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Procedural 3D Terrain generation has become a necessity in open world games, as it can provide unlimited content, through a functionally infinite number of different areas, for players to explore. In our approach, we use Generative…

图像与视频处理 · 电气工程与系统科学 2020-10-14 Emmanouil Panagiotou , Eleni Charou

Blindness and visual impairments affect many people worldwide. For help with navigation, people with visual impairments often rely on tactile maps that utilize raised surfaces and edges to convey information through touch. Although these…

计算机视觉与模式识别 · 计算机科学 2024-12-11 David G Hobson , Majid Komeili

Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that generate heightmaps. We propose a first step toward the learning and synthesis of these using recent…

机器学习 · 统计学 2017-07-12 Christopher Beckham , Christopher Pal

Generative Adversarial Networks (GANs) are a recent advancement in unsupervised machine learning. They are a cat-and-mouse game between two neural networks: [1] a discriminator network which learns to validate whether a sample is real or…

宇宙学与河外天体物理 · 物理学 2020-06-23 Olivia Curtis , Tereasa G. Brainerd

Generative adversarial networks (GANs) are quickly becoming a ubiquitous approach to procedurally generating video game levels. While GAN generated levels are stylistically similar to human-authored examples, human designers often want to…

In this study we introduce a new technique for the generation of terrain maps, exploiting a combination of procedural generation and Neural Style Transfer. We consider our approach to be a viable alternative to competing generative models,…

计算机视觉与模式识别 · 计算机科学 2024-03-15 Fabio Merizzi

Generative Adversarial Networks have been crucial in the developments made in unsupervised learning in recent times. Exemplars of image synthesis from text or other images, these networks have shown remarkable improvements over conventional…

机器学习 · 计算机科学 2019-09-02 Rohan Akut , Sumukh Marathe , Rucha Apte , Ishan Joshi , Siddhivinayak Kulkarni

Although Generative Adversarial Networks (GANs) have shown remarkable success in various tasks, they still face challenges in generating high quality images. In this paper, we propose Stacked Generative Adversarial Networks (StackGAN)…

计算机视觉与模式识别 · 计算机科学 2018-06-29 Han Zhang , Tao Xu , Hongsheng Li , Shaoting Zhang , Xiaogang Wang , Xiaolei Huang , Dimitris Metaxas

Generative Adversarial Networks (GANs) are proving to be a powerful indirect genotype-to-phenotype mapping for evolutionary search, but they have limitations. In particular, GAN output does not scale to arbitrary dimensions, and there is no…

神经与进化计算 · 计算机科学 2020-04-07 Jacob Schrum , Vanessa Volz , Sebastian Risi

The visual world we sense, interpret and interact everyday is a complex composition of interleaved physical entities. Therefore, it is a very challenging task to generate vivid scenes of similar complexity using computers. In this work, we…

计算机视觉与模式识别 · 计算机科学 2019-02-05 Mehmet Ozgur Turkoglu , William Thong , Luuk Spreeuwers , Berkay Kicanaoglu

Sampling-based path planning is a popular methodology for robot path planning. With a uniform sampling strategy to explore the state space, a feasible path can be found without the complex geometric modeling of the configuration space.…

机器人学 · 计算机科学 2020-12-08 Tianyi Zhang , Jiankun Wang , Max Q. -H. Meng

Generative Adversarial Networks (GANs) have obtained extraordinary success in the generation of realistic images, a domain where a lower pixel-level accuracy is acceptable. We study the problem, not yet tackled in the literature, of…

计算机视觉与模式识别 · 计算机科学 2019-07-01 Emanuele Ghelfi , Paolo Galeone , Michele De Simoni , Federico Di Mattia

Generative Adversarial Networks are used for generating the data using a generator and a discriminator, GANs usually produce high-quality images, but training GANs in an adversarial setting is a difficult task. GANs require high computation…

计算机视觉与模式识别 · 计算机科学 2023-08-01 Md Nurul Muttakin , Malik Shahid Sultan , Robert Hoehndorf , Hernando Ombao

In this paper, we demonstrated a practical application of realistic river image generation using deep learning. Specifically, we explored a generative adversarial network (GAN) model capable of generating high-resolution and realistic river…

计算机视觉与模式识别 · 计算机科学 2021-07-29 Akshat Gautam , Muhammed Sit , Ibrahim Demir

The generative adversarial network (GAN) framework has emerged as a powerful tool for various image and video synthesis tasks, allowing the synthesis of visual content in an unconditional or input-conditional manner. It has enabled the…

计算机视觉与模式识别 · 计算机科学 2020-12-01 Ming-Yu Liu , Xun Huang , Jiahui Yu , Ting-Chun Wang , Arun Mallya

In this article, we present an experimental approach to using parameterized Generative Adversarial Networks (GANs) to produce levels for the puzzle game Lily's Garden. We extract two condition vectors from the real levels in an effort to…

人工智能 · 计算机科学 2023-06-29 Andreas Hald , Jens Struckmann Hansen , Jeppe Kristensen , Paolo Burelli

The Generative Adversarial Network (GAN) has achieved great success in generating realistic (real-valued) synthetic data. However, convergence issues and difficulties dealing with discrete data hinder the applicability of GAN to text. We…

机器学习 · 统计学 2017-11-21 Yizhe Zhang , Zhe Gan , Kai Fan , Zhi Chen , Ricardo Henao , Dinghan Shen , Lawrence Carin

This work introduces World-GAN, the first method to perform data-driven Procedural Content Generation via Machine Learning in Minecraft from a single example. Based on a 3D Generative Adversarial Network (GAN) architecture, we are able to…

机器学习 · 计算机科学 2021-06-21 Maren Awiszus , Frederik Schubert , Bodo Rosenhahn

Traditional online map tiles, widely used on the Internet such as Google Map and Baidu Map, are rendered from vector data. Timely updating online map tiles from vector data, of which the generating is time-consuming, is a difficult mission.…

图像与视频处理 · 电气工程与系统科学 2021-04-02 X. Chen , S. Chen , T. Xu , B. Yin , X. Mei , J. Peng , H. Li

This paper describes and evaluates the use of Generative Adversarial Networks (GANs) for path planning in support of smart mobility applications such as indoor and outdoor navigation applications, individualized wayfinding for people with…

机器学习 · 计算机科学 2018-04-24 Mehdi Mohammadi , Ala Al-Fuqaha , Jun-Seok Oh
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