相关论文: Towards a QoE Model to Evaluate Holographic Augmen…
Augmented Reality (AR) devices are commonly head-worn to overlay context-dependent information into the field of view of the device operators. One particular scenario is the overlay of still images, either in a traditional fashion, or as…
This paper presents a brief review of some existing correlation models which attempt to map Quality of Service (QoS) to Quality of Experience (QoE) for multimedia services. The term QoS refers to deterministic network behaviour, so that…
In mobile computing systems, users can access network services anywhere and anytime using mobile devices such as tablets and smart phones. These devices connect to the Internet via network or telecommunications operators. Users usually have…
The Internet service provider industry is currently experiencing intense competition as companies strive to provide top-notch services to their customers. Providers are introducing cutting-edge technologies to enhance service quality,…
Modern video streaming services require quality assurance of the presented audiovisual material. Quality assurance mechanisms allow streaming platforms to provide quality levels that are considered sufficient to yield user satisfaction,…
With the development of multimedia technology, Augmented Reality (AR) has become a promising next-generation mobile platform. The primary value of AR is to promote the fusion of digital contents and real-world environments, however, studies…
Mobile augmented reality (MAR) is envisioned as a key immersive application in 6G, enabling virtual content rendering aligned with the physical environment through device pose estimation. In this paper, we propose a novel agent-driven…
Point cloud video has been widely used by augmented reality (AR) and virtual reality (VR) applications as it allows users to have an immersive experience of six degrees of freedom (6DoFs). Yet there is still a lack of research on quality of…
Over the last few years, the evolution of network and user handsets' technologies, have challenged the telecom industry and the Internet ecosystem. Especially, the unprecedented progress of multimedia streaming services like YouTube, Vimeo…
This paper aims to propose the quality of experience (QoE) models based on the expectation and/or the perception of 5G users to evaluate for mean opinion score (MOS) for real-time or interactive services/applications with high reliability.…
The rapid development of 5G communication technology has given birth to various real-time broadband communication services, such as augmented reality (AR), virtual reality (VR) and cloud games. Compared with traditional services, consumers…
Abrupt resolution changes in virtual reality (VR) streaming can significantly impair the quality-of-experience (QoE) of users, particularly during transitions from high to low resolutions. Existing QoE models and transmission schemes…
A perennial quest in networking research is how to achieve higher quality of experience (QoE) for users without incurring more resources. This work revisits an important yet often overlooked piece of the puzzle: what should the QoE…
With the continuous growth in the consumer markets of mobile smartphones and increasingly in augmented reality wearable devices, several avenues of research investigate the relationships between the quality perceived by mobile users and the…
The Internet is integral to modern life, influencing communication, business, and lifestyles globally. As dependence on Internet services grows, the demand for high-quality service delivery increases. Service providers must maintain high…
Dynamic adaptive streaming over HTTP provides the work of most multimedia services, however, the nature of this technology further complicates the assessment of the QoE (Quality of Experience). In this paper, the influence of various…
Several technological and scientific advances have been achieved recently in the fields of immersive systems, which are offering new possibilities to applications and services in different communication domains, such as entertainment,…
Volumetric video offers a highly immersive viewing experience, but poses challenges in ensuring quality of experience (QoE) due to its high bandwidth requirements. In this paper, we explore the effect of viewing distance introduced by six…
Augmented Reality (AR) enriches a user's real environment by adding spatially aligned virtual objects (3D models, 2D textures, textual annotations, etc) by means of special display technologies. These are either worn on the body or placed…
A rapid increase in the video traffic together with an increasing demand for higher quality videos has put a significant load on content delivery networks in the recent years. Due to the relatively limited delivery infrastructure, the video…