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Follow-the-regularized-leader (FTRL) algorithms have become popular in the context of games, providing easy-to-implement methods for each agent, as well as theoretical guarantees that the strategies of all agents will converge to some…

系统与控制 · 电气工程与系统科学 2026-03-31 Heling Zhang , Siqi Du , Roy Dong

Learning in games has been widely used to solve many cooperative multi-agent problems such as coverage control, consensus, self-reconfiguration or vehicle-target assignment. One standard approach in this domain is to formulate the problem…

系统与控制 · 电气工程与系统科学 2022-09-07 Abbasali Koochakzadeh , Yasin Yazıcıoğlu

Multi-agent systems have demonstrated exceptional performance in downstream tasks beyond diverse single agent baselines. A growing body of work has explored ways to improve their reasoning and collaboration, from vote, debate, to complex…

人工智能 · 计算机科学 2026-02-13 Yu Yao , Jiayi Dong , Yang Yang , Ju Li , Yilun Du

This paper proposes a continuous-time dynamic active weighted average consensus algorithm in which the agents can alternate between active and passive modes depending on their ability to access to their reference input. The objective is to…

系统与控制 · 电气工程与系统科学 2020-08-14 Yi-Fan Chung , Solmaz S. Kia

Majority voting is the standard for aggregating multi-agent responses into a final decision. However, traditional methods typically require all agents to complete their reasoning before aggregation begins, leading to significant…

人工智能 · 计算机科学 2026-04-06 Yiqing Liu , Hantao Yao , Wu Liu , Yongdong Zhang

Crowdsourced data supports real-time decision-making but faces challenges like misinformation, errors, and contributor power concentration. This study systematically examines trust management practices across platforms categorised as…

社会与信息网络 · 计算机科学 2025-11-06 Iffat Gheyas , Muhammad Rizwan Asghar , Steve Schneider , Alan Woodward

Due to the difficulties in replicating and scaling up qualitative studies, such studies are rarely verified. Accordingly, in this paper, we leverage the advantages of crowdsourcing (low costs, fast speed, scalable workforce) to replicate…

软件工程 · 计算机科学 2017-03-03 Di Chen , Kathryn T. Stolee , Tim Menzies

We consider a computing system where a master processor assigns tasks for execution to worker processors through the Internet. We model the workers decision of whether to comply (compute the task) or not (return a bogus result to save the…

分布式、并行与集群计算 · 计算机科学 2015-08-25 Antonio Fernández Anta , Chryssis Georgiou , Miguel A. Mosteiro , Daniel Pareja

In an optimal visiting problem, we want to control a trajectory that has to pass as close as possible to a collection of target points or regions. We introduce a hybrid control-based approach for the classic problem where the trajectory can…

最优化与控制 · 数学 2022-01-04 Fabio Bagagiolo , Adriano Festa , Luciano Marzufero

We study the emergence of cooperative behaviors in reinforcement learning agents by introducing a challenging competitive multi-agent soccer environment with continuous simulated physics. We demonstrate that decentralized, population-based…

人工智能 · 计算机科学 2021-05-21 Siqi Liu , Guy Lever , Josh Merel , Saran Tunyasuvunakool , Nicolas Heess , Thore Graepel

With the increased interest in machine learning and big data problems, the need for large amounts of labelled data has also grown. However, it is often infeasible to get experts to label all of this data, which leads many practitioners to…

机器学习 · 计算机科学 2021-05-31 Pierce Burke , Richard Klein

We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…

机器学习 · 计算机科学 2025-10-21 Yuguang Yue , Irakli Salia , Samuel Hunt , Christopher Green , Wenzhe Shi , Jonathan J Hunt

Rank aggregation based on pairwise comparisons over a set of items has a wide range of applications. Although considerable research has been devoted to the development of rank aggregation algorithms, one basic question is how to efficiently…

机器学习 · 统计学 2016-12-22 Xi Chen , Kevin Jiao , Qihang Lin

In the paper, we use the equivalent formulation of a finite state mean field game as a control problem with mixed constraints to study the dependence of solutions to finite state mean field game on an initial distribution of players. We…

最优化与控制 · 数学 2021-09-16 Yurii Averboukh

This paper introduces an information-theoretic constraint on learned policy complexity in the Multi-Agent Deep Deterministic Policy Gradient (MADDPG) reinforcement learning algorithm. Previous research with a related approach in continuous…

人工智能 · 计算机科学 2025-05-16 Tailia Malloy , Tim Klinger , Miao Liu , Matthew Riemer , Gerald Tesauro , Chris R. Sims

Crowdsourcing and human computation has been employed in increasingly sophisticated projects that require the solution of a heterogeneous set of tasks. We explore the challenge of building or hiring an effective team, for performing tasks…

人机交互 · 计算机科学 2015-08-14 Adish Singla , Eric Horvitz , Pushmeet Kohli , Andreas Krause

This paper addresses the problem of both actively searching and tracking multiple unknown dynamic objects in a known environment with multiple cooperative autonomous agents with partial observability. The tracking of a target ends when the…

We integrate dual-process theories of human cognition with evolutionary game theory to study the evolution of automatic and controlled decision-making processes. We introduce a model where agents who make decisions using either automatic or…

Modern decision making tools are based on statistical analysis of abundant data, which is often collected by querying multiple individuals. We consider data collection through crowdsourcing, where independent and self-interested agents,…

计算机科学与博弈论 · 计算机科学 2017-04-19 Boi Faltings , Radu Jurca , Goran Radanovic

Modeling the purposeful behavior of imperfect agents from a small number of observations is a challenging task. When restricted to the single-agent decision-theoretic setting, inverse optimal control techniques assume that observed behavior…

计算机科学与博弈论 · 计算机科学 2013-08-19 Kevin Waugh , Brian D. Ziebart , J. Andrew Bagnell