中文
相关论文

相关论文: Sync Pure Counterfactual Regret Minimization in In…

200 篇论文

Considering the interaction through mutual interference of the different radio devices, the channel selection (CS) problem in decentralized parallel multiple access channels can be modeled by strategic-form games. Here, we show that the CS…

计算机科学与博弈论 · 计算机科学 2010-09-28 S. M. Perlaza , H. Tembine , S. Lasaulce , V. Quintero-Florez

Fictitious play (FP) is a history-based strategy to choose actions in normal-form games, where players best-respond to the empirical frequency of their opponents' past actions. While it is well-established that FP converges to the set of…

计算机科学与博弈论 · 计算机科学 2026-04-10 Jaehong Moon

We propose a generalization of Quantal Response Equilibrium (QRE) built on a simple premise: some actions are more focal than others. In our model, which we call the Focal Quantal Response Equilibrium (Focal QRE), each player plays a…

理论经济学 · 经济学 2026-05-26 Matthew Kovach , Gerelt Tserenjigmid

We design and analyze minimax-optimal algorithms for online linear optimization games where the player's choice is unconstrained. The player strives to minimize regret, the difference between his loss and the loss of a post-hoc benchmark…

机器学习 · 计算机科学 2013-02-12 H. Brendan McMahan

In recent years, empirical game-theoretic analysis (EGTA) has emerged as a powerful tool for analyzing games in which an exact specification of the utilities is unavailable. Instead, EGTA assumes access to an oracle, i.e., a simulator,…

计算机科学与博弈论 · 计算机科学 2022-12-01 Bhaskar Mishra , Cyrus Cousins , Amy Greenwald

We present a novel method to compute \emph{permissive winning strategies} in two-player games over finite graphs with $ \omega $-regular winning conditions. Given a game graph $G$ and a parity winning condition $\Phi$, we compute a…

计算机科学与博弈论 · 计算机科学 2024-01-23 Ashwani Anand , Satya Prakash Nayak , Anne-Kathrin Schmuck

Sequential learning with feedback graphs is a natural extension of the multi-armed bandit problem where the problem is equipped with an underlying graph structure that provides additional information - playing an action reveals the losses…

机器学习 · 计算机科学 2023-06-06 Tomáš Kocák , Alexandra Carpentier

Large language models (LLMs) often generate code that is functionally correct but inefficient in runtime and memory. Prior approaches to improving code efficiency typically rely on absolute execution feedback, such as profiling a single…

编程语言 · 计算机科学 2026-04-08 Samira Hajizadeh , Suman Jana

Poker, also known as Texas Hold'em, has always been a typical research target within imperfect information games (IIGs). IIGs have long served as a measure of artificial intelligence (AI) development. Representative prior works, such as…

人工智能 · 计算机科学 2024-01-17 Chenghao Huang , Yanbo Cao , Yinlong Wen , Tao Zhou , Yanru Zhang

We study reinforcement learning for two-player zero-sum Markov games with simultaneous moves in the finite-horizon setting, where the transition kernel of the underlying Markov games can be parameterized by a linear function over the…

机器学习 · 计算机科学 2022-04-21 Zixiang Chen , Dongruo Zhou , Quanquan Gu

Mean Field Control Games (MFCG), introduced in [Angiuli et al., 2022a], represent competitive games between a large number of large collaborative groups of agents in the infinite limit of number and size of groups. In this paper, we prove…

最优化与控制 · 数学 2024-06-05 Andrea Angiuli , Jean-Pierre Fouque , Mathieu Laurière , Mengrui Zhang

In this paper, we delve into the utilization of the negative momentum technique in constrained minimax games. From an intuitive mechanical standpoint, we introduce a novel framework for momentum buffer updating, which extends the findings…

机器学习 · 计算机科学 2025-01-03 Zijian Fang , Zongkai Liu , Chao Yu , Chaohao Hu

This article discusses two contributions to decision-making in complex partially observable stochastic games. First, we apply two state-of-the-art search techniques that use Monte-Carlo sampling to the task of approximating a…

计算机科学与博弈论 · 计算机科学 2014-01-21 Marc Ponsen , Steven de Jong , Marc Lanctot

It is now well known that decentralised optimisation can be formulated as a potential game, and game-theoretical learning algorithms can be used to find an optimum. One of the most common learning techniques in game theory is fictitious…

机器学习 · 统计学 2011-12-13 Michalis Smyrnakis , David S. Leslie

Fictitious Play (FP) is a simple and natural dynamic for repeated play in zero-sum games. Proposed by Brown in 1949, FP was shown to converge to a Nash Equilibrium by Robinson in 1951, albeit at a slow rate that may depend on the dimension…

计算机科学与博弈论 · 计算机科学 2020-11-17 Jacob Abernethy , Kevin A. Lai , Andre Wibisono

Regret has been established as a foundational concept in online learning, and likewise has important applications in the analysis of learning dynamics in games. Regret quantifies the difference between a learner's performance against a…

计算机科学与博弈论 · 计算机科学 2021-06-29 Georgios Piliouras , Mark Rowland , Shayegan Omidshafiei , Romuald Elie , Daniel Hennes , Jerome Connor , Karl Tuyls

Coordinate descent methods are popular in machine learning and optimization for their simple sparse updates and excellent practical performance. In the context of large-scale sequential game solving, these same properties would be…

计算机科学与博弈论 · 计算机科学 2023-08-01 Darshan Chakrabarti , Jelena Diakonikolas , Christian Kroer

In this paper, we introduce the first algorithmic framework for Blackwell approachability on the sequence-form polytope, the class of convex polytopes capturing the strategies of players in extensive-form games (EFGs). This leads to a new…

计算机科学与博弈论 · 计算机科学 2024-03-08 Darshan Chakrabarti , Julien Grand-Clément , Christian Kroer

We study the question of obtaining last-iterate convergence rates for no-regret learning algorithms in multi-player games. We show that the optimistic gradient (OG) algorithm with a constant step-size, which is no-regret, achieves a…

机器学习 · 计算机科学 2020-10-27 Noah Golowich , Sarath Pattathil , Constantinos Daskalakis

Follow the regularized leader FTRL is the premier algorithm for online optimization. However, despite decades of research on its convergence in constrained optimization -- and potential games in particular -- its behavior remained hitherto…

计算机科学与博弈论 · 计算机科学 2026-02-02 Ioannis Anagnostides , Ioannis Panageas , Nikolas Patris , Tuomas Sandholm
‹ 上一页 1 8 9 10 下一页 ›