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Crowdsourcing has emerged as an effective means for performing a number of machine learning tasks such as annotation and labelling of images and other data sets. In most early settings of crowdsourcing, the task involved classification,…

机器学习 · 计算机科学 2020-06-03 Desmond Cai , Duc Thien Nguyen , Shiau Hong Lim , Laura Wynter

This paper seeks to combine differential game theory with the actor-critic-identifier architecture to determine forward-in-time, approximate optimal controllers for formation tracking in multi-agent systems, where the agents have uncertain…

系统与控制 · 计算机科学 2017-07-25 Rushikesh Kamalapurkar , Justin R. Klotz , Patrick Walters , Warren E. Dixon

The proliferation of advanced mobile terminals opened up a new crowdsourcing avenue, spatial crowdsourcing, to utilize the crowd potential to perform real-world tasks. In this work, we study a new type of spatial crowdsourcing, called…

数据库 · 计算机科学 2020-10-30 Ting Wang , Xike Xie , Xin Cao , Torben Bach Pedersen , Yang Wang , Mingjun Xiao

This paper explores mobile crowdsensing, which leverages mobile devices and their users for collective sensing tasks under the coordination of a central requester. The primary challenge here is the variability in the sensing capabilities of…

机器学习 · 计算机科学 2023-12-27 Abdalaziz Sawwan , Jie Wu

We consider the problem of optimal budget allocation for crowdsourcing problems, allocating users to tasks to maximize our final confidence in the crowdsourced answers. Such an optimized worker assignment method allows us to boost the…

机器学习 · 计算机科学 2017-02-28 Angela Zhou , Irineo Cabreros , Karan Singh

Learning to adapt and make real-time informed decisions in a dynamic and complex environment is a challenging problem. Monopoly is a popular strategic board game that requires players to make multiple decisions during the game.…

Due to the noises in crowdsourced labels, label aggregation (LA) has emerged as a standard procedure to post-process crowdsourced labels. LA methods estimate true labels from crowdsourced labels by modeling worker qualities. Most existing…

人机交互 · 计算机科学 2022-12-02 Yi Yang , Zhong-Qiu Zhao , Quan Bai , Qing Liu , Weihua Li

The prosperity of smart mobile devices has made mobile crowdsensing (MCS) a promising paradigm for completing complex sensing and computation tasks. In the past, great efforts have been made on the design of incentive mechanisms and task…

多智能体系统 · 计算机科学 2020-11-26 Yize Chen , Hao Wang

Humans quite frequently interact with conversational agents. The rapid advancement in generative language modeling through neural networks has helped advance the creation of intelligent conversational agents. Researchers typically evaluate…

计算与语言 · 计算机科学 2020-02-27 Sashank Santhanam , Alireza Karduni , Samira Shaikh

Human computation games (HCGs) are a crowdsourcing approach to solving computationally-intractable tasks using games. In this paper, we describe the need for generalizable HCG design knowledge that accommodates the needs of both players and…

人机交互 · 计算机科学 2017-06-13 Kristin Siu , Alexander Zook , Mark O. Riedl

Many data mining tasks cannot be completely addressed by auto- mated processes, such as sentiment analysis and image classification. Crowdsourcing is an effective way to harness the human cognitive ability to process these machine-hard…

数据库 · 计算机科学 2018-10-22 Chengliang Chai , Ju Fan , Guoliang Li , Jiannan Wang , Yudian Zheng

This work studies the problem of ad hoc teamwork in teams composed of agents with differing computational capabilities. We consider cooperative multi-player games in which each agent's policy is constrained by a private capability…

多智能体系统 · 计算机科学 2023-04-28 Charles Jin , Zhang-Wei Hong , Farid Arthaud , Idan Orzech , Martin Rinard

Collaboration is a cornerstone of society. In the real world, human teammates make use of multi-sensory data to tackle challenging tasks in ever-changing environments. It is essential for embodied agents collaborating in visually-rich…

人工智能 · 计算机科学 2024-12-09 Qian Long , Zhi Li , Ran Gong , Ying Nian Wu , Demetri Terzopoulos , Xiaofeng Gao

This work studies the behaviors of two large-population teams competing in a discrete environment. The team-level interactions are modeled as a zero-sum game while the agent dynamics within each team is formulated as a collaborative…

系统与控制 · 电气工程与系统科学 2024-02-26 Yue Guan , Mohammad Afshari , Panagiotis Tsiotras

In multiplayer cooperative video games, players traditionally use individual controllers, inferring others' actions through on-screen visuals and their own movements. This indirect understanding limits truly collaborative gameplay. Research…

Crowdsourcing offers unprecedented potential for solving tasks efficiently by tapping into the skills of large groups of people. A salient feature of crowdsourcing---its openness of entry---makes it vulnerable to malicious behavior. Such…

社会与信息网络 · 计算机科学 2014-02-25 Victor Naroditskiy , Nicholas R. Jennings , Pascal Van Hentenryck , Manuel Cebrian

An autonomous and resilient controller is proposed for leader-follower multi-agent systems under uncertainties and cyber-physical attacks. The leader is assumed non-autonomous with a nonzero control input, which allows changing the team…

多智能体系统 · 计算机科学 2018-04-10 Rohollah Moghadam , Hamidreza Modares

Some complex problems, such as image tagging and natural language processing, are very challenging for computers, where even state-of-the-art technology is yet able to provide satisfactory accuracy. Therefore, rather than relying solely on…

数据库 · 计算机科学 2012-07-03 Xuan Liu , Meiyu Lu , Beng Chin Ooi , Yanyan Shen , Sai Wu , Meihui Zhang

The recent success of crowd-funding for supporting new and innovative products has been overwhelming with over 34 Billion Dollars raised in 2015. In many crowd-funding platforms, firms set a campaign goal and contributions are collected…

计算机科学与博弈论 · 计算机科学 2018-05-31 Itai Arieli , Moran Koren , Rann Smorodinsky

We study the reinforcement learning problem of complex action control in the Multi-player Online Battle Arena (MOBA) 1v1 games. This problem involves far more complicated state and action spaces than those of traditional 1v1 games, such as…