相关论文: Towards a QoE Model to Evaluate Holographic Augmen…
In the digital era, Extended Reality (XR) is considered the next frontier. However, XR systems are computationally intensive, and they must be implemented within strict latency constraints. Thus, XR devices with finite computing resources…
Research into multi-modal perception, human cognition, behavior, and attention can benefit from high-fidelity content that may recreate real-life-like scenes when rendered on head-mounted displays. Moreover, aspects of audiovisual…
Recently, multi-screen cloud social TV is invented to transform TV into social experience. People watching the same content on social TV may come from different locations, while freely interact with each other through text, image, audio and…
For video or web services, it is crucial to measure user-perceived quality of experience (QoE) at scale under various video quality or page loading delays. However, fast QoE measurements remain challenging as they must elicit subjective…
The European Space Agency (ESA) has a clear mission to go forward to the Moon in preparation of human presence on Mars. One of the technologies looked at to increase safety and efficiency of astronauts in this context is Augmented Reality…
Augmented Reality (AR) and Mixed Reality (MR) have been two of the most explosive research topics in the last few years. Head-Mounted Devices (HMDs) are essential intermediums for using AR and MR technology, playing an important role in the…
We take an analytical approach to study the Quality of user Experience (QoE) for video streaming applications. Our propose is to characterize buffer starvations for streaming video with Long-Range-Dependent (LRD) input traffic. Specifically…
In this paper, we study the problem of Quality of Experience (QoE) aware resource allocation in wireless systems. In particular, we consider application-aware joint Bandwidth-Power allocation for a small cell. We optimize a QoE metric for…
This work introduces a novel Augmented Reality (AR) approach to visualize material data alongside real objects in order to facilitate detailed material analyses based on spatial non-destructive testing (NDT) data as generated in X-ray…
We present a framework for studying the problem of media streaming in technology and cost heterogeneous environments. We first address the problem of efficient streaming in a technology-heterogeneous setting. We employ random linear network…
The rapid shift toward video on-demand and real time information systems has affected mobile as well as wired networks. The research community has placed a strong focus on optimizing the Quality of Experience (QoE) of video traffic, mainly…
Bluetooth Low Energy (BLE) Mesh is widely recognized as a driver technology for IoT applications. However, the lack of quality of service (QoS) in BLE Mesh, represented by packet prioritization, significantly limits its potential. This work…
This dissertation advances the state of the art for AR/VR tracking systems by increasing the tracking frequency by orders of magnitude and proposes an efficient algorithm for the problem of edge-aware optimization. AR/VR is a natural way of…
Telepresence robots (TPRs) are versatile, remotely controlled vehicles that enable physical presence and human-to-human interaction over a distance. Thanks to improving hardware and dropping price points, TPRs enjoy the growing interest in…
Extended Reality (XR)-aided teleoperation has shown its potential in improving operating efficiency in mission-critical, rich-information and complex scenarios. The multi-sensory XR devices introduce several new types of traffic with unique…
The paper proposes a conceptual model of how different perceived levels of experiential AR application features have effects on customer experience, and in turn their satisfaction and purchase behavior. In addition, it put forward the…
Driven by the tremendous technological advancement of personal devices and the prevalence of wireless mobile network accesses, the world has witnessed an explosion in crowdsourced live streaming. Ensuring a better viewers quality of…
With the coming of age of virtual/augmented reality and interactive media, numerous definitions, frameworks, and models of immersion have emerged across different fields ranging from computer graphics to literary works. Immersion is…
Augmented Reality (AR) is a technology superimposing interactional virtual objects onto a real environment. Since the beginning of the millennium, AR technologies have shown rapid growth, with significant research publications in…
The report presents a general approach for estimating quantum information technologies by means of fuzzy quantum measurements. The developed methods are used for precision reconstruction of quantum states under conditions of significant…