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Many games are reliant on creating new and engaging content constantly to maintain the interest of their player-base. One such example are puzzle games, in such it is common to have a recurrent need to create new puzzles. Creating new…

神经与进化计算 · 计算机科学 2023-02-23 Karine Levonyan , Jesse Harder , Fernando De Mesentier Silva

Story visualization aims to generate a series of images that match the story described in texts, and it requires the generated images to satisfy high quality, alignment with the text description, and consistency in character identities.…

计算机视觉与模式识别 · 计算机科学 2023-11-21 Wen Wang , Canyu Zhao , Hao Chen , Zhekai Chen , Kecheng Zheng , Chunhua Shen

This project proposes a methodology for the automatic generation of action models from video game dynamics descriptions, as well as its integration with a planning agent for the execution and monitoring of the plans. Planners use these…

人工智能 · 计算机科学 2021-09-08 Ignacio Vellido , Carlos Núñez-Molina , Vladislav Nikolov , Juan Fdez-Olivares

In this paper, we propose an effective global relation learning algorithm to recommend an appropriate location of a building unit for in-game customization of residential home complex. Given a construction layout, we propose a visual…

计算机视觉与模式识别 · 计算机科学 2021-02-24 Lijuan Liu , Yin Yang , Yi Yuan , Tianjia Shao , He Wang , Kun Zhou

We introduce TextWorld, a sandbox learning environment for the training and evaluation of RL agents on text-based games. TextWorld is a Python library that handles interactive play-through of text games, as well as backend functions like…

Large Language Models (LLMs) motivate generative agent simulation (e.g., AI Town) to create a ``dynamic world'', holding immense value across entertainment and research. However, for non-experts, especially those without programming skills,…

Large language models can generate plausible game code, but turning this capability into \emph{iterative creative improvement} remains difficult. In practice, single-shot generation often produces brittle runtime behavior, weak accumulation…

人工智能 · 计算机科学 2026-04-23 Hongnan Ma , Han Wang , Shenglin Wang , Tieyue Yin , Yiwei Shi , Yucong Huang , Yingtian Zou , Muning Wen , Mengyue Yang

Constructing photorealistic virtual worlds has applications across various fields, but it often requires the extensive labor of highly trained professionals to operate conventional 3D modeling software. To democratize this process, we…

计算机视觉与模式识别 · 计算机科学 2025-03-03 Xinhang Liu , Chi-Keung Tang , Yu-Wing Tai

Many popular video games use pseudorandom number generators to create randomly distributed locations for game objects as highly unpredictable as possible. Some scenarios like game competition also need reproducible randomness, namely the…

密码学与安全 · 计算机科学 2024-03-05 Chenxiao Zhou

Autonomous artificial agents must be able to learn behaviors in complex environments without humans to design tasks and rewards. Designing these functions for each environment is not feasible, thus, motivating the development of intrinsic…

机器学习 · 计算机科学 2025-02-20 Alana Santana , Paula P. Costa , Esther L. Colombini

While language models have become more capable of producing compelling language, we find there are still gaps in maintaining consistency, especially when describing events in a dynamically changing world. We study the setting of generating…

计算与语言 · 计算机科学 2023-01-18 Alexander Gurung , Mojtaba Komeili , Arthur Szlam , Jason Weston , Jack Urbanek

There is a broad consensus that the inability to form long-term plans is one of the key limitations of current foundational models and agents. However, the existing planning benchmarks remain woefully inadequate to truly measure their…

人工智能 · 计算机科学 2026-04-07 Michael Katz , Harsha Kokel , Sarath Sreedharan

Factorio is a 2D construction and management simulation video game about building automated factories to produce items of increasing complexity. A core feature of the game is its blueprint system, which allows players to easily save and…

人工智能 · 计算机科学 2023-10-04 Sean Patterson , Joan Espasa , Mun See Chang , Ruth Hoffmann

Attaining a high degree of user controllability in visual generation often requires intricate, fine-grained inputs like layouts. However, such inputs impose a substantial burden on users when compared to simple text inputs. To address the…

计算机视觉与模式识别 · 计算机科学 2023-10-31 Weixi Feng , Wanrong Zhu , Tsu-jui Fu , Varun Jampani , Arjun Akula , Xuehai He , Sugato Basu , Xin Eric Wang , William Yang Wang

Content-aware layout aims to arrange design elements appropriately on a given canvas to convey information effectively. Recently, the trend for this task has been to leverage large language models (LLMs) to generate layouts automatically,…

计算机视觉与模式识别 · 计算机科学 2025-07-09 Jiaxu Tian , Xuehui Yu , Yaoxing Wang , Pan Wang , Guangqian Guo , Shan Gao

Automated game design has remained a key challenge within the field of Game AI. In this paper, we introduce a method for recombining existing games to create new games through a process called conceptual expansion. Prior automated game…

人工智能 · 计算机科学 2018-09-10 Matthew Guzdial , Mark Riedl

Automatic storytelling is challenging since it requires generating long, coherent natural language to describes a sensible sequence of events. Despite considerable efforts on automatic story generation in the past, prior work either is…

计算与语言 · 计算机科学 2019-02-20 Lili Yao , Nanyun Peng , Ralph Weischedel , Kevin Knight , Dongyan Zhao , Rui Yan

We attempt to automate various artistic processes by inventing a set of drawing games, analogous to the approach taken by emergent language research in inventing communication games. A critical difference is that drawing games demand much…

人工智能 · 计算机科学 2020-12-11 Chrisantha Fernando , Daria Zenkova , Stanislav Nikolov , Simon Osindero

In this paper, we propose a method and workflow for automating regression testing of certain video game aspects using automated planning and incremental action model learning techniques. The basic idea is to use detailed game logs and…

人机交互 · 计算机科学 2024-04-03 Tomáš Balyo , G. Michael Youngblood , Filip Dvořák , Lukáš Chrpa , Roman Barták

World building forms the foundation of any task that requires narrative intelligence. In this work, we focus on procedurally generating interactive fiction worlds---text-based worlds that players "see" and "talk to" using natural language.…

人工智能 · 计算机科学 2020-01-29 Prithviraj Ammanabrolu , Wesley Cheung , Dan Tu , William Broniec , Mark O. Riedl