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相关论文: WHAM: Reconstructing World-grounded Humans with Ac…

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Building large-scale, globally consistent maps is a challenging problem, made more difficult in environments with limited access, sparse features, or when using data collected by novice users. For such scenarios, where state-of-the-art…

人机交互 · 计算机科学 2017-11-27 Samer B. Nashed , Joydeep Biswas

Due to the lack of camera parameter information for in-the-wild images, existing 3D human pose and shape (HPS) estimation methods make several simplifying assumptions: weak-perspective projection, large constant focal length, and zero…

计算机视觉与模式识别 · 计算机科学 2022-11-02 Muhammed Kocabas , Chun-Hao P. Huang , Joachim Tesch , Lea Müller , Otmar Hilliges , Michael J. Black

Traditional SLAM systems, which rely on bundle adjustment, struggle with highly dynamic scenes commonly found in casual videos. Such videos entangle the motion of dynamic elements, undermining the assumption of static environments required…

计算机视觉与模式识别 · 计算机科学 2025-11-07 Weirong Chen , Ganlin Zhang , Felix Wimbauer , Rui Wang , Nikita Araslanov , Andrea Vedaldi , Daniel Cremers

Estimating the 3D structure of the human body from natural scenes is a fundamental aspect of visual perception. 3D human pose estimation is a vital step in advancing fields like AIGC and human-robot interaction, serving as a crucial…

计算机视觉与模式识别 · 计算机科学 2024-04-04 Jiong Wang , Fengyu Yang , Wenbo Gou , Bingliang Li , Danqi Yan , Ailing Zeng , Yijun Gao , Junle Wang , Yanqing Jing , Ruimao Zhang

We present a method for predicting dense depth in scenarios where both a monocular camera and people in the scene are freely moving. Existing methods for recovering depth for dynamic, non-rigid objects from monocular video impose strong…

计算机视觉与模式识别 · 计算机科学 2019-04-26 Zhengqi Li , Tali Dekel , Forrester Cole , Richard Tucker , Noah Snavely , Ce Liu , William T. Freeman

Recent progress in human shape learning, shows that neural implicit models are effective in generating 3D human surfaces from limited number of views, and even from a single RGB image. However, existing monocular approaches still struggle…

计算机视觉与模式识别 · 计算机科学 2024-03-20 Marco Pesavento , Yuanlu Xu , Nikolaos Sarafianos , Robert Maier , Ziyan Wang , Chun-Han Yao , Marco Volino , Edmond Boyer , Adrian Hilton , Tony Tung

We present Human3R, a unified, feed-forward framework for online 4D human-scene reconstruction, in the world frame, from casually captured monocular videos. Unlike previous approaches that rely on multi-stage pipelines, iterative…

计算机视觉与模式识别 · 计算机科学 2026-03-04 Yue Chen , Xingyu Chen , Yuxuan Xue , Anpei Chen , Yuliang Xiu , Gerard Pons-Moll

Human motion prediction is consisting in forecasting future body poses from historically observed sequences. It is a longstanding challenge due to motion's complex dynamics and uncertainty. Existing methods focus on building up complicated…

计算机视觉与模式识别 · 计算机科学 2024-03-22 Zhihao Wang , Yulin Zhou , Ningyu Zhang , Xiaosong Yang , Jun Xiao , Zhao Wang

Learning robot control policies from human videos is a promising direction for scaling up robot learning. However, how to extract action knowledge (or action representations) from videos for policy learning remains a key challenge. Existing…

机器人学 · 计算机科学 2025-06-05 Zhao-Heng Yin , Sherry Yang , Pieter Abbeel

This paper presents a comprehensive review on regression-based method for human pose estimation. The problem of human pose estimation has been intensively studied and enabled many application from entertainment to training. Traditional…

计算机视觉与模式识别 · 计算机科学 2017-09-08 Wenye He

We propose to leverage recent advances in reliable 2D pose estimation with Convolutional Neural Networks (CNN) to estimate the 3D pose of people from depth images in multi-person Human-Robot Interaction (HRI) scenarios. Our method is based…

计算机视觉与模式识别 · 计算机科学 2020-11-11 Angel Martínez-González , Michael Villamizar , Olivier Canévet , Jean-Marc Odobez

The study of human factors in the frame of interaction studies has been relevant for usability engi-neering and ergonomics for decades. Today, with the advent of wearable eye-tracking and Google glasses, monitoring of human factors will…

计算机视觉与模式识别 · 计算机科学 2013-05-07 Lucas Paletta , Katrin Santner , Gerald Fritz , Albert Hofmann , Gerald Lodron , Georg Thallinger , Heinz Mayer

In recent years there has been considerable interest in human action recognition. Several approaches have been developed in order to enhance the automatic video analysis. Although some developments have been achieved by the computer vision…

计算机视觉与模式识别 · 计算机科学 2012-07-09 Núbia Rosa da Silva , Odemir Martinez Bruno

In this paper we present a new approach for marker less human motion capture from conventional camera feeds. The aim of our study is to recover 3D positions of key points of the body that can serve for gait analysis. Our approach is based…

人工智能 · 计算机科学 2007-05-23 Jamal Saboune , François Charpillet

Acquiring 3D geometry of real world objects has various applications in 3D digitization, such as navigation and content generation in virtual environments. Image remains one of the most popular media for such visual tasks due to its…

计算机视觉与模式识别 · 计算机科学 2017-01-26 Shuai Du , Youyi Zheng

We present a bundle-adjustment-based algorithm for recovering accurate 3D human pose and meshes from monocular videos. Unlike previous algorithms which operate on single frames, we show that reconstructing a person over an entire sequence…

计算机视觉与模式识别 · 计算机科学 2019-05-13 Anurag Arnab , Carl Doersch , Andrew Zisserman

Recently, regression-based methods have dominated the field of 3D human pose and shape estimation. Despite their promising results, a common issue is the misalignment between predictions and image observations, often caused by minor joint…

计算机视觉与模式识别 · 计算机科学 2024-03-19 Tom Wehrbein , Bodo Rosenhahn , Iain Matthews , Carsten Stoll

Tracking the full skeletal pose of the hands and fingers is a challenging problem that has a plethora of applications for user interaction. Existing techniques either require wearable hardware, add restrictions to user pose, or require…

计算机视觉与模式识别 · 计算机科学 2017-05-23 Stan Melax , Leonid Keselman , Sterling Orsten

We present the first application of 3D Gaussian Splatting in monocular SLAM, the most fundamental but the hardest setup for Visual SLAM. Our method, which runs live at 3fps, utilises Gaussians as the only 3D representation, unifying the…

计算机视觉与模式识别 · 计算机科学 2024-04-16 Hidenobu Matsuki , Riku Murai , Paul H. J. Kelly , Andrew J. Davison

We propose a new method for realistic human motion transfer using a generative adversarial network (GAN), which generates a motion video of a target character imitating actions of a source character, while maintaining high authenticity of…

图形学 · 计算机科学 2023-05-09 Yang-Tian Sun , Qian-Cheng Fu , Yue-Ren Jiang , Zitao Liu , Yu-Kun Lai , Hongbo Fu , Lin Gao