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Cyber-warfare has become the norm in current ongoing military conflicts. Over the past decade, numerous examples have shown the extent to which nation-states become vulnerable if they do not focus on building their cyber capacities. Adding…

计算机科学与博弈论 · 计算机科学 2024-10-10 Gergely Benkő , Gergely Biczók

Over the last years, the number of cyber-attacks on industrial control systems has been steadily increasing. Among several factors, proper software development plays a vital role in keeping these systems secure. To achieve secure software,…

软件工程 · 计算机科学 2021-02-23 Tiago Espinha Gasiba , Ulrike Lechner , Maria Pinto-Albuquerque , Anmoal Porwal

This work initiates an analysis of several cryptographic protocols from a rational point of view using a game-theoretical approach, which allows us to represent not only the protocols but also possible misbehaviours of parties. Concretely,…

密码学与安全 · 计算机科学 2015-03-17 P. Caballero-Gil , C. Hernández-Goya , C. Bruno-Castañeda

Gamification is an effective strategy for motivating and engaging users, which is grounded in business, marketing, and management by designing games in nongame contexts. Gamifying education, which consists of the design and study of…

综合经济学 · 经济学 2025-08-11 Jiasheng Zhu , Luyao Zhang

Cyber resilience is a complementary concept to cybersecurity, focusing on the preparation, response, and recovery from cyber threats that are challenging to prevent. Organizations increasingly face such threats in an evolving cyber threat…

系统与控制 · 电气工程与系统科学 2024-04-08 Quanyan Zhu

RLCard is an open-source toolkit for reinforcement learning research in card games. It supports various card environments with easy-to-use interfaces, including Blackjack, Leduc Hold'em, Texas Hold'em, UNO, Dou Dizhu and Mahjong. The goal…

人工智能 · 计算机科学 2020-02-17 Daochen Zha , Kwei-Herng Lai , Yuanpu Cao , Songyi Huang , Ruzhe Wei , Junyu Guo , Xia Hu

In this work we explore cyberbullying and other toxic behavior in team competition online games. Using a dataset of over 10 million player reports on 1.46 million toxic players along with corresponding crowdsourced decisions, we test…

计算机与社会 · 计算机科学 2015-04-10 Haewoon Kwak , Jeremy Blackburn , Seungyeop Han

This paper presents results from the design and testing of an educational version of Quantum Moves, a Scientific Discovery Game that allows players to help solve authentic scientific challenges in the effort to develop a quantum computer.…

物理教育 · 物理学 2015-11-06 Rikke Magnussen , Sidse Damgaard Hansen , Tilo Planke , Jacob Friis Sherson

A common goal in the areas of secure information flow and privacy is to build effective defenses against unwanted leakage of information. To this end, one must be able to reason about potential attacks and their interplay with possible…

密码学与安全 · 计算机科学 2022-04-15 Mário S. Alvim , Konstantinos Chatzikokolakis , Yusuke Kawamoto , Catuscia Palamidessi

Many of our critical infrastructure systems and personal computing systems have a distributed computing systems structure. The incentives to attack them have been growing rapidly as has their attack surface due to increasing levels of…

Cybersecurity threats are becoming increasingly sophisticated, making traditional defense mechanisms and manual red teaming approaches insufficient for modern organizations. While red teaming has long been recognized as an effective method…

密码学与安全 · 计算机科学 2026-02-26 Shruti Srivastava , Kiranmayee Janardhan , Shaurya Jauhari

Every day around the world, various organizations are exposed to more than a hundred attacks, most of which are success-fully repelled by information security specialists. However, attacks are also carried out that some information systems…

密码学与安全 · 计算机科学 2021-12-21 A. K. Novokhrestov , A. A. Konev , A. S. Kovalenko , N. I. Sermavkin

Blockchain gaming is an emerging entertainment paradigm. However, blockchain games are still suffering from security issues, due to the immature blockchain technologies and its unsophisticated developers. In this work, we analyzed the…

密码学与安全 · 计算机科学 2019-06-14 Tian Min , Wei Cai

Growing cybersecurity risks in the power grid require that utilities implement a variety of security mechanism (SM) composed mostly of VPNs, firewalls, or other custom security components. While they provide some protection, they might…

密码学与安全 · 计算机科学 2018-12-07 Md Touhiduzzaman , Adam Hahn , Anurag Srivastava

Through a review of current game practices, the author highlights concerns regarding the safety of public social games and the singular medical approach to serious game design for autism. The paper identifies a disconnect between the needs…

计算机与社会 · 计算机科学 2024-08-27 Yiqi Xiao

A cyber security problem in a networked system formulated as a resilient graph problem based on a game-theoretic approach is considered. The connectivity of the underlying graph of the network system is reduced by an attacker who removes…

系统与控制 · 电气工程与系统科学 2023-03-14 Yurid Nugraha , Ahmet Cetinkaya , Tomohisa Hayakawa , Hideaki Ishii , Quanyan Zhu

Machine learning techniques are currently used extensively for automating various cybersecurity tasks. Most of these techniques utilize supervised learning algorithms that rely on training the algorithm to classify incoming data into…

密码学与安全 · 计算机科学 2019-12-06 Prithviraj Dasgupta , Joseph B. Collins

In this chapter, we present an approach using formal methods to synthesize reactive defense strategy in a cyber network, equipped with a set of decoy systems. We first generalize formal graphical security models--attack graphs--to…

密码学与安全 · 计算机科学 2020-08-10 Abhishek N. Kulkarni , Jie Fu

This paper introduces semi-competitive differential game logic dGLsc, which enables verification of safety-critical applications that involve interactions between two agents. In dGLsc, these interactions are specified as games on hybrid…

计算机科学中的逻辑 · 计算机科学 2026-01-30 Julia Butte , André Platzer

Serious games are simulation software designed to assist people in learning the practical concepts of various application fields such as Health, wellness, Education and Culture. People improve their individual knowledge, skills and attitude…

人机交互 · 计算机科学 2023-06-07 Shuja Ud Din , Muhammad Zeeshan Baig , Muhammad Khateeb Khan