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Dynamical systems theory and reinforcement learning view world evolution as latent-state dynamics driven by actions, with visual observations providing partial information about the state. Recent video world models attempt to learn this…

计算机视觉与模式识别 · 计算机科学 2026-03-25 Zhen Li , Zian Meng , Shuwei Shi , Wenshuo Peng , Yuwei Wu , Bo Zheng , Chuanhao Li , Kaipeng Zhang

Storytelling and narrative are fundamental to human experience, intertwined with our social and cultural engagement. As such, researchers have long attempted to create systems that can generate stories automatically. In recent years,…

计算与语言 · 计算机科学 2023-09-13 Yuxin Wang , Jieru Lin , Zhiwei Yu , Wei Hu , Börje F. Karlsson

Playing text-based games requires skills in processing natural language and sequential decision making. Achieving human-level performance on text-based games remains an open challenge, and prior research has largely relied on hand-crafted…

Latent World Models enhance scene representation through temporal self-supervised learning, presenting a perception annotation-free paradigm for end-to-end autonomous driving. However, the reconstruction-oriented representation learning…

机器人学 · 计算机科学 2025-12-23 Pengxuan Yang , Ben Lu , Zhongpu Xia , Chao Han , Yinfeng Gao , Teng Zhang , Kun Zhan , XianPeng Lang , Yupeng Zheng , Qichao Zhang

Concept maps have been widely utilized in education to depict knowledge structures and the interconnections between disciplinary concepts. Nonetheless, devising a computational method for automatically constructing a concept map from…

人工智能 · 计算机科学 2026-01-13 Jiho Noh , Mukhesh Raghava Katragadda , Dabae Lee

Terrains are the main part of an electronic game. To reduce human effort on game development, procedural techniques are used to generate synthetic terrains. However rendering a terrain is not a trivial task. Their rendering techniques must…

图形学 · 计算机科学 2018-03-14 Ricardo B. D. d'Oliveira , Antonio L. Apolinário

Robotic manipulation requires sophisticated commonsense reasoning, a capability naturally possessed by large-scale Vision-Language Models (VLMs). While VLMs show promise as zero-shot planners, their lack of grounded physical understanding…

机器人学 · 计算机科学 2026-03-18 Emily Yue-Ting Jia , Weiduo Yuan , Tianheng Shi , Vitor Guizilini , Jiageng Mao , Yue Wang

Agents capable of reasoning and planning in the real world require the ability of predicting the consequences of their actions. While world models possess this capability, they most often require action labels, that can be complex to obtain…

人工智能 · 计算机科学 2026-01-21 Quentin Garrido , Tushar Nagarajan , Basile Terver , Nicolas Ballas , Yann LeCun , Michael Rabbat

We propose a new generative model for layout generation. We generate layouts in three steps. First, we generate the layout elements as nodes in a layout graph. Second, we compute constraints between layout elements as edges in the layout…

计算机视觉与模式识别 · 计算机科学 2020-11-30 Wamiq Para , Paul Guerrero , Tom Kelly , Leonidas Guibas , Peter Wonka

Narratives are a predominant part of games, and their design poses challenges when identifying, encoding, interpreting, evaluating, and generating them. One way to address this would be to approach narrative design in a more abstract layer,…

人机交互 · 计算机科学 2022-10-18 Alberto Alvarez , Jose Font , Julian Togelius

We build a general theory for characterizing the computational complexity of motion planning of robot(s) through a graph of "gadgets", where each gadget has its own state defining a set of allowed traversals which in turn modify the…

计算复杂性 · 计算机科学 2020-01-15 Erik D. Demaine , Dylan H. Hendrickson , Jayson Lynch

Reinforcement learning allows solving complex tasks, however, the learning tends to be task-specific and the sample efficiency remains a challenge. We present Plan2Explore, a self-supervised reinforcement learning agent that tackles both…

机器学习 · 计算机科学 2020-07-02 Ramanan Sekar , Oleh Rybkin , Kostas Daniilidis , Pieter Abbeel , Danijar Hafner , Deepak Pathak

This paper investigates how the integration of large language models influences gameplay, playability, and player experience in game development. We report a collaborative autoethnographic study of two game projects in which LLMs were…

软件工程 · 计算机科学 2026-03-31 Keeryn Johnson , Muhammad Ahmed , Charlie Lang , Sahib Thethi , Wilson Zheng , Ronnie de Souza Santos

Motion planning is a complicated task that requires the combination of perception, map information integration and prediction, particularly when driving in heavy traffic. Developing an extensible and efficient representation that visualizes…

机器人学 · 计算机科学 2024-10-14 Ren Xin , Sheng Wang , Yingbing Chen , Jie Cheng , Ming Liu , Jun Ma

Large Language Models (LLMs) have shown great ability in generating executable code from natural language, opening the possibility of automatically constructing environments for AI agents. Recent work on Code World Models (CWMs)…

人工智能 · 计算机科学 2026-05-26 Tyrone Serapio , Arjun Prakash , Haoyang Xu , Kevin Wang , Amy Greenwald

We present Word2Minecraft, a system that leverages large language models to generate playable game levels in Minecraft based on structured stories. The system transforms narrative elements-such as protagonist goals, antagonist challenges,…

计算与语言 · 计算机科学 2025-03-24 Shuo Huang , Muhammad Umair Nasir , Steven James , Julian Togelius

We present a generative optimization approach for learning game-playing agents, where policies are represented as Python programs and refined using large language models (LLMs). Our method treats decision-making policies as self-evolving…

机器学习 · 计算机科学 2025-08-28 Zhiyi Kuang , Ryan Rong , YuCheng Yuan , Allen Nie

We introduce a method for real-time navigation and tracking with differentiably rendered world models. Learning models for control has led to impressive results in robotics and computer games, but this success has yet to be extended to…

机器学习 · 计算机科学 2022-01-26 Baris Kayalibay , Atanas Mirchev , Patrick van der Smagt , Justin Bayer

Every time an Interactive Storytelling (IS) system gets a player input, it is facing the world-update problem. Classical approaches to this problem consist in mapping that input to known preprogrammed actions, what can severely constrain…

计算与语言 · 计算机科学 2025-04-11 Santiago Góngora , Luis Chiruzzo , Gonzalo Méndez , Pablo Gervás

With this work, we investigate the use of Reinforcement Learning (RL) for the generation of spatial assemblies, by combining ideas from Procedural Generation algorithms (Wave Function Collapse algorithm (WFC)) and RL for Game Solving. WFC…

人工智能 · 计算机科学 2021-01-20 Panagiotis Tigas , Tyson Hosmer
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