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相关论文: BridgeHand2Vec Bridge Hand Representation

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The game of bridge consists of two stages: bidding and playing. While playing is proved to be relatively easy for computer programs, bidding is very challenging. During the bidding stage, each player knowing only his/her own cards needs to…

人工智能 · 计算机科学 2019-03-06 Jiang Rong , Tao Qin , Bo An

Complex networks represented as node adjacency matrices constrains the application of machine learning and parallel algorithms. To address this limitation, network embedding (i.e., graph representation) has been intensively studied to learn…

社会与信息网络 · 计算机科学 2019-10-24 Huang Zhenhua , Wang Zhenyu , Zhang Rui , Zhao Yangyang , Xie Xiaohui , Sharad Mehrotra

Bridge is among the zero-sum games for which artificial intelligence has not yet outperformed expert human players. The main difficulty lies in the bidding phase of bridge, which requires cooperative decision making under partial…

人工智能 · 计算机科学 2016-07-13 Chih-Kuan Yeh , Hsuan-Tien Lin

Contract bridge, a cooperative game characterized by imperfect information and multi-agent dynamics, poses significant challenges and serves as a critical benchmark in artificial intelligence (AI) research. Success in this domain requires…

人工智能 · 计算机科学 2024-06-18 Haruka Kita , Sotetsu Koyamada , Yotaro Yamaguchi , Shin Ishii

Despite rapid progress, current deep learning methods face a number of critical challenges. These include high energy consumption, catastrophic forgetting, dependance on global losses, and an inability to reason symbolically. By combining…

机器学习 · 计算机科学 2021-07-23 Wilkie Olin-Ammentorp , Maxim Bazhenov

Vector representations of graphs and relational structures, whether hand-crafted feature vectors or learned representations, enable us to apply standard data analysis and machine learning techniques to the structures. A wide range of…

机器学习 · 计算机科学 2020-03-31 Martin Grohe

We introduce a human-compatible reinforcement-learning approach to a cooperative game, making use of a third-party hand-coded human-compatible bot to generate initial training data and to perform initial evaluation. Our learning approach…

人工智能 · 计算机科学 2020-12-01 Edward Lockhart , Neil Burch , Nolan Bard , Sebastian Borgeaud , Tom Eccles , Lucas Smaira , Ray Smith

This paper presents a method for automatic generation of a training dataset for a deep convolutional neural network used for playing card detection. The solution allows to skip the time-consuming processes of manual image collecting and…

计算机视觉与模式识别 · 计算机科学 2021-09-27 Piotr Wzorek , Tomasz Kryjak

This paper introduces a novel deep learning based method, named bridge neural network (BNN) to dig the potential relationship between two given data sources task by task. The proposed approach employs two convolutional neural networks that…

机器学习 · 计算机科学 2019-06-27 Yao Xu , Xueshuang Xiang , Meiyu Huang

Hand gesture recognition is an important aspect of human-computer interaction. It forms the basis of sign language for the visually impaired people. This work proposes a novel hand gesture recognizing system for the differently-abled…

人工智能 · 计算机科学 2026-01-14 Subham Sharma , Sharmila Subudhi

We conduct the first study of its kind to generate and evaluate vector representations for chess pieces. In particular, we uncover the latent structure of chess pieces and moves, as well as predict chess moves from chess positions. We share…

机器学习 · 计算机科学 2020-11-03 Berk Kapicioglu , Ramiz Iqbal , Tarik Koc , Louis Nicolas Andre , Katharina Sophia Volz

Understanding a player's performance in a basketball game requires an evaluation of the player in the context of their teammates and the opposing lineup. Here, we present NBA2Vec, a neural network model based on Word2Vec which extracts…

应用统计 · 统计学 2023-02-28 Webster Guan , Nauman Javed , Peter Lu

Network embedding is a method to learn low-dimensional representation vectors for nodes in complex networks. In real networks, nodes may have multiple tags but existing methods ignore the abundant semantic and hierarchical information of…

社会与信息网络 · 计算机科学 2020-09-25 Junshan Wang , Zhicong Lu , Guojie Song , Yue Fan , Lun Du , Wei Lin

Achieving machine intelligence requires a smooth integration of perception and reasoning, yet models developed to date tend to specialize in one or the other; sophisticated manipulation of symbols acquired from rich perceptual spaces has so…

机器学习 · 计算机科学 2018-09-14 Eric Crawford , Guillaume Rabusseau , Joelle Pineau

Graph embedding techniques, which learn low-dimensional representations of a graph, are achieving state-of-the-art performance in many graph mining tasks. Most existing embedding algorithms assign a single vector to each node, implicitly…

社会与信息网络 · 计算机科学 2020-10-22 Jisung Yoon , Kai-Cheng Yang , Woo-Sung Jung , Yong-Yeol Ahn

Bridge is a trick-taking card game requiring the ability to evaluate probabilities since it is a game of incomplete information where each player only sees its cards. In order to choose a strategy, a player needs to gather information about…

人工智能 · 计算机科学 2020-01-23 J Li , S Thepaut , V Ventos

Understanding non-linear relationships among financial instruments has various applications in investment processes ranging from risk management, portfolio construction and trading strategies. Here, we focus on interconnectedness among…

计算金融 · 定量金融 2022-07-18 Bhaskarjit Sarmah , Nayana Nair , Dhagash Mehta , Stefano Pasquali

This article presents a new three-player version of the bridge playing card game for the purpose of ending fixed partnerships so that the play can be more dynamic and flexible. By dynamically redefining team makeup in real time, this game…

计算机科学与博弈论 · 计算机科学 2025-08-08 Sourish Sarkar , Aritrabha Majumdar , Moutushi Chatterjee

Skat is a fascinating combinatorial card game, show-casing many of the intrinsic challenges for modern AI systems such as cooperative and adversarial behaviors (among the players), randomness (in the deal), and partial knowledge (due to…

人工智能 · 计算机科学 2021-04-08 Stefan Edelkamp

We introduce a new virtual environment for simulating a card game known as "Big 2". This is a four-player game of imperfect information with a relatively complicated action space (being allowed to play 1,2,3,4 or 5 card combinations from an…

机器学习 · 计算机科学 2018-09-03 Henry Charlesworth
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