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Image colourisation is an ill-posed problem, with multiple correct solutions which depend on the context and object instances present in the input datum. Previous approaches attacked the problem either by requiring intense user interactions…

计算机视觉与模式识别 · 计算机科学 2021-01-20 Rita Pucci , Christian Micheloni , Niki Martinel

Deep reinforcement learning (RL) has shown impressive results in a variety of domains, learning directly from high-dimensional sensory streams. However, when neural networks are trained in a fixed environment, such as a single level in a…

Video games demand is constantly increasing, which requires the costly production of large amounts of content. Towards this challenge, researchers have developed Search-Based Procedural Content Generation (SBPCG), that is, the…

软件工程 · 计算机科学 2023-11-09 Mar Zamorano , Carlos Cetina , Federica Sarro

Procedural content generation via machine learning (PCGML) in games involves using machine learning techniques to create game content such as maps and levels. 2D tile-based game levels have consistently served as a standard dataset for…

机器学习 · 计算机科学 2025-04-08 Mahsa Bazzaz , Seth Cooper

Image inpainting task requires filling the corrupted image with contents coherent with the context. This research field has achieved promising progress by using neural image inpainting methods. Nevertheless, there is still a critical…

计算机视觉与模式识别 · 计算机科学 2021-03-23 Lisai Zhang , Qingcai Chen , Baotian Hu , Shuoran Jiang

Video inpainting (VI) is a challenging task that requires effective propagation of observable content across frames while simultaneously generating new content not present in the original video. In this study, we propose a robust and…

计算机视觉与模式识别 · 计算机科学 2024-12-13 Suhwan Cho , Seoung Wug Oh , Sangyoun Lee , Joon-Young Lee

This paper presents a level generation method for Super Mario by stitching together pre-generated "scenes" that contain specific mechanics, using mechanic-sequences from agent playthroughs as input specifications. Given a sequence of…

人工智能 · 计算机科学 2020-02-11 Michael Cerny Green , Luvneesh Mugrai , Ahmed Khalifa , Julian Togelius

We present a deep reinforcement learning method of progressive view inpainting for 3D point scene completion under volume guidance, achieving high-quality scene reconstruction from only a single depth image with severe occlusion. Our…

计算机视觉与模式识别 · 计算机科学 2019-03-13 Xiaoguang Han , Zhaoxuan Zhang , Dong Du , Mingdai Yang , Jingming Yu , Pan Pan , Xin Yang , Ligang Liu , Zixiang Xiong , Shuguang Cui

Task environments developed in Minecraft are becoming increasingly popular for artificial intelligence (AI) research. However, most of these are currently constructed manually, thus failing to take advantage of procedural content generation…

人工智能 · 计算机科学 2023-01-09 Adarsh Pyarelal , Aditya Banerjee , Kobus Barnard

Image inpainting aims at restoring missing region of corrupted images, which has many applications such as image restoration and object removal. However, current GAN-based inpainting models fail to explicitly consider the semantic…

计算机视觉与模式识别 · 计算机科学 2019-12-17 Ang Li , Jianzhong Qi , Rui Zhang , Ramamohanarao Kotagiri

Projector photometric compensation aims to modify a projector input image such that it can compensate for disturbance from the appearance of projection surface. In this paper, for the first time, we formulate the compensation problem as an…

计算机视觉与模式识别 · 计算机科学 2020-02-28 Bingyao Huang , Haibin Ling

Image augmentation techniques apply transformation functions such as rotation, shearing, or color distortion on an input image. These augmentations were proven useful in improving neural networks' generalization ability. In this paper, we…

计算机视觉与模式识别 · 计算机科学 2021-04-09 Moab Arar , Ariel Shamir , Amit Bermano

Collecting pixel-level labels for medical datasets can be a laborious and expensive process, and enhancing segmentation performance with a scarcity of labeled data is a crucial challenge. This work introduces AugPaint, a data augmentation…

计算机视觉与模式识别 · 计算机科学 2025-07-01 Xinrong Hu , Yiyu Shi

In this paper, we address the problem of degradation in inpainting quality of neural networks operating at high resolutions. Inpainting networks are often unable to generate globally coherent structures at resolutions higher than their…

计算机视觉与模式识别 · 计算机科学 2022-07-01 Prakhar Kulshreshtha , Brian Pugh , Salma Jiddi

We propose a novel framework for video inpainting by adopting an internal learning strategy. Unlike previous methods that use optical flow for cross-frame context propagation to inpaint unknown regions, we show that this can be achieved…

计算机视觉与模式识别 · 计算机科学 2021-08-18 Hao Ouyang , Tengfei Wang , Qifeng Chen

In the last few years, Neural Painting (NP) techniques became capable of producing extremely realistic artworks. This paper advances the state of the art in this emerging research domain by proposing the first approach for Interactive NP.…

计算机视觉与模式识别 · 计算机科学 2023-12-22 Elia Peruzzo , Willi Menapace , Vidit Goel , Federica Arrigoni , Hao Tang , Xingqian Xu , Arman Chopikyan , Nikita Orlov , Yuxiao Hu , Humphrey Shi , Nicu Sebe , Elisa Ricci

Large Language Models (LLMs) have proven to be useful tools in various domains outside of the field of their inception, which was natural language processing. In this study, we provide practical directions on how to use LLMs to generate…

计算与语言 · 计算机科学 2023-07-04 Muhammad U Nasir , Julian Togelius

We present a novel deep learning based algorithm for video inpainting. Video inpainting is a process of completing corrupted or missing regions in videos. Video inpainting has additional challenges compared to image inpainting due to the…

计算机视觉与模式识别 · 计算机科学 2019-09-02 Sungho Lee , Seoung Wug Oh , DaeYeun Won , Seon Joo Kim

The past decade has seen a rapid increase in the level of research interest in procedural content generation (PCG) for digital games, and there are now numerous research avenues focused on new approaches for driving and applying PCG…

人机交互 · 计算机科学 2022-10-06 Oliver Withington , Laurissa Tokarchuk

The balancing process for game levels in competitive two-player contexts involves a lot of manual work and testing, particularly for non-symmetrical game levels. In this work, we frame game balancing as a procedural content generation task…

机器学习 · 计算机科学 2025-03-25 Florian Rupp , Manuel Eberhardinger , Kai Eckert