中文

QUALINET 关于沉浸式媒体体验(IMEx)定义白皮书

多媒体 2020-11-26 v2

摘要

随着虚拟现实/增强现实和交互式媒体的成熟,从计算机图形学到文学作品的各个领域出现了众多关于沉浸的定义、框架和模型。沉浸常与临场感互换使用,因为这两个概念密切相关。然而,在定义、范围和构成要素方面存在明显的跨学科差异,需要加以解决以实现对这些连贯的理解。这种共识对于指引沉浸式媒体体验(IMEx)及所有相关事务的未来方向至关重要。本白皮书旨在提供沉浸与临场感定义的综述,并由此引出沉浸式媒体体验(IMEx)的定义。通过确立 QoE 与 IMEx 概念之间的关系,并继而给出沉浸式媒体体验的应用领域,来描述沉浸式媒体的体验质量(QoE)。阐述了影响沉浸式媒体体验的因素以及对沉浸式媒体体验的评估。最后,强调了与 IMEx 相关的标准化活动,并以对未来发展的展望结束本白皮书。

关键词

引用

@article{arxiv.2007.07032,
  title  = {QUALINET White Paper on Definitions of Immersive Media Experience (IMEx)},
  author = {Andrew Perkis and Christian Timmerer and Sabina Baraković and Jasmina Baraković Husić and Søren Bech and Sebastian Bosse and Jean Botev and Kjell Brunnström and Luis Cruz and Katrien De Moor and Andrea de Polo Saibanti and Wouter Durnez and Sebastian Egger-Lampl and Ulrich Engelke and Tiago H. Falk and Jesús Gutiérrez and Asim Hameed and Andrew Hines and Tanja Kojic and Dragan Kukolj and Eirini Liotou and Dragorad Milovanovic and Sebastian Möller and Niall Murray and Babak Naderi and Manuela Pereira and Stuart Perry and Antonio Pinheiro and Andres Pinilla and Alexander Raake and Sarvesh Rajesh Agrawal and Ulrich Reiter and Rafael Rodrigues and Raimund Schatz and Peter Schelkens and Steven Schmidt and Saeed Shafiee Sabet and Ashutosh Singla and Lea Skorin-Kapov and Mirko Suznjevic and Stefan Uhrig and Sara Vlahović and Jan-Niklas Voigt-Antons and Saman Zadtootaghaj},
  journal= {arXiv preprint arXiv:2007.07032},
  year   = {2020}
}