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相关论文: Physics-based Motion Retargeting from Sparse Input…

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The incredible feats of athleticism demonstrated by humans are made possible in part by a vast repertoire of general-purpose motor skills, acquired through years of practice and experience. These skills not only enable humans to perform…

图形学 · 计算机科学 2022-05-06 Xue Bin Peng , Yunrong Guo , Lina Halper , Sergey Levine , Sanja Fidler

This paper introduces a novel deep-learning approach for human-to-robot motion retargeting, enabling robots to mimic human poses accurately. Contrary to prior deep-learning-based works, our method does not require paired human-to-robot…

机器人学 · 计算机科学 2024-04-09 Yashuai Yan , Esteve Valls Mascaro , Dongheui Lee

Person re-identification is critical in surveillance applications. Current approaches rely on appearance based features extracted from a single or multiple shots of the target and candidate matches. These approaches are at a disadvantage…

计算机视觉与模式识别 · 计算机科学 2016-04-04 Mengran Gou , Xikang Zhang , Angels Rates-Borras , Sadjad Asghari-Esfeden , Mario Sznaier , Octavia Camps

Recent advances in diffusion models have greatly improved pose-driven character animation. However, existing methods are limited to spatially aligned reference-pose pairs with matched skeletal structures. Handling reference-pose…

计算机视觉与模式识别 · 计算机科学 2026-05-20 Shijun Shi , Jing Xu , Zhihang Li , Chunli Peng , Xiaoda Yang , Lijing Lu , Kai Hu , Jiangning Zhang

Editing animatable human avatars typically relies on sparse supervision, often a few edited keyframes, yet naively fitting a reconstructed avatar to these edits frequently causes identity leakage and pose-dependent temporal flicker. We…

计算机视觉与模式识别 · 计算机科学 2026-04-06 Zhenxiao Liang , Qixing Huang

Motions of virtual characters in movies or video games are typically generated by recording actors using motion capturing methods. Animations generated this way often need postprocessing, such as improving the periodicity of cyclic…

计算机视觉与模式识别 · 计算机科学 2015-02-27 Martin Bauer , Markus Eslitzbichler , Markus Grasmair

Humans regularly interact with their surrounding objects. Such interactions often result in strongly correlated motion between humans and the interacting objects. We thus ask: "Is it possible to infer object properties from skeletal motion…

计算机视觉与模式识别 · 计算机科学 2020-08-21 Qian Zheng , Weikai Wu , Hanting Pan , Niloy Mitra , Daniel Cohen-Or , Hui Huang

Recent advances in digital avatar technology have enabled the generation of compelling virtual characters, but deploying these avatars on compute-constrained devices poses significant challenges for achieving realistic garment deformations.…

The growing applications of AR/VR increase the demand for real-time full-body pose estimation from Head-Mounted Displays (HMDs). Although HMDs provide joint signals from the head and hands, reconstructing a full-body pose remains…

计算机视觉与模式识别 · 计算机科学 2025-04-28 Shuting Zhao , Linxin Bai , Liangjing Shao , Ye Zhang , Xinrong Chen

In multi-view 3D human pose estimation, models typically rely on images captured simultaneously from different camera views to predict a pose at a specific moment. While providing accurate spatial information, this traditional approach…

计算机视觉与模式识别 · 计算机科学 2026-05-15 Ling Li , Changjie Chen , Yuyan Wang , Jiaqing Lyu , Kenglun Chang , Yiyun Chen , Zhidong Deng

We present a real-time cloth animation method for dressing virtual humans of various shapes and poses. Our approach formulates the clothing deformation as a high-dimensional function of body shape parameters and pose parameters. In order to…

图形学 · 计算机科学 2021-01-11 Nannan Wu , Qianwen Chao , Yanzhen Chen , Weiwei Xu , Chen Liu , Dinesh Manocha , Wenxin Sun , Yi Han , Xinran Yao , Xiaogang Jin

To bridge the physical and virtual worlds for rapidly developed VR/AR applications, the ability to realistically drive 3D full-body avatars is of great significance. Although real-time body tracking with only the head-mounted displays…

计算机视觉与模式识别 · 计算机科学 2023-08-21 Xiaozheng Zheng , Zhuo Su , Chao Wen , Zhou Xue , Xiaojie Jin

Recent works on dynamic 3D neural field reconstruction assume the input from synchronized multi-view videos whose poses are known. The input constraints are often not satisfied in real-world setups, making the approach impractical. We show…

计算机视觉与模式识别 · 计算机科学 2025-03-11 Changwoon Choi , Jeongjun Kim , Geonho Cha , Minkwan Kim , Dongyoon Wee , Young Min Kim

Generating high-fidelity upper-body 3D avatars from one-shot input image remains a significant challenge. Current 3D avatar generation methods, which rely on large reconstruction models, are fast and capable of producing stable body…

计算机视觉与模式识别 · 计算机科学 2025-12-10 Fan Yang , Heyuan Li , Peihao Li , Weihao Yuan , Lingteng Qiu , Chaoyue Song , Cheng Chen , Yisheng He , Shifeng Zhang , Xiaoguang Han , Steven Hoi , Guosheng Lin

Operators want to maintain awareness of the structure being tested while observing sensor data. Normally the human's gaze shifts to a separate device or screen during the experiment for data information, missing the structure's physical…

人机交互 · 计算机科学 2021-10-08 Elijah Wyckoff , Marlan Ball , Fernando Moreu

While users could embody virtual avatars that mirror their physical movements in Virtual Reality, these avatars' motions can be redirected to enable novel interactions. Excessive redirection, however, could break the user's sense of…

人机交互 · 计算机科学 2025-02-17 Zhipeng Li , Yishu Ji , Ruijia Chen , Tianqi Liu , Yuntao Wang , Yuanchun Shi , Yukang Yan

Motion retargeting is the long-standing problem in character animation that consists in transferring and adapting the motion of a source character to another target character. A typical application is the creation of motion sequences from…

图形学 · 计算机科学 2023-06-16 Lucas Mourot , Ludovic Hoyet , François Le Clerc , Pierre Hellier

Imitation can allow us to quickly gain an understanding of a new task. Through a demonstration, we can gain direct knowledge about which actions need to be performed and which goals they have. In this paper, we introduce a new approach to…

机器人学 · 计算机科学 2024-06-04 Josua Spisak , Matthias Kerzel , Stefan Wermter

The use of motion capture in live dance performances has created an emerging discipline enabling dancers to play different avatars on the digital stage. Unlike classical workflows, avatars enable performers to act as different characters in…

人机交互 · 计算机科学 2025-03-25 Fan Zhang , Molin Li , Xiaoyu Chang , Kexue Fu , Richard William Allen , RAY LC

Rapid advances in technology gradually realize immersive mixed-reality (MR) telepresence between distant spaces. This paper presents a novel visual guidance system for avatar-mediated telepresence, directing users to optimal placements that…

人机交互 · 计算机科学 2024-01-23 Dongseok Yang , Jiho Kang , Taehei Kim , Sung-Hee Lee