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We study the problem of online learning in two-sided non-stationary matching markets, where the objective is to converge to a stable match. In particular, we consider the setting where one side of the market, the arms, has fixed known set…
This research proposes a new integrated framework for identifying safe landing locations and planning in-flight divert maneuvers. The state-of-the-art algorithms for landing zone selection utilize local terrain features such as slopes and…
Achieving human-level speed and performance on real world tasks is a north star for the robotics research community. This work takes a step towards that goal and presents the first learned robot agent that reaches amateur human-level…
The housing market, also known as one-sided matching market, is a classic exchange economy model where each agent on the demand side initially owns an indivisible good (a house) and has a personal preference over all goods. The goal is to…
Tandem queues with finite buffer capacity commonly exist in practical applications. By viewing a tandem queue as an integrated system, an innovative approach has been developed to analyze its performance through the insight from reduction…
Intransitive player dominance, where player A beats B, B beats C, but C beats A, is common in competitive tennis. Yet, there are few known attempts to incorporate it within forecasting methods. We address this problem with a graph neural…
The magnetic and orbital orders for the bilayer manganites in the doping region $0.5 < x <1.0$ have been investigated from a model that incorporates the two $e_g$ orbitals at each Mn site, the inter-orbital Coulomb interaction and lattice…
This article introduces a novel approach to shuttlecock hitting event detection. Instead of depending on generic methods, we capture the hitting action of players by reasoning over a sequence of images. To learn the features of hitting…
In this paper, we analyze the achievable rate of the uplink of a single-cell multi-user distributed massive multiple-input-multiple-output (MIMO) system. The multiple users are equipped with single antenna and the base station (BS) is…
We study the online facility assignment problem on regular polygons, where all sides are of equal length. The influence of specific geometric settings has remained mostly unexplored, even though classical online facility assignment problems…
We consider an M/M/Infinity service system in which an arriving customer is served by the first idle server in an infinite sequence S_1, S_2, ... of servers. We determine the first two terms in the asymptotic expansions of the moments of L…
Many people have flipped coins but few have stopped to ponder the statistical and physical intricacies of the process. We collected $350{,}757$ coin flips to test the counterintuitive prediction from a physics model of human coin tossing…
Multi-player multi-armed bandit is an increasingly relevant decision-making problem, motivated by applications to cognitive radio systems. Most research for this problem focuses exclusively on the settings that players have \textit{full…
We study a queueing network with a single shared server, that serves the queues in a cyclic order according to the gated service discipline. External customers arrive at the queues according to independent Poisson processes. After…
We study a spatial two-strategy (cooperation and defection) Prisoner's Dilemma game with two types ($A$ and $B$) of players located on the sites of a square lattice. The evolution of strategy distribution is governed by iterated strategy…
In discrete time, customers arrive at random. Each waits until one of three servers is available; each thereafter departs at random. We seek the distribution of maximum line length of idle customers. Algebraic expressions obtained for the…
Modeling the locations of nodes as a uniform binomial point process (BPP), we present a generic mathematical framework to characterize the performance of an arbitrarily-located reference receiver in a finite wireless network. Different from…
In the symmetric rendezvous problem two players follow the same (randomized) strategy to visit one of $n$ locations in each time step $t=0,1,2,\dots$. Their goal is to minimize the expected time until they visit the same location and thus…
We consider load balancing in service systems with affinity relations between jobs and servers. Specifically, an arriving job can be allocated to a fast, primary server from a particular selection associated with this job or to a secondary…
We analyze an M/M/1 queue with a service discipline in which customers, upon arriving when the server is busy, search a sequence of stations for a vacant station at which to wait, and in which the server, upon becoming free when one or more…