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We present a real-time system that enables bidirectional human-AI learning and teaching in a balancing task that is a realistic analogue of disorientation during piloting and spaceflight. A human subject and autonomous AI model of choice…

人机交互 · 计算机科学 2024-12-10 Sheikh Mannan , Nikhil Krishnaswamy

Simulation can and should play a critical role in the development and testing of algorithms for autonomous agents. What might reduce its impact is the ``sim2real'' gap -- the algorithm response differs between operation in simulated versus…

This study offers an interdisciplinary approach to movement technique analysis, designed to deal with intensive interaction between an environment and a trainee. The free-fall stage of skydiving is investigated, when aerial maneuvers are…

系统与控制 · 电气工程与系统科学 2022-01-19 Anna Clarke , Per Olof Gutman

Visual reasoning (VR), which is crucial in many fields for enabling human-like visual understanding, remains highly challenging. Recently, compositional visual reasoning approaches, which leverage the reasoning abilities of large language…

计算机视觉与模式识别 · 计算机科学 2026-02-04 Fucai Ke , Vijay Kumar B G , Xingjian Leng , Zhixi Cai , Zaid Khan , Weiqing Wang , Pari Delir Haghighi , Hamid Rezatofighi , Manmohan Chandraker

Impact-aware robotic manipulation benefits from an accurate map from ante-impact to post-impact velocity signals to support, e.g., motion planning and control. This work proposes an approach to generate and experimentally validate such…

机器人学 · 计算机科学 2024-11-12 Jari van Steen , Daan Stokbroekx , Nathan van de Wouw , Alessandro Saccon

We study the choice of action space in robot manipulation learning and sim-to-real transfer. We define metrics that assess the performance, and examine the emerging properties in the different action spaces. We train over 250 reinforcement…

机器人学 · 计算机科学 2024-05-16 Elie Aljalbout , Felix Frank , Maximilian Karl , Patrick van der Smagt

This research explores how different virtual work environments, differing in the type and amount of elements they include, impact users' flow, performance, emotional state, and preferences. Pre-study interviews were conducted to inform the…

人机交互 · 计算机科学 2025-06-26 Alicja Kiluk , Viktorija Paneva , Sofia Seinfeld , Jörg Müller

To fill the lack of research efforts in virtual assembly of modules and training, this paper presents a virtual manipulation of building objects in an Immersive Virtual Environment (IVE). A worker wearing a Virtual Reality (VR) head-mounted…

计算机与社会 · 计算机科学 2019-02-15 Mojtaba Noghabaei , Khashayar Asadi , Kevin Han

Cotraining with demonstration data generated both in simulation and on real hardware has emerged as a promising recipe for scaling imitation learning in robotics. This work seeks to elucidate basic principles of this sim-and-real cotraining…

机器人学 · 计算机科学 2025-08-07 Adam Wei , Abhinav Agarwal , Boyuan Chen , Rohan Bosworth , Nicholas Pfaff , Russ Tedrake

Heart rate variability (HRV) is a practical and noninvasive measure of autonomic nervous system activity, which plays an essential role in cardiovascular health. However, using HRV to assess physiology status is challenging. Even in…

信号处理 · 电气工程与系统科学 2022-03-24 Jiacheng Zhu , Gregory Darnell , Agni Kumar , Ding Zhao , Bo Li , Xuanlong Nguyen , Shirley You Ren

Deep reinforcement learning (DRL) has had success in virtual and simulated domains, but due to key differences between simulated and real-world environments, DRL-trained policies have had limited success in real-world applications. To…

机器学习 · 计算机科学 2025-03-17 Peter Böhm , Pauline Pounds , Archie C. Chapman

We study the performance and user experience of two popular mainstream text entry devices, desktop keyboards and touchscreen keyboards, for use in Virtual Reality (VR) applications. We discuss the limitations arising from limited visual…

人机交互 · 计算机科学 2018-02-05 Jens Grubert , Lukas Witzani , Eyal Ofek , Michel Pahud , Matthias Kranz , Per Ola Kristensson

Walking-in-place (WIP) is a locomotion technique that enables users to "walk infinitely" through vast virtual environments using walking-like gestures within a limited physical space. This paper investigates alternative interaction schemes…

人机交互 · 计算机科学 2023-08-31 Yutaro Hirao , Takuji Narumi , Ferran Argelaguet , Anatole Lécuyer

Learning visuomotor policies for agile quadrotor flight presents significant difficulties, primarily from inefficient policy exploration caused by high-dimensional visual inputs and the need for precise and low-latency control. To address…

机器人学 · 计算机科学 2024-11-13 Jiaxu Xing , Angel Romero , Leonard Bauersfeld , Davide Scaramuzza

Using virtual reality (VR) head-mounted displays (HMDs) can induce VR sickness. VR sickness can cause strong discomfort, decrease users' presence and enjoyment, especially in games, shorten the duration of the VR experience, and can even…

人机交互 · 计算机科学 2021-03-10 Rongkai Shi , Hai-Ning Liang , Yu Wu , Difeng Yu , Wenge Xu

We consider a sequence of related multivariate time series learning tasks, such as predicting failures for different instances of a machine from time series of multi-sensor data, or activity recognition tasks over different individuals from…

机器学习 · 计算机科学 2022-03-15 Vibhor Gupta , Jyoti Narwariya , Pankaj Malhotra , Lovekesh Vig , Gautam Shroff

Robotics Reinforcement Learning (RL) often relies on carefully engineered auxiliary rewards to supplement sparse primary learning objectives to compensate for the lack of large-scale, real-world, trial-and-error data. While these auxiliary…

机器人学 · 计算机科学 2025-03-21 Linji Wang , Tong Xu , Yuanjie Lu , Xuesu Xiao

The 3D bin packing problem, with its diverse industrial applications, has garnered significant research attention in recent years. Existing approaches typically model it as a discrete and static process, while real-world applications…

机器人学 · 计算机科学 2025-11-26 Lidi Zhang , Han Wu , Liyu Zhang , Ruofeng Liu , Haotian Wang , Chao Li , Desheng Zhang , Yunhuai Liu , Tian He

Fine-tuning diffusion policies with reinforcement learning (RL) presents significant challenges. The long denoising sequence for each action prediction impedes effective reward propagation. Moreover, standard RL methods require millions of…

When transferring a Deep Reinforcement Learning model from simulation to the real world, the performance could be unsatisfactory since the simulation cannot imitate the real world well in many circumstances. This results in a long period of…

机器人学 · 计算机科学 2023-09-19 Wenxing Liu , Hanlin Niu , Robert Skilton , Joaquin Carrasco
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