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相关论文: On Imitation in Mean-field Games

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Imitation Learning (IL) is a widely used framework for learning imitative behavior from demonstrations. It is especially appealing for solving complex real-world tasks where handcrafting reward function is difficult, or when the goal is to…

机器学习 · 计算机科学 2024-01-17 Chenran Li , Chen Tang , Haruki Nishimura , Jean Mercat , Masayoshi Tomizuka , Wei Zhan

Imitation Learning (IL) is a machine learning approach to learn a policy from a dataset of demonstrations. IL can be useful to kick-start learning before applying reinforcement learning (RL) but it can also be useful on its own, e.g. to…

Generative Adversarial Imitation Learning suffers from the fundamental problem of reward bias stemming from the choice of reward functions used in the algorithm. Different types of biases also affect different types of environments - which…

机器学习 · 计算机科学 2020-09-22 Rohit Jena , Siddharth Agrawal , Katia Sycara

The marriage between mean-field theory and reinforcement learning has shown a great capacity to solve large-scale control problems with homogeneous agents. To break the homogeneity restriction of mean-field theory, a recent interest is to…

多智能体系统 · 计算机科学 2026-03-03 Yuanquan Hu , Xiaoli Wei , Junji Yan , Hengxi Zhang

Finite-state mean-field games (MFGs) arise as limits of large interacting particle systems and are governed by an MFG system, a coupled forward-backward differential equation consisting of a forward Kolmogorov-Fokker-Planck (KFP) equation…

最优化与控制 · 数学 2026-02-16 William Hofgard , Asaf Cohen , Mathieu Laurière

Mean field game equilibria are predicated on the assumption of immediate pairwise interactions within a population of homogeneous agents with asymptotically vanishing influence as population size increases. However, in many real-world…

系统与控制 · 电气工程与系统科学 2026-05-20 Farid Rajabali , Roland Malhame , Sadegh Bolouki

Imitation learning (IL) aims to mimic the behavior of an expert policy in a sequential decision-making problem given only demonstrations. In this paper, we focus on understanding the minimax statistical limits of IL in episodic Markov…

机器学习 · 计算机科学 2020-09-15 Nived Rajaraman , Lin F. Yang , Jiantao Jiao , Kannan Ramachandran

In many sequential decision-making problems (e.g., robotics control, game playing, sequential prediction), human or expert data is available containing useful information about the task. However, imitation learning (IL) from a small amount…

机器学习 · 计算机科学 2022-11-04 Divyansh Garg , Shuvam Chakraborty , Chris Cundy , Jiaming Song , Matthieu Geist , Stefano Ermon

We establish the convergence of the unified two-timescale Reinforcement Learning (RL) algorithm presented in a previous work by Angiuli et al. This algorithm provides solutions to Mean Field Game (MFG) or Mean Field Control (MFC) problems…

最优化与控制 · 数学 2024-05-02 Andrea Angiuli , Jean-Pierre Fouque , Mathieu Laurière , Mengrui Zhang

Federated learning aims to train predictive models for data that is distributed across clients, under the orchestration of a server. However, participating clients typically each hold data from a different distribution, which can yield to…

机器学习 · 计算机科学 2022-11-02 Sharut Gupta , Kartik Ahuja , Mohammad Havaei , Niladri Chatterjee , Yoshua Bengio

Imitation dynamics for population games are studied and their asymptotic properties analyzed. In the considered class of imitation dynamics - that encompass the replicator equation as well as other models previously considered in…

系统与控制 · 计算机科学 2021-03-02 Lorenzo Zino , Giacomo Como , Fabio Fagnani

A mean-field game (MFG) seeks the Nash Equilibrium of a game involving a continuum of players, where the Nash Equilibrium corresponds to a fixed point of the best-response mapping. However, simple fixed-point iterations do not always…

最优化与控制 · 数学 2025-07-15 Jiajia Yu , Xiuyuan Cheng , Jian-Guo Liu , Hongkai Zhao

Imitation learning (IL) aims to learn a policy from expert demonstrations that minimizes the discrepancy between the learner and expert behaviors. Various imitation learning algorithms have been proposed with different pre-determined…

机器学习 · 计算机科学 2020-11-20 Xin Zhang , Yanhua Li , Ziming Zhang , Zhi-Li Zhang

Mean field games (MFG) are dynamic games with infinitely many infinitesimal agents. In this context, we study the efficiency of Nash MFG equilibria: Namely, we compare the social cost of a MFG equilibrium with the minimal cost a global…

最优化与控制 · 数学 2018-02-20 Pierre Cardaliaguet , Catherine Rainer

The majority of language model training builds on imitation learning. It covers pretraining, supervised fine-tuning, and affects the starting conditions for reinforcement learning from human feedback (RLHF). The simplicity and scalability…

Mean field games (MFG) and mean field control (MFC) are critical classes of multi-agent models for efficient analysis of massive populations of interacting agents. Their areas of application span topics in economics, finance, game theory,…

机器学习 · 计算机科学 2022-06-08 Lars Ruthotto , Stanley Osher , Wuchen Li , Levon Nurbekyan , Samy Wu Fung

The large-population system consists of considerable small agents whose individual behavior and mass effect are interrelated via their state-average. The mean-field game provides an efficient way to get the decentralized strategies of…

最优化与控制 · 数学 2014-03-25 Jianhui Huang , Shujun Wang

Imitation Learning (IL) has proven highly effective for robotic and control tasks where manually designing reward functions or explicit controllers is infeasible. However, standard IL methods implicitly assume that the environment dynamics…

机器学习 · 计算机科学 2025-11-12 Rishabh Agrawal , Yusuf Alvi , Rahul Jain , Ashutosh Nayyar

In this paper, we consider a finite horizon, non-stationary, mean field games (MFG) with a large population of homogeneous players, sequentially making strategic decisions, where each player is affected by other players through an aggregate…

系统与控制 · 电气工程与系统科学 2020-04-07 Rajesh K Mishra , Deepanshu Vasal , Sriram Vishwanath

This paper considers the challenging tasks of Multi-Agent Reinforcement Learning (MARL) under partial observability, where each agent only sees her own individual observations and actions that reveal incomplete information about the…

机器学习 · 计算机科学 2022-10-18 Qinghua Liu , Csaba Szepesvári , Chi Jin