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Service robots, in general, have to work independently and adapt to the dynamic changes happening in the environment in real-time. One important aspect in such scenarios is to continually learn to recognize newer object categories when they…

计算机视觉与模式识别 · 计算机科学 2021-03-17 Sudhakaran Jain , Hamidreza Kasaei

We propose a new procedural content generation method which learns iterative level generators from a dataset of existing levels. The Path of Destruction method, as we call it, views level generation as repair; levels are created by…

机器学习 · 计算机科学 2022-10-04 Matthew Siper , Ahmed Khalifa , Julian Togelius

Procedural content generation for games is a growing trend in both research and industry, even though there is no consensus of how good content looks, nor how to automatically evaluate it. A number of metrics have been developed in the…

人工智能 · 计算机科学 2022-04-11 Jean-Baptiste Hervé , Christoph Salge

This paper proposes a novel deep reinforcement learning algorithm to perform automatic analysis and detection of gameplay issues in complex 3D navigation environments. The Curiosity-Conditioned Proximal Trajectories (CCPT) method combines…

机器学习 · 计算机科学 2022-02-22 Alessandro Sestini , Linus Gisslén , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov

Most existing feature learning methods optimize inflexible handcrafted features and the affinity matrix is constructed by shallow linear embedding methods. Different from these conventional methods, we pretrain a generative neural network…

计算机视觉与模式识别 · 计算机科学 2019-10-02 Changlu Chen , Chaoxi Niu , Xia Zhan , Kun Zhan

The benefit of pretrained autoencoders for reinforcement learning in comparison to training on raw observations is already known [1]. In this paper, we address the generation of a compact and information-rich state representation. In…

机器人学 · 计算机科学 2021-03-09 Christopher Gebauer , Maren Bennewitz

Recent advances in deep reinforcement learning in the paradigm of locomotion using continuous control have raised the interest of game makers for the potential of digital actors using active ragdoll. Currently, the available options to…

人工智能 · 计算机科学 2019-02-26 Joe Booth , Jackson Booth

Open-world survival games pose significant challenges for AI algorithms due to their multi-tasking, deep exploration, and goal prioritization requirements. Despite reinforcement learning (RL) being popular for solving games, its high sample…

We explore how interaction with large language models (LLMs) can give rise to emergent behaviors, empowering players to participate in the evolution of game narratives. Our testbed is a text-adventure game in which players attempt to solve…

Indoor scene generation aims at creating shape-compatible, style-consistent furniture arrangements within a spatially reasonable layout. However, most existing approaches primarily focus on generating plausible furniture layouts without…

计算机视觉与模式识别 · 计算机科学 2023-10-17 Yiqun Zhao , Zibo Zhao , Jing Li , Sixun Dong , Shenghua Gao

When generating technical instructions, it is often convenient to describe complex objects in the world at different levels of abstraction. A novice user might need an object explained piece by piece, while for an expert, talking about the…

计算与语言 · 计算机科学 2020-10-09 Arne Köhn , Julia Wichlacz , Álvaro Torralba , Daniel Höller , Jörg Hoffmann , Alexander Koller

Recent advancements in post-hoc and inherently interpretable methods have markedly enhanced the explanations of black box classifier models. These methods operate either through post-analysis or by integrating concept learning during model…

计算机视觉与模式识别 · 计算机科学 2024-04-24 Bor-Shiun Wang , Chien-Yi Wang , Wei-Chen Chiu

Traditionally, deep learning algorithms update the network weights whereas the network architecture is chosen manually, using a process of trial and error. In this work, we propose two novel approaches that automatically update the network…

机器学习 · 计算机科学 2018-04-10 Ozan İrsoy , Ethem Alpaydın

We present a new latent model of natural images that can be learned on large-scale datasets. The learning process provides a latent embedding for every image in the training dataset, as well as a deep convolutional network that maps the…

计算机视觉与模式识别 · 计算机科学 2018-11-06 ShahRukh Athar , Evgeny Burnaev , Victor Lempitsky

The adoption of pre-trained language models to generate action plans for embodied agents is a promising research strategy. However, execution of instructions in real or simulated environments requires verification of the feasibility of…

In this paper, we introduce a model of evolution and learning in robots that co-optimizes a distribution of latent design vectors (genotypes) and a mixture of control experts (neural modules), which are gated by the latent coordinates of…

机器人学 · 计算机科学 2026-05-26 Yibin Wang , Muhan Li , Zihan Guo , Sam Kriegman

We propose a control design method for linear time-invariant systems that iteratively learns to satisfy unknown polyhedral state constraints. At each iteration of a repetitive task, the method constructs an estimate of the unknown…

系统与控制 · 电气工程与系统科学 2023-06-13 Monimoy Bujarbaruah , Charlott Vallon , Francesco Borrelli

Text-to-3D generation is to craft a 3D object according to a natural language description. This can significantly reduce the workload for manually designing 3D models and provide a more natural way of interaction for users. However, this…

计算机视觉与模式识别 · 计算机科学 2023-09-27 Han Yi , Zhedong Zheng , Xiangyu Xu , Tat-seng Chua

Text-to-image diffusion models, while proficient at generating high-fidelity images, often suffer from limited output diversity, hindering their application in exploratory and ideation tasks. Existing prompt optimization techniques…

计算机视觉与模式识别 · 计算机科学 2025-11-04 Alex Inch , Passawis Chaiyapattanaporn , Yuchen Zhu , Yuan Lu , Ting-Wen Ko , Davide Paglieri

Open-ended evolutionary dynamics remains an elusive goal for artificial evolutionary systems. Many ideas exist in the biological literature beyond the basic Darwinian requirements of variation, differential reproduction and inheritance. I…

神经与进化计算 · 计算机科学 2015-07-28 Tim Taylor