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IoT is a fundamental enabling technology for creating smart spaces, which can assist the effective face-to-face and online education systems. The transition to smart education (integrating IoT and AI into the education system) is appealing,…

计算机与社会 · 计算机科学 2023-07-27 Afzal Badshah , Anwar Ghani , Ali Daud , Ateeqa Jalal , Muhammad Bilal , Jon Crowcroft

This Innovative Practice full paper describes a technical innovation for scalable teaching of cybersecurity hands-on classes using interactive learning environments. Hands-on experience significantly improves the practical skills of…

计算机与社会 · 计算机科学 2022-01-06 Jan Vykopal , Pavel Čeleda , Pavel Seda , Valdemar Švábenský , Daniel Tovarňák

Due to the COVID-19 as a pandemic, the government has forced the nationwide shutdown of several activities, including educational activities. It has resulted in gigantic migration of universities with education over the internet serving as…

计算机与社会 · 计算机科学 2022-02-14 Thaweesak Trongtirakul , Kamonnit Pusorn , Umpaporn Peerawanichkul

In this paper, we discuss our experience in designing and teaching a course on Software Engineering Project Management, where the focus is on Agile/Scrum development and Requirement Engineering activities. The course has undergone…

软件工程 · 计算机科学 2025-06-18 Maria Spichkova

Universities have been forced to rely on remote educational technology to facilitate the rapid shift to online learning. In doing so, they acquire new risks of security vulnerabilities and privacy violations. To help universities navigate…

Contribution: A flipped classroom approach to teaching empirical software engineering increases student learning by providing more time for active learning in class. Background: There is a need for longitudinal studies of the flipped…

软件工程 · 计算机科学 2020-01-13 Lucas Gren

Live streaming, which allows streamers to broadcast their work to live viewers, is an emerging practice for teaching and learning computer programming. Participation in live streaming is growing rapidly, despite several apparent challenges,…

人机交互 · 计算机科学 2020-10-29 Yan Chen , Walter S. Lasecki , Tao Dong

The COVID-19 pandemic illuminated the critical need for flexible mechanical engineering laboratories simultaneously deployable in multiple modalities: face-to-face, hybrid, and remote. A key element in the lesson portfolio of a…

物理教育 · 物理学 2021-08-03 Matthew J. Traum , Luis Enrique Mendoza Zambrano

The onset of the COVID-19 pandemic in 2020 has greatly impacted all forms of social activities globally, including traditional classroom activities across all levels of instruction (kindergarten to universities). While many countries have…

物理教育 · 物理学 2021-09-15 Da Yang Tan , Jer-Ming Chen

Use of online platforms for education is a vibrant and growing arena, incorporating a variety of software platforms and technologies, including various modalities of extended reality. We present our Enhanced Reality Teaching Concierge, an…

人机交互 · 计算机科学 2022-11-11 S. Lombeyda , S. G. Djorgovski , A. Tran , J. Liu , A. Noyes , S. Fomina

Delivering hands-on practice laboratories for introductory courses on operating systems is a difficult task. One of the main sources of the difficulty is the sheer size and complexity of the operating systems software. Consequently, some of…

操作系统 · 计算机科学 2018-12-04 Rafael Roman Otero , Alex Aravind

This manuscript presents teaching and curriculum design for Information Technology classes. Today, students demand hands-on activities for the newest technologies. It is feasible to satisfy this appetite for exciting education by employing…

计算机与社会 · 计算机科学 2014-04-09 Timur Mirzoev

The COVID-19 pandemic changed the way we live, work and the way we conduct research. With the restrictions of lockdowns and social distancing, various impacts were experienced by many software engineering researchers, especially whose…

The COVID-19 pandemic has caused changes in terms of traditional teaching globally. In Kosova context, the Universities have found the transition from teaching in class to online classes quite challenging. This study investigates the…

计算机与社会 · 计算机科学 2021-04-09 Ereza Baftiu , Krenare Pireva Nuci

When educational institutions worldwide scrambled for ways to continue their classes during lockdowns caused by the COVID-19 pandemic, the use of information and communication technology (ICT) for remote teaching has become widely…

计算机与社会 · 计算机科学 2023-01-06 Roberto Bacani Figueroa , Florinda Amparo Palma Gil , Hiroshi Taniguchi , Joshze Rica Esguerra

With the worldwide ravaging of the covid-19 epidemic, the traditional face-to-face education systems have been interrupted frequently. It is demanded to develop high-quality online education modalities. The webcasting based online classroom…

人机交互 · 计算机科学 2022-07-13 Zhuochen Xiong

Metaverse can be applied in several aspects of life such as the Economy, finance, social life, working environment, healthcare, real estate, and education. In the last 2 and a half years, during the COVID-19 pandemic, universities made…

社会与信息网络 · 计算机科学 2023-02-07 Nikolaos Misirlis , Harris Bin Munawar

Embedded systems are becoming more in demand to work in dynamic and uncertain environments, and being confined to the strong requirements of real-time. Conventional static scheduling models usually cannot cope with runtime modification in…

系统与控制 · 电气工程与系统科学 2026-01-08 Abdelmadjid Benmachiche , Khadija Rais , Hamda Slimi

The COVID-19 pandemic has significantly affected the education system worldwide that was responding with a sudden shift to distance learning. Various physics courses such as lectures, tutorials, and the laboratories had to be transferred…

Interactive computational environments can help students explore algorithmic concepts through collaborative hands-on experimentation. However, static and instructor controlled demos in lectures limit engagement. Even when interactive…

人机交互 · 计算机科学 2026-02-02 Sumedh Karajagi , Sampad Bhusan Mohanty , Bhaskar Krishnamachari