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A successful tactic that is followed by the scientific community for advancing AI is to treat games as problems, which has been proven to lead to various breakthroughs. We adapt this strategy in order to study Rocket League, a widely…

机器学习 · 计算机科学 2023-05-26 Vasileios Moschopoulos , Pantelis Kyriakidis , Aristotelis Lazaridis , Ioannis Vlahavas

We present a reinforcement learning (RL) framework that enables quadrupedal robots to perform soccer goalkeeping tasks in the real world. Soccer goalkeeping using quadrupeds is a challenging problem, that combines highly dynamic locomotion…

机器人学 · 计算机科学 2022-10-11 Xiaoyu Huang , Zhongyu Li , Yanzhen Xiang , Yiming Ni , Yufeng Chi , Yunhao Li , Lizhi Yang , Xue Bin Peng , Koushil Sreenath

In this paper a new heuristic optimization algorithm has been introduced based on the performance of the major football leagues within each season in EU countries. The algorithm starts with an initial population including three different…

人工智能 · 计算机科学 2014-06-18 Erfan Khaji

We present a reinforcement learning framework for autonomous goalkeeping with humanoid robots in real-world scenarios. While prior work has demonstrated similar capabilities on quadrupedal platforms, humanoid goalkeeping introduces two…

机器人学 · 计算机科学 2026-03-17 Junli Ren , Junfeng Long , Tao Huang , Huayi Wang , Zirui Wang , Feiyu Jia , Wentao Zhang , Jingbo Wang , Ping Luo , Jiangmiao Pang

Sports data has become widely available in the recent past. With the improvement of machine learning techniques, there have been attempts to use sports data to analyze not only the outcome of individual games but also to improve insights…

人工智能 · 计算机科学 2020-07-21 Ashwin Vaswani , Rijul Ganguly , Het Shah , Sharan Ranjit S , Shrey Pandit , Samruddhi Bothara

Even though Google Research Football (GRF) was initially benchmarked and studied as a single-agent environment in its original paper, recent years have witnessed an increasing focus on its multi-agent nature by researchers utilizing it as a…

多智能体系统 · 计算机科学 2023-09-25 Yan Song , He Jiang , Haifeng Zhang , Zheng Tian , Weinan Zhang , Jun Wang

This work proposes a scheme that allows learning complex multi-agent behaviors in a sample efficient manner, applied to 2v2 soccer. The problem is formulated as a Markov game, and solved using deep reinforcement learning. We propose a basic…

机器学习 · 计算机科学 2021-03-10 Pavan Samtani , Francisco Leiva , Javier Ruiz-del-Solar

Machine learning has become a common approach to predicting the outcomes of soccer matches, and the body of literature in this domain has grown substantially in the past decade and a half. This chapter discusses available datasets, the…

机器学习 · 计算机科学 2024-03-13 Rory Bunker , Calvin Yeung , Keisuke Fujii

Motion prediction in soccer involves capturing complex dynamics from player and ball interactions. We present FootBots, an encoder-decoder transformer-based architecture addressing motion prediction and conditioned motion prediction through…

计算机视觉与模式识别 · 计算机科学 2024-07-01 Guillem Capellera , Luis Ferraz , Antonio Rubio , Antonio Agudo , Francesc Moreno-Noguer

Learning fast and robust ball-kicking skills is a critical capability for humanoid soccer robots, yet it remains a challenging problem due to the need for rapid leg swings, postural stability on a single support foot, and robustness under…

This article offers a literature review of goalkeeper robots in the context of the RoboCupSoccer competition. The latter is one of the various league categories hosted by the RoboCup Federation, which fosters AI and Robotics with their…

机器人学 · 计算机科学 2023-03-23 Antoine Dizet , Ubbo Visser , Cedric Buche

Soccer understanding has recently garnered growing research interest due to its domain-specific complexity and unique challenges. Unlike prior works that typically rely on isolated, task-specific expert models, this work aims to propose a…

计算机视觉与模式识别 · 计算机科学 2026-05-08 Haolin Yang , Jiayuan Rao , Haoning Wu , Weidi Xie

Three state-of-the-art statistical ranking methods for forecasting football matches are combined with several other predictors in a hybrid machine learning model. Namely an ability estimate for every team based on historic matches; an…

We present a fully convolutional neural network architecture that is capable of estimating full probability surfaces of potential passes in soccer, derived from high-frequency spatiotemporal data. The network receives layers of low-level…

机器学习 · 计算机科学 2021-08-05 Javier Fernández , Luke Bornn

Accurate player and ball detection has become increasingly important in recent years for sport analytics. As most state-of-the-art methods rely on training deep learning networks in a supervised fashion, they require huge amounts of…

计算机视觉与模式识别 · 计算机科学 2025-02-18 Renaud Vandeghen , Anthony Cioppa , Marc Van Droogenbroeck

We propose a computationally efficient method for real-time three-dimensional football trajectory reconstruction from a single broadcast camera. In contrast to previous work, our approach introduces a multi-mode state model with $W$…

计算机视觉与模式识别 · 计算机科学 2025-06-10 Dmitrii Vorobev , Artem Prosvetov , Karim Elhadji Daou

The trend in the RoboCup Humanoid League rules over the past few years has been towards a more realistic and challenging game environment. Elementary skills such as visual perception and walking, which had become mature enough for exciting…

The latest research in expertise assessment of soccer players has affirmed the importance of perceptual skills (especially for decision making) by focusing either on high experimental control or on a realistic presentation. To assess the…

人机交互 · 计算机科学 2021-01-07 Benedikt Hosp , Florian Schultz , Oliver Höner , Enkelejda Kasneci

While several high profile video games have served as testbeds for Deep Reinforcement Learning (DRL), this technique has rarely been employed by the game industry for crafting authentic AI behaviors. Previous research focuses on training…

The availability of massive data about sports activities offers nowadays the opportunity to quantify the relation between performance and success. In this study, we analyze more than 6,000 games and 10 million events in six European leagues…

应用统计 · 统计学 2017-11-17 Luca Pappalardo , Paolo Cintia