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相关论文: Development and User Experiences of a Novel Virtua…

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While users could embody virtual avatars that mirror their physical movements in Virtual Reality, these avatars' motions can be redirected to enable novel interactions. Excessive redirection, however, could break the user's sense of…

人机交互 · 计算机科学 2025-02-17 Zhipeng Li , Yishu Ji , Ruijia Chen , Tianqi Liu , Yuntao Wang , Yuanchun Shi , Yukang Yan

With the rapid progress in virtual reality (VR) technology, the scope of VR applications has greatly expanded across various domains. However, the superiority of VR training over traditional methods and its impact on learning efficacy are…

人机交互 · 计算机科学 2023-12-19 Weichao Lin , Liang Chen , Wei Xiong , Kang Ran , Anlan Fan

Natural interaction between multiple users within a shared virtual environment (VE) relies on each other's awareness of the current position of the interaction partners. This, however, cannot be warranted when users employ noncontinuous…

人机交互 · 计算机科学 2023-06-27 Jann Philipp Freiwald , Susanne Schmidt , Bernhard E. Riecke , Frank Steinicke

Immersive virtual reality (VR) emerges as a promising research and clinical tool. However, several studies suggest that VR induced adverse symptoms and effects (VRISE) may undermine the health and safety standards, and the reliability of…

人机交互 · 计算机科学 2021-01-21 Panagiotis Kourtesis , Simona Collina , Leonidas A. A. Doumas , Sarah E. MacPherson

Virtual reality (VR) is an imminent trend in games, education, entertainment, military, and health applications, as the use of head-mounted displays is becoming accessible to the mass market. Virtual reality provides immersive experiences…

人机交互 · 计算机科学 2020-06-30 Thiago Porcino , Esteban Clua , Daniela Trevisan , Érick Rodrigues , Alexandre Silva

The absence of physical information during hand-object interaction in a virtual environment diminishes realism and immersion. Kinesthetic haptic feedback has proven effective in delivering realistic object-derived haptic cues, enhancing the…

人机交互 · 计算机科学 2026-02-10 Kun-Woo Song , Youngrae Kim , Sang Ho Yoon

Background: Given that VR is applied in multiple domains, understanding the effects of cyber-sickness on human cognition and motor skills and the factors contributing to cybersickness gains urgency. This study aimed to explore the…

人机交互 · 计算机科学 2024-02-05 Panagiotis Kourtesis , Agapi Papadopoulou , Petros Roussos

Interaction in virtual reality (VR) environments is essential to achieve a pleasant and immersive experience. Most of the currently existing VR applications, lack of robust object grasping and manipulation, which are the cornerstone of…

Simulation-based training is an effective tool for acquiring practical skills, specifically to train new surgeons in a controlled and hazard-free environment, it is however important to measure participants cognitive load to decide whether…

神经元与认知 · 定量生物学 2021-04-13 Maxim Bez , Neta B. Maimon , Denis Ddobot , Lior Molcho , Nathan Intrator , Eli Kakiashvilli , Amitai Bickel

Mindfulness has been studied and practiced in enhancing psychological well-being while reducing neuroticism and psychopathological indicators. However, practicing mindfulness with continuous attention is challenging, especially for…

人机交互 · 计算机科学 2025-10-31 Jamie Ngoc Dinh , You-Jin Kim , Myungin Lee

Users of Virtual Reality (VR) systems often experience vection, the perception of self-motion in the absence of any physical movement. While vection helps to improve presence in VR, it often leads to a form of motion sickness called…

人机交互 · 计算机科学 2017-10-10 Pulkit Budhiraja , Mark Roman Miller , Abhishek K Modi , David Forsyth

Perceiving spatial information of a virtual object (e.g, direction, distance) is critical yet challenging for blind users seeking an immersive virtual reality (VR) experience. To facilitate VR accessibility for blind users, in this paper,…

人机交互 · 计算机科学 2025-02-19 Jiasheng Li , Zining Zhang , Zeyu Yan , Yuhang Zhao , Huaishu Peng

Recent research has focused on the effectiveness of Virtual Reality (VR) in games as a more immersive method of interaction. However, there is a lack of robust analysis of the physiological effects between VR and flatscreen (FS) gaming.…

人机交互 · 计算机科学 2024-10-28 Ritik Vatsal , Shrivatsa Mishra , Rushil Thareja , Mrinmoy Chakrabarty , Ojaswa Sharma , Jainendra Shukla

In this study, we utilized statistical analysis and machine learning methods to examine whether rehabilitation exercises can improve patients post-stroke functional abilities, as well as forecast the improvement in functional abilities. Our…

Blind and low-vision (BLV) individuals experience lower levels of physical activity (PA) compared to sighted peers due to a lack of accessible, engaging exercise options. Existing solutions often rely on auditory cues but do not fully…

人机交互 · 计算机科学 2025-08-05 Sanchita S. Kamath , Omar Khan , Anurag Choudhary , Jan Meyerhoff-Liang , Soyoung Choi , JooYoung Seo

Virtual reality (VR) is known to cause a "time compression" effect, where the time spent in VR feels to pass faster than the effective elapsed time. Our goal with this research is to investigate if the physical realism of a VR experience…

人机交互 · 计算机科学 2023-05-05 Kadir Lofca , Jason Jerald , Dalton Costa , Regis Kopper

There is a lack of virtual reality (VR) user studies that have been conducted involving people with vision/hearing impairments. This is due to the difficulty of recruiting participants and the accessibility barriers of VR devices. Based on…

人机交互 · 计算机科学 2025-04-11 Wenge Xu , Craig Anderton , Kurtis Weir , Arthur Theil

Vision-language models (VLMs) have demonstrated remarkable performance across a wide range of computer-vision tasks, sparking interest in their potential for digital health applications. Here, we apply VLMs to two fundamental challenges in…

计算机视觉与模式识别 · 计算机科学 2025-11-25 Victor Li , Naveenraj Kamalakannan , Avinash Parnandi , Heidi Schambra , Carlos Fernandez-Granda

This study analyzes behavioral engagement in SONAR, a virtual reality application designed for sign language training and validation. We focus on three automatically derived engagement indicators (Visual Attention (VA), Video Replay…

Vibrotactile stimulation has been explored to accelerate the acquisition of motor skills involving finger movements (Gemicioglu et al. 2022, Markow et al. 2010, Seim et al. 2017). This study evaluates the effectiveness of vibrotactile…

人机交互 · 计算机科学 2025-03-10 Matteo A. Coscia , Mazen Al Borno