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The rapid development of technology has introduced new formats of human-computer interaction, which have in turn produced many new forms of media and a whole new field of interactive multimedia. One of the major mediums that has grown in…

人机交互 · 计算机科学 2021-10-29 Sara Knežević , Mlađan Jovanović

Technological advancements have made video games a central part of the digital lives of nearly 3 billion people worldwide. Although games can address various social, physical, and psychological needs, their potential to support human…

人机交互 · 计算机科学 2025-10-27 R. González-Ibáñez , J. Macías-Cáceres , M. Villalta-Paucar

The structure of a society depends, to some extent, on the incentives of the individuals they are composed of. We study a stylized model of this interplay, that suggests that the more individuals aim at climbing the social hierarchy, the…

物理与社会 · 物理学 2015-03-20 Marco Bardoscia , Giancarlo De Luca , Giacomo Livan , Matteo Marsili , Claudio J. Tessone

This paper introduces time-based addiction, which refers to excessive engagement in an activity that results in negative outcomes due to the misallocation of time. This type of addiction is often seen in media-related activities such as…

人机交互 · 计算机科学 2023-04-14 Ziwei Gao

Online social as an extension of traditional life plays an important role in our daily lives. Users often seek out new friends that have significant similarities such as interests and habits, motivating us to exploit such online information…

社会与信息网络 · 计算机科学 2022-12-27 Lin Zhang , Rui Li

What should I work on first? What can wait until later? Which projects should I prioritize and which tasks are not worth my time? These are challenging questions that many people face every day. People's intuitive strategy is to prioritize…

人工智能 · 计算机科学 2021-08-05 Jugoslav Stojcheski , Valkyrie Felso , Falk Lieder

Creating games together is both a playful and effective way to develop skills in computational thinking, collaboration, and more. However, game development can be challenging for younger developers who lack formal training. While teenage…

人机交互 · 计算机科学 2025-02-26 Yubin Choi , Jeanne Choi , Joseph Seering

Humans interact with each other on a daily basis by developing and maintaining various social norms and it is critical to form a deeper understanding of how such norms develop, how they change, and how fast they change. In this work, we…

种群与进化 · 定量生物学 2018-07-03 Soham De , Dana S. Nau , Xinyue Pan , Michele J. Gelfand

Misinformation has become a significant issue in today's society, with the proliferation of false information through various mediums such as social media and traditional news sources. The rapid spread of misinformation has made it…

计算机与社会 · 计算机科学 2023-05-17 William Shi

As the video game market grows larger, it becomes harder to stand out from the crowd. Launching a successful game involves different aspects. But what are they? In this paper, we investigate some aspects of the high-rated games from a…

软件工程 · 计算机科学 2022-05-17 Gabriel Ullmann , Cristiano Politowski , Yann-Gäel Guéhéneuc , Fabio Petrillo

Reporting systems in multiplayer video games allow players to express their dissatisfaction with others and combat in-game toxicity. In this work, we examined the act of reporting through the lens of expectancy-value theory. Using a…

人机交互 · 计算机科学 2026-05-08 Michael Yin , Chenxinran Shen , Robert Xiao

Virtual space offers innovative ways for individuals to engage with one another in a digital setting. Prominent virtual social platforms, such as Facebook Spaces, VR Chat, and AltspaceVR, facilitate social connections, allowing users to…

人机交互 · 计算机科学 2024-05-10 Zinan Zhang , Xinning Gui , Yubo Kou

Souls-like games exemplify how digital play can produce radical forms of pleasure through sustained challenge: players voluntarily invest tens or hundreds of hours in experiences designed to kill them repeatedly. This paper theorizes ordeal…

计算机与社会 · 计算机科学 2026-03-31 Flint Xiaofeng Fan

In order to get strategic positioning for competition in business organization, the information system must be ahead in this information age where the information as one of the weapons to win the competition and in the right hand the…

人工智能 · 计算机科学 2010-06-10 Spits Warnars

People can evaluate features of problems and their potential solutions well before we can effectively solve them. When considering a game we have never played, for instance, we might infer whether it is likely to be challenging, fair, or…

计算机科学与博弈论 · 计算机科学 2025-02-10 Cedegao E. Zhang , Katherine M. Collins , Lionel Wong , Mauricio Barba , Adrian Weller , Joshua B. Tenenbaum

The psychology of the individual is continuously changing in nature, which has a significant influence on the evolutionary dynamics of populations. To study the influence of the continuously changing psychology of individuals on the…

社会与信息网络 · 计算机科学 2025-02-11 Minyu Feng , Bin Pi , Liang-Jian Deng , Jürgen Kurths

Mobile games are becoming a vital medium for social interaction, offering a platform that transcends geographical boundaries. An increasing number of visually impaired individuals are engaging in mobile gaming to connect, collaborate,…

人机交互 · 计算机科学 2025-07-22 Zihe Ran , Xiyu Li , Qing Xiao , Yanyun Wang , Franklin Mingzhe Li , Zhicong Lu

Ecologists and economists try to explain collective behavior in terms of competitive systems of selfish individuals with the ability to learn from the past. Statistical physicists have been investigating models which might contribute to the…

统计力学 · 物理学 2009-11-07 Susanne Moelbert , Paolo De Los Rios

Currently, gaming is the world's favorite form of entertainment. Various studies have shown how games impact players' perceptions and behaviors, prompting opportunities for purposes beyond entertainment. This study uses Animal Crossing: New…

计算机与社会 · 计算机科学 2020-06-18 Quan-Hoang Vuong , Manh-Toan Ho , Minh-Hoang Nguyen , Thanh-Hang Pham , Hoang-Anh Ho , Thu-Trang Vuong , Viet-Phuong La

The rapid evolution of technology is a preferred method of interacting. A new world was created for young people who are sending emails, visiting websites, using webcams and chat rooms, and instant messaging through social media. In the…

社会与信息网络 · 计算机科学 2019-04-16 Maria Papatsimouli , John Skordas , Lazaros Lazaridis , Eleni Michailidi , Vaggelis Saprikis , George F. Fragulis
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