中文
相关论文

相关论文: Modeling Player Personality Factors from In-Game B…

200 篇论文

The General Video Game AI competitions have been the testing ground for several techniques for game playing, such as evolutionary computation techniques, tree search algorithms, hyper heuristic based or knowledge based algorithms. So far…

人工智能 · 计算机科学 2018-06-05 Ivan Bravi , Jialin Liu , Diego Perez-Liebana , Simon Lucas

Modelling other agents' behaviors plays an important role in decision models for interactions among multiple agents. To optimise its own decisions, a subject agent needs to model what other agents act simultaneously in an uncertain…

人工智能 · 计算机科学 2022-03-08 Yinghui Pan , Hanyi Zhang , Yifeng Zeng , Biyang Ma , Jing Tang , Zhong Ming

Ethics play an important role in determining the behavior of an individual under certain circumstances. Ethical or unethical behavior can be treated as a strategy of a player in a pay-off game. In this paper, we present two analytical…

计算机科学与博弈论 · 计算机科学 2025-03-05 Ramkrishna Joshi , Aniruddha Joshi

As game companies increasingly embrace a service-oriented business model, the need for predictive models of players becomes more pressing. Multiple activities, such as user acquisition, live game operations or game design need to be…

人工智能 · 计算机科学 2022-09-27 Paolo Burelli

In this paper, we analyze the performance of an agent developed according to a well-accepted appraisal theory of human emotion with respect to how it modulates play in the context of a social dilemma. We ask if the agent will be capable of…

人工智能 · 计算机科学 2021-07-19 Moojan Ghafurian , Neil Budnarain , Jesse Hoey

Understanding player shooting profiles is an essential part of basketball analysis: knowing where certain opposing players like to shoot from can help coaches neutralize offensive gameplans from their opponents; understanding where their…

机器学习 · 计算机科学 2023-03-20 Alejandro Rodriguez Pascual , Ishan Mehta , Muhammad Khan , Frank Rodriz , Rose Yu

Basic personality traits are typically assessed through questionnaires. Here we consider phone-based metrics as a way to asses personality traits. We use data from smartphones with custom data-collection software distributed to 730…

社会与信息网络 · 计算机科学 2018-03-06 Bjarke Mønsted , Anders Mollgaard , Joachim Mathiesen

Large Language Models (LLMs) can be conditioned with explicit personality prompts, yet their behavioral realization often varies depending on context. This study examines how identical personality prompts lead to distinct linguistic,…

计算与语言 · 计算机科学 2026-02-03 Bin Han , Deuksin Kwon , Jonathan Gratch

Estimating the persuasiveness of messages is critical in various applications, from recommender systems to safety assessment of LLMs. While it is imperative to consider the target persuadee's characteristics, such as their values,…

计算与语言 · 计算机科学 2026-04-21 Sejun Park , Yoonah Park , Jongwon Lim , Yohan Jo

Predictions about people, such as their expected educational achievement or their credit risk, can be performative and shape the outcome that they aim to predict. Understanding the causal effect of these predictions on the eventual outcomes…

机器学习 · 统计学 2022-10-19 Celestine Mendler-Dünner , Frances Ding , Yixin Wang

We study a multi-agent decision problem in population games, where agents select from multiple available strategies and continually revise their selections based on the payoffs associated with these strategies. Unlike conventional…

多智能体系统 · 计算机科学 2024-09-17 Shinkyu Park

Video game designers often view confusion as undesirable, yet it is inevitable, as new players must adapt to new interfaces and mechanics in an increasingly varied and innovative game market, which is more popular than ever. Research…

人机交互 · 计算机科学 2025-09-05 Thomas Vase Schultz Volden , Oleg Jarma Montoya , Paolo Burelli , Marco Scirea

We seek measurable properties of AI agents that make them better or worse teammates from the subjective perspective of human collaborators. Our experiments use the cooperative card game Hanabi -- a common benchmark for AI-teaming research.…

人机交互 · 计算机科学 2025-03-21 Ho Chit Siu , Jaime D. Peña , Yutai Zhou , Ross E. Allen

When a prediction algorithm serves a collection of users, disparities in prediction quality are likely to emerge. If users respond to accurate predictions by increasing engagement, inviting friends, or adopting trends, repeated learning…

机器学习 · 计算机科学 2025-11-27 Eden Saig , Nir Rosenfeld

Autonomous artificial agents must be able to learn behaviors in complex environments without humans to design tasks and rewards. Designing these functions for each environment is not feasible, thus, motivating the development of intrinsic…

机器学习 · 计算机科学 2025-02-20 Alana Santana , Paula P. Costa , Esther L. Colombini

The Prisoner's Dilemma has been a subject of extensive research due to its importance in understanding the ever-present tension between individual self-interest and social benefit. A strictly dominant strategy in a Prisoner's Dilemma…

计算机科学与博弈论 · 计算机科学 2016-05-17 John J. Nay , Yevgeniy Vorobeychik

Emotion understanding is a complex process that involves multiple components. The ability to recognise emotions not only leads to new context awareness methods but also enhances system interaction's effectiveness by perceiving and…

人机交互 · 计算机科学 2024-10-27 Rukshani Somarathna , Gelareh Mohammadi

I address the difficult challenge of measuring the relative influence of competing basketball game strategies, and I apply my analysis to plays resulting in three-point shots. I use a glut of SportVU player tracking data from over 600 NBA…

应用统计 · 统计学 2017-03-22 Bradley A. Sliz

This paper describes a method for generative player modeling and its application to the automatic testing of game content using archetypal player models called procedural personas. Theoretically grounded in psychological decision theory,…

人工智能 · 计算机科学 2018-02-21 Christoffer Holmgård , Michael Cerny Green , Antonios Liapis , Julian Togelius

Social games like the prisoner's dilemma are often used to develop models of the role of emotion in social decision-making. Here we examine an understudied aspect of emotion in such games: how an individual's feelings are shaped by their…

计算机科学与博弈论 · 计算机科学 2022-07-05 Maria Angelika-Nikita , Celso M. de Melo , Kazunori Terada , Gale Lucas , Jonathan Gratch