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相关论文: C-Procgen: Empowering Procgen with Controllable Co…

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With increasing interest in procedural content generation by academia and game developers alike, it is vital that different approaches can be compared fairly. However, evaluating procedurally generated video game levels is often difficult,…

人工智能 · 计算机科学 2024-10-28 Michael Beukman , Steven James , Christopher Cleghorn

Simulation plays a key role in scaling robot learning and validating policies, but constructing simulations remains a labor-intensive process. This paper introduces ReGen, a generative simulation framework that automates simulation design…

机器人学 · 计算机科学 2025-11-10 Phat Nguyen , Tsun-Hsuan Wang , Zhang-Wei Hong , Erfan Aasi , Andrew Silva , Guy Rosman , Sertac Karaman , Daniela Rus

Existing benchmarks for evaluating long-context language models (LCLMs) primarily focus on long-context recall, requiring models to produce short responses based on a few critical snippets while processing thousands of irrelevant tokens. We…

计算与语言 · 计算机科学 2025-09-30 Xi Ye , Fangcong Yin , Yinghui He , Joie Zhang , Howard Yen , Tianyu Gao , Greg Durrett , Danqi Chen

Agent memory shapes how Large Language Model (LLM)-powered agents, akin to the human brain, progressively refine themselves through environment interactions. Existing paradigms remain constrained: parametric memory forcibly adjusts model…

计算与语言 · 计算机科学 2025-10-14 Guibin Zhang , Muxin Fu , Shuicheng Yan

The historical origins of the game theoretic predator-prey pursuit problem can be traced back to Benda, et al., 1985 [1]. Their work adapted the predator-prey ecology problem into a pursuit environment which focused on the dynamics of…

多智能体系统 · 计算机科学 2019-09-13 Derrik E. Asher , Erin Zaroukian , Sean L. Barton

The evaluation of procedural content generation (PCG) systems for generating video game levels is a complex and contested topic. Ideally, the field would have access to robust, generalisable and widely accepted evaluation approaches that…

人机交互 · 计算机科学 2024-04-30 Oliver Withington , Michael Cook , Laurissa Tokarchuk

Autonomous agent frameworks still struggle to reconcile long-term experiential learning with real-time, context-sensitive decision-making. In practice, this gap appears as static cognition, rigid workflow dependence, and inefficient context…

人工智能 · 计算机科学 2026-03-11 Xiaoxing Wang , Ning Liao , Shikun Wei , Chen Tang , Feiyu Xiong

The evolution of Large Language Models (LLMs) into autonomous agents necessitates the management of extensive, dynamic contexts. Current benchmarks, however, remain largely static, relying on passive retrieval tasks that fail to simulate…

计算与语言 · 计算机科学 2026-02-02 Shicheng Fang , Yuxin Wang , Xiaoran Liu , Jiahao Lu , Chuanyuan Tan , Xinchi Chen , Yining Zheng , Xuanjing Huang , Xipeng Qiu

With the deep integration of artificial intelligence and interactive technology, Graphical User Interface (GUI) Agent, as the carrier connecting goal-oriented natural language and real-world devices, has received widespread attention from…

人工智能 · 计算机科学 2025-11-13 Leyang Yang , Ziwei Wang , Xiaoxuan Tang , Sheng Zhou , Dajun Chen , Wei Jiang , Yong Li

Large language models are increasingly expected to serve as general-purpose agents that interact with external, stateful tool environments. The Model Context Protocol (MCP) and broader agent skills offer a unified interface for connecting…

In the typical framework for boolean games (BG) each player can change the truth value of some propositional atoms, while attempting to make her goal true. In standard BG goals are propositional formulas, whereas in iterated BG goals are…

Integration of artificial intelligent (AI) agents in higher education is transforming teaching, learning and administrative processes. Although existing AI agents effectively support individual tasks, their implementation remains fragmented…

Procedural Content Generation (PCG) is defined as the automatic creation of game content using algorithms. PCG has a long history in both the game industry and the academic world. It can increase player engagement and ease the work of game…

人工智能 · 计算机科学 2025-02-06 Mahdi Farrokhi Maleki , Richard Zhao

We study the problem of identifying the policy space of a learning agent, having access to a set of demonstrations generated by its optimal policy. We introduce an approach based on statistical testing to identify the set of policy…

机器学习 · 计算机科学 2019-09-10 Alberto Maria Metelli , Guglielmo Manneschi , Marcello Restelli

Agentic coding requires agents to effectively interact with runtime environments, e.g., command line interfaces (CLI), so as to complete tasks like resolving dependency issues, fixing system problems, etc. But it remains underexplored how…

人工智能 · 计算机科学 2026-02-12 Yusong Lin , Haiyang Wang , Shuzhe Wu , Lue Fan , Feiyang Pan , Sanyuan Zhao , Dandan Tu

This paper introduces Codified Profiles for role-playing, a novel approach that represents character logic as structured, executable functions for behavioral decision-making. Each profile defines a set of functions parse_by_scene(scene)…

计算与语言 · 计算机科学 2025-05-14 Letian Peng , Jingbo Shang

Large language model (LLM)-based computer-use agents represent a convergence of AI and OS capabilities, enabling natural language to control system- and application-level functions. However, due to LLMs' inherent uncertainty issues,…

密码学与安全 · 计算机科学 2026-01-15 Haochen Gong , Chenxiao Li , Rui Chang , Wenbo Shen

Multi-agents has exhibited significant intelligence in real-word simulations with Large language models (LLMs) due to the capabilities of social cognition and knowledge retrieval. However, existing research on agents equipped with effective…

人工智能 · 计算机科学 2025-04-23 Yajie Yu , Yue Feng

The development of chemical processes, a cornerstone of chemical engineering, presents formidable challenges due to its multi-faceted nature, integrating specialized knowledge, conceptual design, and parametric simulation. Capitalizing on…

人工智能 · 计算机科学 2026-03-03 Yuhang Yang , Ruikang Li , Jifei Ma , Kai Zhang , Qi Liu , Jianyu Han , Yonggan Bu , Jibin Zhou , Defu Lian , Xin Li , Enhong Chen

Text-based games(TBG) are complex environments which allow users or computer agents to make textual interactions and achieve game goals.In TBG agent design and training process, balancing the efficiency and performance of the agent models…

计算与语言 · 计算机科学 2022-09-13 Chen Chen , Yue Dai , Josiah Poon , Caren Han