , Chunyuan Li , Ziwei Liu

To tap into the growing market of cloud gaming, whereby game graphics is rendered in the cloud and streamed back to the user as a video feed, network operators are creating monetizable assurance services that dynamically provision network…

网络与互联网体系结构 · 计算机科学 2025-09-25 Yifan Wang , Minzhao Lyu , Vijay Sivaraman

Generative adversarial networks (GANs) are a framework for producing a generative model by way of a two-player minimax game. In this paper, we propose the \emph{Generative Multi-Adversarial Network} (GMAN), a framework that extends GANs to…

机器学习 · 计算机科学 2017-03-06 Ishan Durugkar , Ian Gemp , Sridhar Mahadevan

Vision-language reinforcement learning (RL) has primarily focused on narrow domains (e.g. geometry or chart reasoning). This leaves broader training scenarios and resources underexplored, limiting the exploration and learning of Vision…

The balance of game content significantly impacts the gaming experience. Unbalanced game content diminishes engagement or increases frustration because of repetitive failure. Although game designers intend to adjust the difficulty of game…

Long-horizon multimodal agents depend on external memory; however, similarity-based retrieval often surfaces stale, low-credibility, or conflicting items, which can trigger overconfident errors. We propose Multimodal Memory Agent (MMA),…

计算机视觉与模式识别 · 计算机科学 2026-02-19 Yihao Lu , Wanru Cheng , Zeyu Zhang , Hao Tang

Refereeing is vital in sports, where fair, accurate, and explainable decisions are fundamental. While intelligent assistant technologies are being widely adopted in soccer refereeing, current AI-assisted approaches remain preliminary.…

人工智能 · 计算机科学 2026-04-28 Zi Meng , Wanli Song , Yi Hu , Jiayuan Rao , Gang Chen

In the cybersecurity setting, defenders are often at the mercy of their detection technologies and subject to the information and experiences that individual analysts have. In order to give defenders an advantage, it is important to…

密码学与安全 · 计算机科学 2022-12-09 Erick Galinkin , Emmanouil Pountourakis , John Carter , Spiros Mancoridis

As intelligent systems and multi-agent coordination become increasingly central to real-world applications, there is a growing need for simulation tools that are both scalable and accessible. Existing high-fidelity simulators, while…

人工智能 · 计算机科学 2026-02-06 Rohan Patil , Jai Malegaonkar , Xiao Jiang , Andre Dion , Gaurav S. Sukhatme , Henrik I. Christensen

We propose a Three-Player Generative Adversarial Network to improve classification networks. In addition to the game played between the discriminator and generator, a competition is introduced between the generator and the classifier. The…

计算机视觉与模式识别 · 计算机科学 2019-03-11 Simon Vandenhende , Bert De Brabandere , Davy Neven , Luc Van Gool