中文
相关论文

相关论文: Commentary Generation from Data Records of Multipl…

200 篇论文

As video games continue to evolve, understanding what drives player enjoyment remains a key challenge. Player reviews provide valuable insights, but their unstructured nature makes large-scale analysis difficult. This study applies…

人机交互 · 计算机科学 2025-12-02 Hisham Abdelqader

Large Language Models (LLMs) are extensively used in text generation tasks. These generative capabilities bring us to a point where LLMs could potentially provide useful insights in policy making or agency operations. In this paper, we…

信息检索 · 计算机科学 2026-03-24 Aleksandra Edwards , Thomas Edwards , Jose Camacho-Collados , Alun Preece

While game theory is widely used to model strategic interactions, a natural question is where do the game representations come from? One answer is to learn the representations from data. If one wants to learn both the payoffs and the…

计算机科学与博弈论 · 计算机科学 2012-03-19 Xi Alice Gao , Avi Pfeffer

Sports channel video portals offer an exciting domain for research on multimodal, multilingual analysis. We present methods addressing the problem of automatic video highlight prediction based on joint visual features and textual analysis…

计算与语言 · 计算机科学 2017-07-27 Cheng-Yang Fu , Joon Lee , Mohit Bansal , Alexander C. Berg

Algorithms that generate computer game content require game design knowledge. We present an approach to automatically learn game design knowledge for level design from gameplay videos. We further demonstrate how the acquired design…

人工智能 · 计算机科学 2016-02-26 Matthew Guzdial , Mark Riedl

Discovering features that set elite players apart is of great significance for eSports coaches as it enables them to arrange a more effective training program focused on improving those features. Moreover, finding such features results in a…

人机交互 · 计算机科学 2024-07-18 Amin Noroozi , Mohammad S. Hasan , Maryam Ravan , Elham Norouzi , Ying-Ying Law

While there is a large body of research studying deep learning methods for text generation from structured data, almost all of it focuses purely on English. In this paper, we study the effectiveness of machine translation based pre-training…

计算与语言 · 计算机科学 2020-04-07 Mihir Kale , Scott Roy

While AI excels at generating text, audio, images, and videos, creating interactive audio-visual content such as video games remains challenging. Current LLMs can generate JavaScript games and animations, but lack automated evaluation…

人工智能 · 计算机科学 2025-08-04 Alexia Jolicoeur-Martineau

Competitive online games use rating systems to match players with similar skills to ensure a satisfying experience for players. In this paper, we focus on the importance of addressing different aspects of playing behavior when modeling…

计算机科学与博弈论 · 计算机科学 2021-12-09 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

The analytical description of charts is an exciting and important research area with many applications in academia and industry. Yet, this challenging task has received limited attention from the computational linguistics research…

计算与语言 · 计算机科学 2021-08-18 Jiawen Zhu , Jinye Ran , Roy Ka-wei Lee , Kenny Choo , Zhi Li

This paper introduces an approach to predicting the next event in a soccer match, a challenge bearing remarkable similarities to the problem faced by Large Language Models (LLMs). Unlike other methods that severely limit event dynamics in…

机器学习 · 计算机科学 2024-04-29 Tiago Mendes-Neves , Luís Meireles , João Mendes-Moreira

eSports industry has greatly progressed within the last decade in terms of audience and fund rising, broadcasting, networking and hardware. Since the number and quality of professional team has evolved too, there is a reasonable need in…

人机交互 · 计算机科学 2019-08-20 Anton Stepanov , Andrey Lange , Nikita Khromov , Alexander Korotin , Evgeny Burnaev , Andrey Somov

We present a modular, interactive system, SPORTSQL, for natural language querying and visualization of dynamic sports data, with a focus on the English Premier League (EPL). The system translates user questions into executable SQL over a…

计算与语言 · 计算机科学 2025-08-26 Sebastian Martinez , Naman Ahuja , Fenil Bardoliya , Chris Bryan , Vivek Gupta

Procedural content generation via machine learning (PCGML) has shown success at producing new video game content with machine learning. However, the majority of the work has focused on the production of static game content, including game…

人工智能 · 计算机科学 2020-10-06 Nazanin Yousefzadeh Khameneh , Matthew Guzdial

While artificial intelligence (AI) technology is becoming increasingly popular, its underlying mechanisms tend to remain opaque to most people. To address this gap, the field of AI literacy aims to develop various resources to teach people…

计算机与社会 · 计算机科学 2026-03-31 Allison Chen , Isabella Pu

A robust evaluation metric has a profound impact on the development of text generation systems. A desirable metric compares system output against references based on their semantics rather than surface forms. In this paper we investigate…

计算与语言 · 计算机科学 2019-09-27 Wei Zhao , Maxime Peyrard , Fei Liu , Yang Gao , Christian M. Meyer , Steffen Eger

The rapid evolution of digital sports media necessitates sophisticated information retrieval systems that can efficiently parse extensive multimodal datasets. This paper introduces SoccerRAG, an innovative framework designed to harness the…

信息检索 · 计算机科学 2025-08-26 Aleksander Theo Strand , Sushant Gautam , Cise Midoglu , Pål Halvorsen

The task of graph-to-text generation aims at producing sentences that preserve the meaning of input graphs. As a crucial defect, the current state-of-the-art models may mess up or even drop the core structural information of input graphs…

计算与语言 · 计算机科学 2021-02-16 Linfeng Song , Ante Wang , Jinsong Su , Yue Zhang , Kun Xu , Yubin Ge , Dong Yu

Keyphrase generation refers to the task of producing a set of words or phrases that summarises the content of a document. Continuous efforts have been dedicated to this task over the past few years, spreading across multiple lines of…

信息检索 · 计算机科学 2025-06-13 Florian Boudin , Akiko Aizawa

The deployment of robots into human scenarios necessitates advanced planning strategies, particularly when we ask robots to operate in dynamic, unstructured environments. RoboCup offers the chance to deploy robots in one of those scenarios,…

‹ 上一页 1 8 9 10 下一页 ›