相关论文: ESTA: An Esports Trajectory and Action Dataset
The game Starcraft is one of the most interesting arenas to test new machine learning and computational intelligence techniques; however, StarCraft matches take a long time and creating a good dataset for training can be hard. Besides,…
Non-functional properties, such as energy, time, and security (ETS) are becoming increasingly important in Cyber-Physical Systems (CPS) programming. This article describes TeamPlay, a research project funded under the EU Horizon 2020…
Real-world reinforcement learning often faces environment drift, but most existing methods rely on static entropy coefficients/target entropy, causing over-exploration during stable periods and under-exploration after drift, and leaving…
We present our initial investigation of key challenges and potentials of immersive analytics (IA) in sports, which we call SportsXR. Sports are usually highly dynamic and collaborative by nature, which makes real-time decision making…
The availability of massive data about sports activities offers nowadays the opportunity to quantify the relation between performance and success. In this study, we analyze more than 6,000 games and 10 million events in six European leagues…
Predicting outcomes in sports is important for teams, leagues, bettors, media, and fans. Given the growing amount of player tracking data, sports analytics models are increasingly utilizing spatially-derived features built upon player…
In the empirical approach to game-theoretic analysis (EGTA), the model of the game comes not from declarative representation, but is derived by interrogation of a procedural description of the game environment. The motivation for developing…
The immense popularity of racket sports has fueled substantial demand in tactical analysis with broadcast videos. However, existing manual methods require laborious annotation, and recent attempts leveraging video perception models are…
Computer Vision developments are enabling significant advances in many fields, including sports. Many applications built on top of Computer Vision technologies, such as tracking data, are nowadays essential for every top-level analyst,…
Computer games, as fully controlled simulated environments, have been utilized in significant scientific studies demonstrating the application of Reinforcement Learning (RL). Gaming and esports are key areas influenced by the application of…
Automatically detecting and classifying strokes in table tennis video can streamline training workflows, enrich broadcast overlays, and enable fine-grained performance analytics. For this to be possible, annotated video data of table tennis…
The study of trajectories is often a core task in several research fields. In environmental modelling, trajectories are crucial to study fluid pollution, animal migrations, oil slick patterns or land movements. In this contribution, we…
Event cameras, with their high temporal and dynamic range and minimal memory usage, have found applications in various fields. However, their potential in static traffic monitoring remains largely unexplored. To facilitate this exploration,…
We introduce Aster, an AI agent for autonomous scientific discovery capable of operating over 20 times faster than existing frameworks. Given a task, an initial program, and a script to evaluate the performance of the program, Aster…
Tennis is one of the most widely followed sports, generating extensive broadcast footage with strong potential for professional analysis, automated coaching, and real-time commentary. However, automatic tennis understanding remains…
The SportsMOT dataset aims to solve multiple object tracking of athletes in different sports scenes such as basketball or soccer. The dataset is challenging because of the unstable camera view, athletes' complex trajectory, and complicated…
Benchmarking is commonly used in research fields, such as computer architecture design and machine learning, as a powerful paradigm for rigorously assessing, comparing, and developing novel technologies. However, the data centre networking…
Existing image-based activity understanding methods mainly adopt direct mapping, i.e. from image to activity concepts, which may encounter performance bottleneck since the huge gap. In light of this, we propose a new path: infer human part…
World record setting has long attracted public interest and scientific investigation. Extremal records summarize the limits of the space explored by a process, and the historical progression of a record sheds light on the underlying…
Precise Event Spotting (PES) aims to identify events and their class from long, untrimmed videos, particularly in sports. The main objective of PES is to detect the event at the exact moment it occurs. Existing methods mainly rely on…