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相关论文: Making Design Practices Visible to Young Learners

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Machine learning practitioners often end up tunneling on low-level technical details like model architectures and performance metrics. Could early model development instead focus on high-level questions of which factors a model ought to pay…

人机交互 · 计算机科学 2023-03-07 Michelle S. Lam , Zixian Ma , Anne Li , Izequiel Freitas , Dakuo Wang , James A. Landay , Michael S. Bernstein

In the study of human learning, there is broad evidence that our ability to retain information improves with repeated exposure and decays with delay since last exposure. This plays a crucial role in the design of educational software,…

人工智能 · 计算机科学 2016-06-09 Siddharth Reddy , Igor Labutov , Siddhartha Banerjee , Thorsten Joachims

Learning and the ability to learn are important factors in development and evolutionary processes [1]. Depending on the level, the complexity of learning can strongly vary. While associative learning can explain simple learning behaviour…

神经元与认知 · 定量生物学 2007-05-23 Reimer Kuehn , Ion-Olimpiu Stamatescu

Co-design is essential for grounding embodied artificial intelligence (AI) systems in real-world contexts, especially high-stakes domains such as healthcare. While prior work has explored multidisciplinary collaboration, iterative…

人机交互 · 计算机科学 2026-02-04 Yuanchen Bai , Ruixiang Han , Niti Parikh , Wendy Ju , Angelique Taylor

Our paper is research in progress that is research investigating the use of games technology to enhance the learning of a physical skill. The Microsoft Kinect is a system designed for gaming with the capability to track the movement of…

计算机与社会 · 计算机科学 2016-06-14 Kirsten Ellis , Julie Fisher , Louisa Willoughby , Jan Carlo Barca

Concept Bottleneck Models (CBMs) tackle the opacity of neural architectures by constructing and explaining their predictions using a set of high-level concepts. A special property of these models is that they permit concept interventions,…

Educating students from diverse disciplinary backgrounds is challenging. In this article, we report on our interdisciplinary course coding interaction and design (Coding IxD), which is designed for computer science and design students…

人机交互 · 计算机科学 2022-05-06 Peter Sörries , Judith Glaser , Claudia Müller-Birn , Thomas Ness , Carola Zwick

As an efficient model for knowledge organization, the knowledge graph has been widely adopted in several fields, e.g., biomedicine, sociology, and education. And there is a steady trend of learning embedding representations of knowledge…

计算与语言 · 计算机科学 2024-04-01 Siyu Yao , Ruijie Wang , Shen Sun , Derui Bu , Jun Liu

Debugging, finding and fixing bugs in code, is a heterogeneous process that shapes novice learners' self-beliefs and motivation in computing. Our Debugging by Design intervention (DbD) provocatively puts students in control over bugs by…

计算机与社会 · 计算机科学 2023-05-05 Luis Morales-Navarro , Deborah A. Fields , Michael Giang , Yasmin B Kafai

The rapid evolution of technology has transformed business operations and customer interactions worldwide, with personalization emerging as a key opportunity for e-commerce companies to engage customers more effectively. The application of…

机器学习 · 计算机科学 2024-08-27 Miguel Alves Gomes , Philipp Meisen , Tobias Meisen

Who gets to decide how generative AI tools enter students' classrooms? We report on a five-week participatory design program in which three 11th-grade Latinx students and three high school teachers in California negotiated how generative AI…

人机交互 · 计算机科学 2026-05-01 Santiago Ojeda-Ramirez , Eva Durall Gazulla , Kylie Peppler

Network embedding has recently emerged as a promising technique to embed nodes of a network into low-dimensional vectors. While fairly successful, most existing works focus on the embedding techniques for static networks. But in practice,…

社会与信息网络 · 计算机科学 2020-10-28 Zenan Xu , Zijing Ou , Qinliang Su , Jianxing Yu , Xiaojun Quan , Zhenkun Lin

The amount of visual communication we are facing is rapidly increasing, and skills to process, understand, and generate visual representations are in high demand. Especially students focusing on computer graphics and visualization can…

人机交互 · 计算机科学 2019-07-11 Andrey Krekhov , Michael Michalski , Jens Krüger

Computing technologies have become pervasive in daily life, sometimes bringing unintended but harmful consequences. For students to learn to think not only about what technology they could create, but also about what technology they should…

计算机与社会 · 计算机科学 2018-08-20 Barbara J. Grosz , David Gray Grant , Kate Vredenburgh , Jeff Behrends , Lily Hu , Alison Simmons , Jim Waldo

Developmental psychology and neuroimaging research identified a close link between numbers and fingers, which can boost the initial number knowledge in children. Recent evidence shows that a simulation of the children's embodied strategies…

机器人学 · 计算机科学 2020-03-24 Alessandro Di Nuovo

This paper introduces our gamification of a part of our software design curriculum. Based on typical design principles a motivating learning game is developed to train students in software design. We use Bloom's taxonomy to determine…

人机交互 · 计算机科学 2014-01-22 Dave R. Stikkolorum , Michel R. V. Chaudron , Oswald de Bruin

Experience-driven learning has emerged as a promising paradigm for enabling agents to improve from interaction trajectories by accumulating and reusing past experience. However, existing approaches are predominantly developed in textual…

人工智能 · 计算机科学 2026-05-19 Xingyu Sui , Weixiang Zhao , Yongxin Tang , Yanyan Zhao , Yang Wu , Dandan Tu , Bing Qin

Building on game design and education research, this paper introduces narrative-focused role-playing games as a way to promote visualization literacy in young children. Visualization literacy skills are vital in understanding the world…

人机交互 · 计算机科学 2020-09-01 Elaine Huynh , Angela Nyhout , Patricia Ganea , Fanny Chevalier

Learning to code, and more broadly, learning about computer science is a growing field of activity and research. Under the label of computational thinking, computational concepts are increasingly used as cognitive tools in many subject…

Spaced repetition is among the most studied learning strategies in the cognitive science literature. It consists in temporally distributing exposure to an information so as to improve long-term memorization. Providing students with an…

计算机与社会 · 计算机科学 2019-05-17 Benoît Choffin , Fabrice Popineau , Yolaine Bourda , Jill-Jênn Vie