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The ability to form complex plans based on raw visual input is a litmus test for current capabilities of artificial intelligence, as it requires a seamless combination of visual processing and abstract algorithmic execution, two…

机器学习 · 计算机科学 2022-03-21 Marco Bagatella , Mirek Olšák , Michal Rolínek , Georg Martius

The primary objective of a diverse planning approach is to generate a set of plans that are distinct from one another. Such an approach is applied in a variety of real-world domains, including risk management, automated stream data…

人工智能 · 计算机科学 2026-02-17 Mustafa F. Abdelwahed , Joan Espasa , Alice Toniolo , Ian P. Gent

While LLMs demonstrate remarkable fluency in narrative generation, existing methods struggle to maintain global narrative coherence, contextual logical consistency, and smooth character development, often producing monotonous scripts with…

计算与语言 · 计算机科学 2026-04-24 Hanwen Gu , Chao Guo , Junle Wang , Wenda Xie , Yisheng Lv

In many real-world scenarios, an autonomous agent often encounters various tasks within a single complex environment. We propose to build a graph abstraction over the environment structure to accelerate the learning of these tasks. Here,…

机器学习 · 计算机科学 2019-07-02 Wenling Shang , Alex Trott , Stephan Zheng , Caiming Xiong , Richard Socher

Game-theoretic approaches are envisioned to bring human-like reasoning skills and decision-making processes for autonomous vehicles (AVs). However, challenges including game complexity and incomplete information still remain to be addressed…

系统与控制 · 电气工程与系统科学 2023-12-01 Mushuang Liu , H. Eric Tseng , Dimitar Filev , Anouck Girard , Ilya Kolmanovsky

An AI system for professional floor plan design must precisely control room dimensions and areas while respecting the desired connectivity between rooms and maintaining functional and aesthetic quality. Existing generative approaches focus…

Contact-based decision and planning methods are becoming increasingly important to endow higher levels of autonomy for legged robots. Formal synthesis methods derived from symbolic systems have great potential for reasoning about high-level…

机器人学 · 计算机科学 2022-01-04 Ye Zhao , Yinan Li , Luis Sentis , Ufuk Topcu , Jun Liu

Video world models have shown immense promise for interactive simulation and entertainment, but current systems still struggle with two important aspects of interactivity: user control over the environment for reproducible, editable…

人工智能 · 计算机科学 2026-04-01 Ryan Po , David Junhao Zhang , Amir Hertz , Gordon Wetzstein , Neal Wadhwa , Nataniel Ruiz

In this paper, we present a novel approach using the Auto GPT system alongside Design Sprint methodology to facilitate board game creation for inexperienced users. We introduce the implementation of Auto GPT for generating diverse board…

人机交互 · 计算机科学 2023-12-25 Maya Grace Torii , Takahito Murakami , Yoichi Ochiai

We address the problem of scene layout generation for diverse domains such as images, mobile applications, documents, and 3D objects. Most complex scenes, natural or human-designed, can be expressed as a meaningful arrangement of simpler…

计算机视觉与模式识别 · 计算机科学 2021-10-01 Kamal Gupta , Justin Lazarow , Alessandro Achille , Larry Davis , Vijay Mahadevan , Abhinav Shrivastava

A description of the environment cognition process by intelligent systems with a fixed set of system goals is suggested. Such a system is represented by the set of its goals only without any models of the system elements or the environment.…

人工智能 · 计算机科学 2019-01-03 Dmitry Maximov

Real-time generation of natural-looking floor plans is vital in games with dynamic environments. This paper presents an algorithm to generate suburban house floor plans in real-time. The algorithm is based on the work presented in [1].…

图形学 · 计算机科学 2012-11-27 Maysam Mirahmadi , Abdallah Shami

Machine learning for procedural content generation has recently become an active area of research. Levels vary in both form and function and are mostly unrelated to each other across games. This has made it difficult to assemble suitably…

人工智能 · 计算机科学 2021-08-11 Philip Bontrager , Julian Togelius

Game theory is a powerful framework for reasoning about strategic interactions, with applications in domains ranging from day-to-day life to international politics. However, applying formal reasoning tools in such contexts is challenging,…

人工智能 · 计算机科学 2024-10-15 Agnieszka Mensfelt , Kostas Stathis , Vince Trencsenyi

We introduce STORY2GAME, a novel approach to using Large Language Models to generate text-based interactive fiction games that starts by generating a story, populates the world, and builds the code for actions in a game engine that enables…

人工智能 · 计算机科学 2025-05-07 Eric Zhou , Shreyas Basavatia , Moontashir Siam , Zexin Chen , Mark O. Riedl

Designing pacing for video games presents a unique set of challenges. Due to their interactivity, non-linearity, and narrative nature, many aspects must be coordinated and considered simultaneously. In addition, games are often developed in…

人机交互 · 计算机科学 2024-08-28 Julian Geheeb , Daniel Dyrda , Sebastian Geheeb

We propose the task of outline-conditioned story generation: given an outline as a set of phrases that describe key characters and events to appear in a story, the task is to generate a coherent narrative that is consistent with the…

计算与语言 · 计算机科学 2020-10-13 Hannah Rashkin , Asli Celikyilmaz , Yejin Choi , Jianfeng Gao

The determination of space layout is one of the primary activities in the schematic design stage of an architectural project. The initial layout planning defines the shape, dimension, and circulation pattern of internal spaces; which can…

人工智能 · 计算机科学 2024-06-24 Zhipeng Li , Sichao Li , Geoff Hinchcliffe , Noam Maitless , Nick Birbilis

Crafting a rich and unique environment is crucial for fictional world-building, but can be difficult to achieve since illustrating a world from scratch requires time and significant skill. We investigate the use of recent multi-modal image…

人机交互 · 计算机科学 2023-08-28 Hai Dang , Frederik Brudy , George Fitzmaurice , Fraser Anderson

Game UI development is essential to the game industry. However, the traditional workflow requires substantial manual effort to integrate pairwise UI and UX designs into a cohesive game user interface (GameUI). The inconsistency between the…

人机交互 · 计算机科学 2026-01-28 Zhongliang Tang , Qingrong Cheng , Mengchen Tan , Yongxiang Zhang , Fei Xia