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We introduce a new virtual environment for simulating a card game known as "Big 2". This is a four-player game of imperfect information with a relatively complicated action space (being allowed to play 1,2,3,4 or 5 card combinations from an…

机器学习 · 计算机科学 2018-09-03 Henry Charlesworth

Games of timing aim to determine the optimal defense against a strategic attacker who has the technical capability to breach a system in a stealthy fashion. Key questions arising are when the attack takes place, and when a defensive move…

密码学与安全 · 计算机科学 2017-06-08 Sadegh Farhang , Jens Grossklags

Bridge is a trick-taking card game requiring the ability to evaluate probabilities since it is a game of incomplete information where each player only sees its cards. In order to choose a strategy, a player needs to gather information about…

人工智能 · 计算机科学 2020-01-23 J Li , S Thepaut , V Ventos

Access to the cloud has the potential to provide scalable and cost effective enhancements of physical devices through the use of advanced computational processes run on apparently limitless cyber infrastructure. On the other hand,…

密码学与安全 · 计算机科学 2015-09-16 Jeffrey Pawlick , Sadegh Farhang , Quanyan Zhu

In secure communications networks there are a great number of user behavioural problems, which need to be dealt with. Curious players pose a very real and serious threat to the integrity of such a network. By traversing a network a Curious…

密码学与安全 · 计算机科学 2007-05-23 Liam Wagner

Cyber deception is one of the key approaches used to mislead attackers by hiding or providing inaccurate system information. There are two main factors limiting the real-world application of existing cyber deception approaches. The first…

密码学与安全 · 计算机科学 2020-08-14 Dayong Ye , Tianqing Zhu , Shen Sheng , Wanlei Zhou

In many security applications of cyber-physical systems, a system designer must guarantee that critical missions are satisfied against attacks in the sensors and actuators of the CPS. Traditional security design of CPSs often assume that…

计算机科学与博弈论 · 计算机科学 2024-12-04 Sumukha Udupa , Ahmed Hemida , Charles A. Kamhoua , Jie Fu

Many recent papers have proposed novel electrical measurements or physical inspection technologies for defending printed circuit boards (PCBs) and printed circuit board assemblies (PCBAs) against tampering. As motivation, these papers…

密码学与安全 · 计算机科学 2024-10-15 Jacob Harrison , Nathan Jessurun , Mark Tehranipoor

Roguelike games generally feature exploration problems as a critical, yet often repetitive element of gameplay. Automated approaches, however, face challenges in terms of optimality, as well as due to incomplete information, such as from…

人工智能 · 计算机科学 2018-08-08 Jonathan C. Campbell , Clark Verbrugge

Reinforcement learning (RL) has been demonstrated suitable to develop agents that play complex games with human-level performance. However, it is not understood how to effectively use RL to perform cybersecurity tasks. To develop such…

密码学与安全 · 计算机科学 2021-03-16 Andres Molina-Markham , Cory Miniter , Becky Powell , Ahmad Ridley

This paper presents a game based on storytelling, in which the players are faced with ethical dilemmas related to software engineering specific issues. The players' choices have consequences on how the story unfolds and could lead to…

人机交互 · 计算机科学 2019-03-06 Michalis Xenos , Vasiliki Velli

Within the evolving field of digital intervention, serious games emerge as promising tools for evidence-based interventions. Research indicates that gamified therapy, whether employed independently or in conjunction with online…

人机交互 · 计算机科学 2024-04-17 Julieana Moon , Naimul Khan

In this work, we introduce a game-theoretic model that assesses the cyber-security risk of cloud networks and informs security experts on the optimal security strategies. Our approach combines game theory, combinatorial optimization, and…

最优化与控制 · 数学 2024-04-17 Gabriele Dragotto , Amine Boukhtouta , Andrea Lodi , Mehdi Taobane

Blockchain is a new technological approach that has gained popularity on the market due to its application in several areas such as education, health, security, and smart cities, among others. However, understanding how blockchain works is…

人机交互 · 计算机科学 2021-04-16 Diogo Cortiz , Newton Calegari , Fabiana Oliveira , Daniel Couto Gatti

The design of a serious game is presented that served as an instrument to motivate and aid to Physics education using active and ludic learning, specifically the topic of free fall of objects, with diverse educational purposes, first to…

物理教育 · 物理学 2024-07-24 Alberto Pacheco

Abuse of zero-permission sensors on-board mobile and wearable devices to infer users' personal context and information is a well-known privacy threat that has received significant attention. Efforts towards protection mechanisms that…

计算机科学与博弈论 · 计算机科学 2019-05-01 Kavita Kumari , Murtuza Jadliwala , Anindya Maiti , Mohammad Hossein Manshaei

Cyber warfare has become a central element of modern conflict, especially within multi-domain operations. As both a distinct and critical domain, cyber warfare requires integrating defensive and offensive technologies into coherent…

计算机科学与博弈论 · 计算机科学 2026-02-26 Ya-Ting Yang , Quanyan Zhu

Multiplayer computer games play a big role in the ever-growing entertainment industry. Being competitive in this industry means releasing the best possible software, and reliability is a key feature to win the market. Computer games are…

软件工程 · 计算机科学 2019-04-22 Ruslan Rezin , Ilya Afanasyev , Manuel Mazzara , Victor Rivera

The increasingly pervasive connectivity of today's information systems brings up new challenges to security. Traditional security has accomplished a long way toward protecting well-defined goals such as confidentiality, integrity,…

密码学与安全 · 计算机科学 2018-08-27 Quanyan Zhu , Stefan Rass

This systematic literature review surveys technical defenses against software-based cheating in online multiplayer games. Categorizing existing approach-es into server-side detection, client-side anti-tamper, kernel-level anti-cheat…

密码学与安全 · 计算机科学 2025-12-29 Adwa Alangari , Ohoud Alharbi