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The rapid spread of memes makes harmful content detection increasingly crucial, as effective identification can curb the circulation of misinformation. However, existing methods rely heavily on high-volume annotated data, which leads to…

机器学习 · 计算机科学 2026-05-06 Zihan Ding , Ziyuan Yang , Yi Zhang

Action detection is a challenging video understanding task, requiring modeling spatio-temporal and interaction relations. Current methods usually model actor-actor and actor-context relations separately, ignoring their complementarity and…

计算机视觉与模式识别 · 计算机科学 2023-04-25 Yin-Dong Zheng , Guo Chen , Minglei Yuan , Tong Lu

Generative adversarial networks (GANs) are quickly becoming a ubiquitous approach to procedurally generating video game levels. While GAN generated levels are stylistically similar to human-authored examples, human designers often want to…

The issue of traffic congestion poses a significant obstacle to the development of global cities. One promising solution to tackle this problem is intelligent traffic signal control (TSC). Recently, TSC strategies leveraging reinforcement…

人机交互 · 计算机科学 2024-10-03 Yutian Zhang , Guohong Zheng , Zhiyuan Liu , Quan Li , Haipeng Zeng

Benchmark datasets play an important role in evaluating Natural Language Understanding (NLU) models. However, shortcuts -- unwanted biases in the benchmark datasets -- can damage the effectiveness of benchmark datasets in revealing models'…

人机交互 · 计算机科学 2023-01-16 Zhihua Jin , Xingbo Wang , Furui Cheng , Chunhui Sun , Qun Liu , Huamin Qu

Recent mainstream programming languages such as Erlang or Scala have renewed the interest on the Actor model of concurrency. However, the literature on the static analysis of actor systems is still lacking of mature formal methods. In this…

编程语言 · 计算机科学 2012-06-11 Silvia Crafa

Achieving human-AI alignment in complex multi-agent games is crucial for creating trustworthy AI agents that enhance gameplay. We propose a method to evaluate this alignment using an interpretable task-sets framework, focusing on high-level…

Promotions are commonly used by e-commerce merchants to boost sales. The efficacy of different promotion strategies can help sellers adapt their offering to customer demand in order to survive and thrive. Current approaches to designing…

人机交互 · 计算机科学 2022-08-03 Chenyang Zhang , Xiyuan Wang , Chuyi Zhao , Yijing Ren , Tianyu Zhang , Zhenhui Peng , Xiaomeng Fan , Quan Li

Memes can sway people's opinions over social media as they combine visual and textual information in an easy-to-consume manner. Since memes instantly turn viral, it becomes crucial to infer their intent and potentially associated…

Multi-agent reinforcement learning (MARL) is a prevalent learning paradigm for solving stochastic games. In most MARL studies, agents in a game are defined as teammates or enemies beforehand, and the relationships among the agents remain…

人工智能 · 计算机科学 2023-03-07 Shijie Han , Siyuan Li , Bo An , Wei Zhao , Peng Liu

Autonomous agents capable of planning, reasoning, and executing actions on the web offer a promising avenue for automating computer tasks. However, the majority of existing benchmarks primarily focus on text-based agents, neglecting many…

Toxic behavior is one of the problems most associated with the gaming community. Reports of hate speech and anti-gaming behavior are common in many online multiplayer games. Many studies address this area, focusing on players and,…

人机交互 · 计算机科学 2021-10-01 Clara Andrade Pimentel , Philipe Melo

In Massively Multiplayer Online Role-Playing Games (MMORPGs), auto-leveling bots exploit automated programs to level up characters at scale, undermining gameplay balance and fairness. Detecting such bots is challenging, not only because…

人工智能 · 计算机科学 2025-08-29 Jaeman Son , Hyunsoo Kim

Modeling players' behaviors in games has gained increased momentum in the past few years. This area of research has wide applications, including modeling learners and understanding player strategies, to mention a few. In this paper, we…

人机交互 · 计算机科学 2020-06-22 Sabbir Ahmad , Andy Bryant , Erica Kleinman , Zhaoqing Teng , Truong-Huy D. Nguyen , Magy Seif El-Nasr

MOBA games, e.g., Honor of Kings, League of Legends, and Dota 2, pose grand challenges to AI systems such as multi-agent, enormous state-action space, complex action control, etc. Developing AI for playing MOBA games has raised much…

Online data provide a way to monitor how users behave in social systems like social networks and online games, and understand which features turn an ordinary individual into a successful one. Here, we propose to study individual performance…

社会与信息网络 · 计算机科学 2018-06-21 Anna Sapienza , Hao Peng , Emilio Ferrara

The pervasive application of algorithmic decision-making is raising concerns on the risk of unintended bias in AI systems deployed in critical settings such as healthcare. The detection and mitigation of biased models is a very delicate…

机器学习 · 计算机科学 2020-11-10 Cecilia Panigutti , Alan Perotti , Andrè Panisson , Paolo Bajardi , Dino Pedreschi

The next challenge of game AI lies in Real Time Strategy (RTS) games. RTS games provide partially observable gaming environments, where agents interact with one another in an action space much larger than that of GO. Mastering RTS games…

多智能体系统 · 计算机科学 2018-12-20 Bin Wu , Qiang Fu , Jing Liang , Peng Qu , Xiaoqian Li , Liang Wang , Wei Liu , Wei Yang , Yongsheng Liu

Causal models of agents have been used to analyse the safety aspects of machine learning systems. But identifying agents is non-trivial -- often the causal model is just assumed by the modeler without much justification -- and modelling…

人工智能 · 计算机科学 2022-08-25 Zachary Kenton , Ramana Kumar , Sebastian Farquhar , Jonathan Richens , Matt MacDermott , Tom Everitt