相关论文: SketchBetween: Video-to-Video Synthesis for Sprite…
Storyboarding is widely used for creating 3D animations. Animators use the 2D sketches in storyboards as references to craft the desired 3D animations through a trial-and-error process. The traditional approach requires exceptional…
Sketching provides an intuitive way to convey dynamic intent in animation authoring (i.e., how elements change over time and space), making it a natural medium for automatic content creation. Yet existing approaches often constrain sketches…
Animation of 2D hand-drawn sketches provides an effective medium for visual communication. However, these sketches pose challenges, particularly in handling occlusions and accurately mapping motion. While 3D animation naturally addresses…
Sketching is a uniquely human tool for expressing ideas and creativity. The animation of sketches infuses life into these static drawings, opening a new dimension for designers. Animating sketches is a time-consuming process that demands…
Video generation and editing conditioned on text prompts or images have undergone significant advancements. However, challenges remain in accurately controlling global layout and geometry details solely by texts, and supporting motion…
A sketch is one of the most intuitive and versatile tools humans use to convey their ideas visually. An animated sketch opens another dimension to the expression of ideas and is widely used by designers for a variety of purposes. Animating…
3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel deep-learning based approach for automatically generating…
Hand-drawn 2D animation workflow is typically initiated with the creation of sketch keyframes. Subsequent manual inbetweens are crafted for smoothness, which is a labor-intensive process and the prospect of automatic animation sketch…
Sketch animation has emerged as a transformative technology, bridging art and science to create dynamic visual narratives across various fields such as entertainment, education, healthcare, and virtual reality. This survey explores recent…
In the game development process, creating character animations is a vital step that involves several stages. Typically for 2D games, illustrators begin by designing the main character image, which serves as the foundation for all subsequent…
Creating physically realistic content in VR often requires complex modeling tools or predefined 3D models, textures, and animations, which present significant barriers for non-expert users. In this paper, we propose SketchPlay, a novel VR…
Video creation has been an attractive yet challenging task for artists to explore. With the advancement of deep learning, recent works try to utilize deep convolutional neural networks to synthesize a video with the aid of a guiding video,…
We propose a novel framework to produce cartoon videos by fetching the color information from two input keyframes while following the animated motion guided by a user sketch. The key idea of the proposed approach is to estimate the dense…
Animation is ubiquitous in visualization systems, and a common technique for creating these animations is the transition. In the transition approach, animations are created by smoothly interpolating a visual attribute between a start and…
The production of 2D animation follows an industry-standard workflow, encompassing four essential stages: character design, keyframe animation, in-betweening, and coloring. Our research focuses on reducing the labor costs in the above…
We present SPRITETOMESH, a fully automatic pipeline for converting 2D game sprite images into triangle meshes compatible with skeletal animation frameworks such as Spine2D. Creating animation-ready meshes is traditionally a tedious manual…
Significant progress has recently been made in creative applications of large pre-trained models for downstream tasks in 3D vision, such as text-to-shape generation. This motivates our investigation of how these pre-trained models can be…
We present a sketch-based CAD modeling system, where users create objects incrementally by sketching the desired shape edits, which our system automatically translates to CAD operations. Our approach is motivated by the close similarities…
Sketch animations offer a powerful medium for visual storytelling, from simple flip-book doodles to professional studio productions. While traditional animation requires teams of skilled artists to draw key frames and in-between frames,…
In this work, we present a data-driven framework for generating diverse in-betweening motions for kinematic characters. Our approach injects dynamic conditions and explicit motion controls into the procedure of motion transitions. Notably,…