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Entity resolution is central to data integration and data cleaning. Algorithmic approaches have been improving in quality, but remain far from perfect. Crowdsourcing platforms offer a more accurate but expensive (and slow) way to bring…

数据库 · 计算机科学 2012-08-10 Jiannan Wang , Tim Kraska , Michael J. Franklin , Jianhua Feng

A clinical study is often necessary for exploring important research questions; however, this approach is sometimes time and money consuming. Another extreme approach, which is to collect and aggregate opinions from crowds, provides a…

人机交互 · 计算机科学 2022-05-17 Shoko Wakamiya , Toshiki Mera , Eiji Aramaki , Masaki Matsubara , Atsuyuki Morishima

Automated testing of computer games is a challenging problem, especially when lengthy scenarios have to be tested. Automating such a scenario boils down to finding the right sequence of interactions given an abstract description of the…

软件工程 · 计算机科学 2024-05-21 Samira Shirzadeh-hajimahmood , I. S. W. B. Prasteya , Mehdi Dastani , Frank Dignum

Hierarchies of concepts are useful in many applications from navigation to organization of objects. Usually, a hierarchy is created in a centralized manner by employing a group of domain experts, a time-consuming and expensive process. The…

人工智能 · 计算机科学 2015-08-04 Yuyin Sun , Adish Singla , Dieter Fox , Andreas Krause

To better serve users' demands in mobile applications (e.g., navigation), mobile crowdsourcing platforms can iteratively align large language model (LLM)-generated content (e.g., AI-generated traffic condition predictions) with human…

机器学习 · 计算机科学 2026-05-26 Shugang Hao , Lingjie Duan

Crowdsensing, also known as participatory sensing, is a method of data collection that involves gathering information from a large number of common people (or individuals), often using mobile devices or other personal technologies. This…

计算机科学与博弈论 · 计算机科学 2024-05-17 Chattu Bhargavi , Vikash Kumar Singh

We present and analyze results from a pilot study that explores how crowdsourcing can be used in the process of generating distractors (incorrect answer choices) in multiple-choice concept inventories (conceptual tests of understanding). To…

We investigate the stability and robustness properties of a continuification-based strategy for the control of large-scale multiagent systems. Within continuation-based strategy, one transforms the microscopic, agent-level description of…

系统与控制 · 电气工程与系统科学 2023-10-04 Gian Carlo Maffettone , Maurizio Porfiri , Mario di Bernardo

The growing need for labeled training data has made crowdsourcing an important part of machine learning. The quality of crowdsourced labels is, however, adversely affected by three factors: (1) the workers are not experts; (2) the…

计算机科学与博弈论 · 计算机科学 2015-09-08 Nihar B. Shah , Dengyong Zhou , Yuval Peres

Crowdsourcing allows to instantly recruit workers on the web to annotate image, web page, or document databases. However, worker unreliability prevents taking a workers responses at face value. Thus, responses from multiple workers are…

信息检索 · 计算机科学 2013-07-31 Aditya Kurve , David J Miller , George Kesidis

In the case of the two-person zero-sum stochastic game with a central controller, this paper proposes a best collaborative behavior search and selection algorithm based on reinforcement learning, in response to how to choose the best…

机器人学 · 计算机科学 2019-10-01 Yunkai Wang , Shenhan Jia , Zexi Chen , Zheyuan Huang , Rong Xiong

Crowdsourcing platforms emerged as popular venues for purchasing human intelligence at low cost for large volume of tasks. As many low-paid workers are prone to give noisy answers, a common practice is to add redundancy by assigning…

机器学习 · 计算机科学 2018-10-09 Jungseul Ok , Sewoong Oh , Yunhun Jang , Jinwoo Shin , Yung Yi

This paper introduces a new framework for real-time decision making in video games. An Ensemble agent is a compound agent composed of multiple agents, each with its own tasks or goals to achieve. Usually when dealing with real-time decision…

人工智能 · 计算机科学 2017-06-22 Philip Rodgers , John Levine

In multimedia crowdsourcing, the requester's quality requirements and reward decisions will affect the workers' task selection strategies and the quality of their multimedia contributions. In this paper, we present a first study on how the…

计算机科学与博弈论 · 计算机科学 2019-04-26 Qi Shao , Man Hon Cheung , Jianwei Huang

We investigate the design of mechanisms to incentivize high quality in crowdsourcing environments with strategic agents, when entry is an endogenous, strategic choice. Modeling endogenous entry in crowdsourcing is important because there is…

计算机科学与博弈论 · 计算机科学 2015-03-20 Arpita Ghosh , Preston McAfee

Ranking is fundamental to many areas, such as search engine optimization, human feedback for language models, as well as peer grading. Crowdsourcing, which is often used for these tasks, requires proper incentivization to ensure accurate…

计算机科学与博弈论 · 计算机科学 2024-01-26 Kiriaki Frangias , Andrew Lin , Ellen Vitercik , Manolis Zampetakis

Crowdsourcing has been part of the IR toolbox as a cheap and fast mechanism to obtain labels for system development and evaluation. Successful deployment of crowdsourcing at scale involves adjusting many variables, a very important one…

人工智能 · 计算机科学 2016-05-20 Ittai Abraham , Omar Alonso , Vasilis Kandylas , Rajesh Patel , Steven Shelford , Aleksandrs Slivkins

In this paper we consider a distributed coordination game played by a large number of agents with finite information sets, which characterizes emergence of a single dominant attribute out of a large number of competitors. Formally, $N$…

经济学 · 定量金融 2016-12-21 S. Agarwal , D. Ghosh , A. S. Chakrabarti

We introduce a new setting where a population of agents, each modelled by a finite-state system, are controlled uniformly: the controller applies the same action to every agent. The framework is largely inspired by the control of a…

形式语言与自动机理论 · 计算机科学 2017-07-10 Nathalie Bertrand , Miheer Dewaskar , Blaise Genest , Hugo Gimbert

Automated game balancing has often focused on single-agent scenarios. In this paper we present a tool for balancing multi-player games during game design. Our approach requires a designer to construct an intuitive graphical representation…

人工智能 · 计算机科学 2020-10-05 Daniel Hernandez , Charles Takashi Toyin Gbadamosi , James Goodman , James Alfred Walker