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相关论文: Augmenting Sports Videos with VisCommentator

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We present iBall, a basketball video-watching system that leverages gaze-moderated embedded visualizations to facilitate game understanding and engagement of casual fans. Video broadcasting and online video platforms make watching…

人机交互 · 计算机科学 2024-05-14 Chen Zhu-Tian , Qisen Yang , Jiarui Shan , Tica Lin , Johanna Beyer , Haijun Xia , Hanspeter Pfister

Markerless augmented reality can be a challenging computer vision task, especially in live broadcast settings and in the absence of information related to the video capture such as the intrinsic camera parameters. This typically requires…

计算机视觉与模式识别 · 计算机科学 2019-07-23 Hallee E. Wong , Osman Akar , Emmanuel Antonio Cuevas , Iuliana Tabian , Divyaa Ravichandran , Iris Fu , Cambron Carter

Automatically generating a summary of sports video poses the challenge of detecting interesting moments, or highlights, of a game. Traditional sports video summarization methods leverage editing conventions of broadcast sports video that…

计算机视觉与模式识别 · 计算机科学 2018-04-16 Antonio Tejero-de-Pablos , Yuta Nakashima , Tomokazu Sato , Naokazu Yokoya , Marko Linna , Esa Rahtu

As basketball's popularity surges, fans often find themselves confused and overwhelmed by the rapid game pace and complexity. Basketball tactics, involving a complex series of actions, require substantial knowledge to be fully understood.…

人机交互 · 计算机科学 2024-08-12 Chunggi Lee , Tica Lin , Hanspeter Pfister , Chen Zhu-Tian

Recent advances in immersive technology have opened new possibilities in sports training, especially for activities requiring precise motor skills, such as tennis. In this paper, we present a virtual reality (VR) tennis training system…

人机交互 · 计算机科学 2025-04-23 Ryan Najami , Rami Ghannam

Video storytelling is essential for sports performance analysis and fan engagement, enabling sports professionals and fans to effectively communicate and interpret the spatial and temporal dynamics of gameplay. Traditional methods rely on…

Sports video understanding requires perceiving high-speed dynamics, complex rules, and long temporal contexts. Yet, current Multimodal Large Language Models (MLLMs) remain narrowly focused on single sports, specific tasks, or training-free…

计算机视觉与模式识别 · 计算机科学 2026-03-13 Junbo Zou , Haotian Xia , Zhen Ye , Shengjie Zhang , Christopher Lai , Vicente Ordonez , Weining Shen , Hanjie Chen

Visual augmentations are commonly added to charts and graphs in order to convey richer and more nuanced information about relationships in the data. However, many design spaces proposed for categorizing augmentations were defined in a…

人机交互 · 计算机科学 2024-04-22 Grace Guo , John Stasko , Alex Endert

Rapid progress in video models has largely focused on visual quality, leaving their reasoning capabilities underexplored. Video reasoning grounds intelligence in spatiotemporally consistent visual environments that go beyond what text can…

We present BASKET, a large-scale basketball video dataset for fine-grained skill estimation. BASKET contains 4,477 hours of video capturing 32,232 basketball players from all over the world. Compared to prior skill estimation datasets, our…

计算机视觉与模式识别 · 计算机科学 2025-03-27 Yulu Pan , Ce Zhang , Gedas Bertasius

Accurately detecting and tracking high-speed, small objects, such as balls in sports videos, is challenging due to factors like motion blur and occlusion. Although recent deep learning frameworks like TrackNetV1, V2, and V3 have advanced…

计算机视觉与模式识别 · 计算机科学 2024-09-24 Arjun Raj , Lei Wang , Tom Gedeon

We address the problem of data augmentation for video action recognition. Standard augmentation strategies in video are hand-designed and sample the space of possible augmented data points either at random, without knowing which augmented…

计算机视觉与模式识别 · 计算机科学 2022-07-26 Shreyank N Gowda , Marcus Rohrbach , Frank Keller , Laura Sevilla-Lara

Computer vision based object tracking has been used to annotate and augment sports video. For sports learning and training, video replay is often used in post-match review and training review for tactical analysis and movement analysis. For…

Game-Based Learning has proven to be an effective method for enhancing engagement with educational material. However, gaining a deeper understanding of player strategies remains challenging. Sequential game-state and action-based tracking…

人机交互 · 计算机科学 2025-07-03 Braden Roper , William Thompson , Chris Weaver

Sports tracking data are the high-resolution spatiotemporal observations of a competitive event. The growing collection of these data in professional sport allows us to address a fundamental problem of modern sport: how to attribute value…

应用统计 · 统计学 2020-05-27 Stephanie Kovalchik , Martin Ingram , Kokum Weeratunga , Cagatay Goncu

Human pose is a useful feature for fine-grained sports action understanding. However, pose estimators are often unreliable when run on sports video due to domain shift and factors such as motion blur and occlusions. This leads to poor…

计算机视觉与模式识别 · 计算机科学 2021-09-06 James Hong , Matthew Fisher , Michaël Gharbi , Kayvon Fatahalian

Recommender system exists everywhere in the business world. From Goodreads to TikTok, customers of internet products become more addicted to the products thanks to the technology. Industrial practitioners focus on increasing the technical…

信息检索 · 计算机科学 2023-03-03 Hao Wang

Data visualization tasks often require multi-step reasoning, and the interpretive strategies experts use, such as decomposing complex goals into smaller subtasks and selectively attending to key chart regions are rarely made explicit.…

人机交互 · 计算机科学 2025-06-30 Oliver Huang , Carolina Nobre

This paper addresses the challenge of automated sports video analysis, which has traditionally been limited by computationally intensive models requiring server-side processing and lacking fine-grained understanding of athletic movements.…

计算机视觉与模式识别 · 计算机科学 2025-08-26 Sai Varun Kodathala , Yashwanth Reddy Vutukoori , Rakesh Vunnam

The increasingly rapid growth of data production and the consequent need to explore data to obtain answers to the most varied questions have promoted the development of tools to facilitate the manipulation and construction of data…

人机交互 · 计算机科学 2020-02-17 Raul de Araújo Lima , Simone Diniz Junqueira Barbosa