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Technology, especially the smartphone, is villainized for taking meaning and time away from in-person interactions and secluding people into "digital bubbles". We believe this is not an intrinsic property of digital gadgets, but evidence of…

This paper scales object-level reconstruction to complex scenes, advancing interactive scene reconstruction. We introduce two datasets, OmniSim and InterReal, featuring 28 scenes with multiple interactive objects. To tackle the challenge of…

计算机视觉与模式识别 · 计算机科学 2025-03-13 Delin Qu , Qizhi Chen , Pingrui Zhang , Xianqiang Gao , Junzhe Li , Bin Zhao , Dong Wang , Xuelong Li

Natural language and images are commonly used as goal representations in goal-conditioned imitation learning (IL). However, natural language can be ambiguous and images can be over-specified. In this work, we propose hand-drawn sketches as…

Recent years have witnessed remarkable progress in generative AI, with natural language emerging as the most common conditioning input. As underlying models grow more powerful, researchers are exploring increasingly diverse conditioning…

计算机视觉与模式识别 · 计算机科学 2026-02-17 Ahmed Bourouis , Mikhail Bessmeltsev , Yulia Gryaditskaya

We introduce Artifact-Based Rendering (ABR), a framework of tools, algorithms, and processes that makes it possible to produce real, data-driven 3D scientific visualizations with a visual language derived entirely from colors, lines,…

We introduce the concept of notational animating, an interaction paradigm for animation authoring where users sketch high-level notations over static drawings to indicate intended motions, which are then interpreted by automatic methods…

人机交互 · 计算机科学 2026-03-10 Xinyu Shi , Li-Yi Wei , Nanxuan Zhao , Jian Zhao , Rubaiat Habib Kazi

Augmented Reality (AR) is transforming the way we interact with virtual information in the physical world. By overlaying digital content in real-world environments, AR enables new forms of immersive and engaging experiences. However,…

人机交互 · 计算机科学 2025-04-24 Julian Rasch , Florian Müller , Francesco Chiossi

Humans have long relied on visual aids like sketches and diagrams to support reasoning and problem-solving. Visual tools, like auxiliary lines in geometry or graphs in calculus, are essential for understanding complex ideas. However, many…

人机交互 · 计算机科学 2025-04-03 Steven-Shine Chen , Jimin Lee , Paul Pu Liang

We present RealPen, an augmented stylus for capacitive tablet screens that recreates the physical sensation of writing on paper with a pencil, ball-point pen or marker pen. The aim is to create a more engaging experience when writing on…

人机交互 · 计算机科学 2018-03-07 Youngjun Cho , Andrea Bianchi , Nicolai Marquardt , Nadia Bianchi-Berthouze

Digitalization is changing the nature of tools and materials, which are used in artistic practices in professional and non-professional settings. For example, today it is common that even children express their ideas and explore their…

Long-form visual storytelling requires maintaining continuity across shots, including consistent characters, stable environments, and smooth scene transitions. While existing generative models can produce strong individual frames, they fail…

计算与语言 · 计算机科学 2026-04-16 Ishani Mondal , Yiwen Song , Mihir Parmar , Palash Goyal , Jordan Boyd-Graber , Tomas Pfister , Yale Song

This research seeks to explore how Augmented Reality (AR) can support learning psychomotor tasks that involve complex manipulation and reasoning processes. The AR prototype was created using Unity and used on HoloLens 2 headsets. Here, we…

人机交互 · 计算机科学 2023-05-18 Dong Woo Yoo , Sakib Reza , Nicholas Wilson , Kemi Jona , Mohsen Moghaddam

Augmented reality (AR) has great potential for use in healthcare applications, especially remote medical training and supervision. In this paper, we analyze the usage of an AR communication system to teach a medical procedure, the placement…

Interactive 3D scenes are increasingly vital for embodied intelligence, yet existing datasets remain limited due to the labor-intensive process of annotating part segmentation, kinematic types, and motion trajectories. We present REACT3D, a…

计算机视觉与模式识别 · 计算机科学 2026-04-13 Zhao Huang , Boyang Sun , Alexandros Delitzas , Jiaqi Chen , Marc Pollefeys

This paper presents an authoring environment for augmenting static visualizations with virtual content in augmented reality. Augmenting static visualizations can leverage the best of both physical and digital worlds, but its creation…

人机交互 · 计算机科学 2024-05-14 Chen Zhu-Tian , Wai Tong , Qianwen Wang , Benjamin Bach , Huamin Qu

In the era of immersive consumer electronics, such as AR/VR headsets and smart devices, people increasingly seek ways to express their identity through virtual fashion. However, existing 3D garment design tools remain inaccessible to…

计算机视觉与模式识别 · 计算机科学 2025-05-16 Ying Zang , Yuanqi Hu , Xinyu Chen , Yuxia Xu , Suhui Wang , Chunan Yu , Lanyun Zhu , Deyi Ji , Xin Xu , Tianrun Chen

Digital technologies are reshaping how people experience their surroundings, often pulling focus toward virtual spaces and making it harder to stay present and engaged. Wearable augmented reality (AR), by embedding digital information into…

人机交互 · 计算机科学 2025-03-05 Tram Thi Minh Tran

Augmented reality (AR) has revolutionized the video game industry by providing interactive, three-dimensional visualization. Interestingly, AR technology has only been sparsely used in scientific visualization. This is, at least in part,…

图形学 · 计算机科学 2022-08-04 Mrudang Mathur , Josef M. Brozovich , Manuel K. Rausch

Augmented Reality (AR) brings immersive experiences to users. With recent advances in computer vision and mobile computing, AR has scaled across platforms, and has increased adoption in major products. One of the key challenges in enabling…

计算机视觉与模式识别 · 计算机科学 2019-07-17 Jianing Wei , Genzhi Ye , Tyler Mullen , Matthias Grundmann , Adel Ahmadyan , Tingbo Hou

Sketching is a widely used medium for generating and exploring early-stage design concepts. While generative AI (GenAI) chatbots are increasingly used for idea generation, designers often struggle to craft effective prompts and find it…

人机交互 · 计算机科学 2025-11-19 Weiyan Shi , Sunaya Upadhyay , Geraldine Quek , Kenny Tsu Wei Choo