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With the advancement of virtual reality (VR) technology, virtual displays have become integral to how museums, galleries, and other tourist destinations present their collections to the public. However, the current lack of immersion in…

人机交互 · 计算机科学 2023-04-06 Simin Yang , Ze Gao , Reza Hadi Mogavi , Pan Hui , Tristan Braud

Desktop environments can integrate augmented reality (AR) head-worn devices to support 3D representations, visualizations, and interactions in a novel yet familiar setting. As users navigate across the dual realities -- desktop and AR -- a…

人机交互 · 计算机科学 2025-04-02 Tobias Rau , Tobias Isenberg , Andreas Köhn , Michael Sedlmair , Benjamin Lee

The use of applications on computers, smartphones, and tablets has been considerably simplied thanks to interactive and dynamic graphical interfaces coupled with the mouse and touch screens. It is no longer necessary to be a computer…

人机交互 · 计算机科学 2025-11-21 Michel Adam , Patrice Frison , Moncef Daoud , Sabine Letellier Zarshenas

The potential of virtual reality (VR) to contribute to drug design and development has been recognised for many years. Hardware and software developments now mean that this potential is beginning to be realised, and VR methods are being…

生物大分子 · 定量生物学 2022-02-09 Rebecca K. Walters , Ella M. Gale , Jonathan Barnoud , David R. Glowacki , Adrian J. Mulholland

Having greater access to data leads to many benefits, from advancing science to promoting accountability in government to boosting innovation. However, merely providing data access does not make data easy to use; even when data is openly…

人机交互 · 计算机科学 2024-10-22 Laura Koesten , Jude Yew , Kathleen Gregory

Before the computer age, games were played in the physical world where players would have to interact with real objects and each other, triggering a series of emotions. Nowadays, the computer games have become one of the most popular forms…

人机交互 · 计算机科学 2013-10-09 Vasco Pereira Torres

Virtual reality (VR) is rapidly growing, with the potential to change the way we create and consume content. In VR, users integrate multimodal sensory information they receive, to create a unified perception of the virtual world. In this…

人机交互 · 计算机科学 2024-05-24 Daniel Martin , Sandra Malpica , Diego Gutierrez , Belen Masia , Ana Serrano

Incorporating accurate physics-based simulation into interactive design tools is challenging. However, adding the physics accurately becomes crucial to several emerging technologies. For example, in virtual/augmented reality (VR/AR) videos,…

人机交互 · 计算机科学 2017-12-05 Dingzeyu Li

Data integration is often performed to consolidate information from multiple disparate data sources during visual data analysis. However, integration operations are usually separate from visual analytics operations such as encode and filter…

人机交互 · 计算机科学 2024-03-08 Adam Coscia , Ashley Suh , Remco Chang , Alex Endert

A Space-Time Cube enables analysts to clearly observe spatio-temporal features in movement trajectory datasets in geovisualization. However, its general usability is impacted by a lack of depth cues, a reported steep learning curve, and the…

人机交互 · 计算机科学 2019-10-10 Jorge A. Wagner Filho , Wolfgang Stuerzlinger , Luciana Nedel

This paper represents a pilot study examining learners who are new to computer science (CS). Subjects are taught to program in one of two virtual reality (VR) applications developed by the researcher that use interactable objects…

人机交互 · 计算机科学 2024-07-18 Kevin William Baron

In the past few years, augmented reality (AR) and virtual reality (VR) technologies have experienced terrific improvements in both accessibility and hardware capabilities, encouraging the application of these devices across various domains.…

人机交互 · 计算机科学 2019-10-29 Marco Cavallo , Mishal Dholakia , Matous Havlena , Kenneth Ocheltree , Mark Podlaseck

Identification within media, whether with real or fictional characters, significantly impacts users, shaping their behavior and enriching their social and emotional experiences. Immersive media, like video games, utilize virtual entities…

Computers today aren't just confined to laptops and desktops. Mobile gadgets like mobile phones and laptops also make use of it. However, one input device that hasn't changed in the last 50 years is the QWERTY keyboard. Users of virtual…

人机交互 · 计算机科学 2022-08-02 Pabbathi Sri Charan , Saksham Gupta , Satvik Agrawal , Gadupudi Sahithi Sindhu

Engaging with natural environments and representations of nature has been shown to improve mood states and reduce cognitive decline in older adults. The current study evaluated the use of virtual reality (VR) for presenting immersive 360…

人机交互 · 计算机科学 2022-01-11 Saleh Kalantari , Tong Bill Xu , Armin Mostafavi , Angella Lee , Ruth Barankevich , Walter Boot , Sara Czaja

Working with organs and extracted tissue blocks is an essential task in surgery and anatomy environments. To prepare specimens from human donors for analysis, wet-bench workers must dissect human tissue and collect metadata for downstream…

人机交互 · 计算机科学 2021-11-10 Andreas Bueckle , Kilian Buehling , Patrick C. Shih , Katy Borner

Virtual Reality (VR) has the potential to support mobile knowledge workers by complementing traditional input devices with a large three-dimensional output space and spatial input. Previous research on supporting VR knowledge work explored…

A novel way of matching two images with shifting transformation is studied. The approach is based on the presentation of the virtual edge current in images, and also the study of virtual electromagnetic interaction between two related…

计算机视觉与模式识别 · 计算机科学 2016-10-13 Xiaodong Zhuang , N. E. Mastorakis

Natural user interfaces are on the rise. Manufacturers for Augmented, Virtual, and Mixed Reality head mounted displays are increasingly integrating new sensors into their consumer grade products, allowing gesture recognition without…

人机交互 · 计算机科学 2022-07-05 Alexander Schäfer , Gerd Reis , Didier Stricker

We describe a framework for interactive molecular dynamics in a multiuser virtual reality environment, combining rigorous cloud-mounted physical atomistic simulation with commodity virtual reality hardware, which we have made accessible to…