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As mobile devices become increasingly popular for video streaming, it's crucial to optimize the streaming experience for these devices. Although deep learning-based video enhancement techniques are gaining attention, most of them cannot…

网络与互联网体系结构 · 计算机科学 2023-07-25 Zhaoyuan He , Yifan Yang , Lili Qiu , Kyoungjun Park

Cloud gaming, wherein game graphics is rendered in the cloud and streamed back to the user as real-time video, expands the gaming market to billions of users who do not have gaming consoles or high-power graphics PCs. Companies like Nvidia,…

网络与互联网体系结构 · 计算机科学 2024-04-05 Minzhao Lyu , Sharat Chandra Madanapalli , Arun Vishwanath , Vijay Sivaraman

Online Cloud gaming demands real-time, high-quality video transmission across variable wide-area networks (WANs). Neural-enhanced video transmission algorithms employing super-resolution (SR) for video quality enhancement have effectively…

网络与互联网体系结构 · 计算机科学 2025-01-14 Shan Jiang , Zhenhua Han , Haisheng Tan , Xinyang Jiang , Yifan Yang , Xiaoxi Zhang , Hongqiu Ni , Yuqing Yang , Xiang-Yang Li

Mobile cloud gaming enables high-end games on constrained devices by streaming the game content from powerful servers through mobile networks. Mobile networks suffer from highly variable bandwidth, latency, and losses that affect the gaming…

多媒体 · 计算机科学 2022-01-20 Ahmad Alhilal , Tristan Braud , Bo Han , Pan Hui

Good user experience with interactive cloud-based multimedia applications, such as cloud gaming and cloud-based VR, requires low end-to-end latency and large amounts of downstream network bandwidth at the same time. In this paper, we…

多媒体 · 计算机科学 2017-06-16 Gazi Illahi , Matti Siekkinen , Enrico Masala

De-fencing is to eliminate the captured fence on an image or a video, providing a clear view of the scene. It has been applied for many purposes including assisting photographers and improving the performance of computer vision algorithms…

计算机视觉与模式识别 · 计算机科学 2018-06-29 Chen Du , Byeongkeun Kang , Zheng Xu , Ji Dai , Truong Nguyen

Video frame transmission delay is critical in real-time applications such as online video gaming, live show, etc. The receiving deadline of a new frame must catch up with the frame rendering time. Otherwise, the system will buffer a while,…

计算机视觉与模式识别 · 计算机科学 2021-03-18 Wang Shen , Wenbo Bao , Guangtao Zhai , Charlie L Wang , Jerry W Hu , Zhiyong Gao

Cloud gaming is an advanced form of Internet service that necessitates local terminals to decode within limited resources and time latency. Super-Resolution (SR) techniques are often employed on these terminals as an efficient way to reduce…

图像与视频处理 · 电气工程与系统科学 2025-01-06 Qizhe Wang , Qian Yin , Zhimeng Huang , Weijia Jiang , Yi Su , Siwei Ma , Jiaqi Zhang

To tap into the growing market of cloud gaming, whereby game graphics is rendered in the cloud and streamed back to the user as a video feed, network operators are creating monetizable assurance services that dynamically provision network…

网络与互联网体系结构 · 计算机科学 2025-09-25 Yifan Wang , Minzhao Lyu , Vijay Sivaraman

Cloud gaming enables playing high end games, originally designed for PC or game console setups, on low end devices, such as net-books and smartphones, by offloading graphics rendering to GPU powered cloud servers. However, transmitting the…

Among mobile cloud applications, mobile cloud gaming has gained a significant popularity in the recent years. In mobile cloud games, textures, game objects, and game events are typically streamed from a server to the mobile client. One of…

网络与互联网体系结构 · 计算机科学 2017-07-04 Mohammad Hosseini

Image restoration methods like super-resolution and image synthesis have been successfully used in commercial cloud gaming products like NVIDIA's DLSS. However, restoration over gaming content is not well studied by the general public. The…

计算机视觉与模式识别 · 计算机科学 2024-09-02 Lebin Zhou , Kun Han , Nam Ling , Wei Wang , Wei Jiang

Immersive formats such as 360{\deg} and 6DoF point cloud videos require high bandwidth and low latency, posing challenges for real-time AR/VR streaming. This work focuses on reducing bandwidth consumption and encryption/decryption delay,…

密码学与安全 · 计算机科学 2026-02-13 Mohammad Waquas Usmani , Sankalpa Timilsina , Michael Zink , Susmit Shannigrahi

This paper tackles a new problem in computer vision: mid-stream video-to-video retrieval. This task, which consists in searching a database for content similar to a video right as it is playing, e.g. from a live stream, exhibits challenging…

计算机视觉与模式识别 · 计算机科学 2020-10-05 Tong Yu , Nicolas Padoy

On-screen game footage contains rich contextual information that players process when playing and experiencing a game. Learning pixel representations of games can benefit artificial intelligence across several downstream tasks including…

计算机视觉与模式识别 · 计算机科学 2023-07-24 Chintan Trivedi , Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

Most of existing video action recognition models ingest raw RGB frames. However, the raw video stream requires enormous storage and contains significant temporal redundancy. Video compression (e.g., H.264, MPEG-4) reduces superfluous…

计算机视觉与模式识别 · 计算机科学 2021-10-19 Zhengwei Wang , Qi She , Aljosa Smolic

Video games are a compelling source of annotated data as they can readily provide fine-grained groundtruth for diverse tasks. However, it is not clear whether the synthetically generated data has enough resemblance to the real-world images…

计算机视觉与模式识别 · 计算机科学 2016-08-16 Alireza Shafaei , James J. Little , Mark Schmidt

Video gaming streaming services are growing rapidly due to new services such as passive video streaming, e.g. Twitch.tv, and cloud gaming, e.g. Nvidia Geforce Now. In contrast to traditional video content, gaming content has special…

多媒体 · 计算机科学 2020-05-05 Markus Utke , Saman Zadtootaghaj , Steven Schmidt , Sebastian Möller

In this work we present a deep learning framework for video compressive sensing. The proposed formulation enables recovery of video frames in a few seconds at significantly improved reconstruction quality compared to previous approaches.…

计算机视觉与模式识别 · 计算机科学 2017-12-19 Michael Iliadis , Leonidas Spinoulas , Aggelos K. Katsaggelos

We present the outcomes of a recent large-scale subjective study of Mobile Cloud Gaming Video Quality Assessment (MCG-VQA) on a diverse set of gaming videos. Rapid advancements in cloud services, faster video encoding technologies, and…

计算机视觉与模式识别 · 计算机科学 2024-06-25 Avinab Saha , Yu-Chih Chen , Chase Davis , Bo Qiu , Xiaoming Wang , Rahul Gowda , Ioannis Katsavounidis , Alan C. Bovik
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