中文
相关论文

相关论文: Mouse Sensitivity Effects in First-Person Targetin…

200 篇论文

Large curved displays are becoming increasingly popular due to their ability to provide users with a wider field of view and a more immersive experience compared to flat displays. Current interaction techniques for large curved displays…

Tactile sensors provide information that can be used to learn and execute manipulation tasks. Different tasks, however, might require different levels of sensory information; which in turn likely affect learning rates and performance. This…

机器人学 · 计算机科学 2020-02-07 Romina Mir , Ali Marjaninejad , Francisco J. Valero-Cuevas

An adaptive guidance system that supports equipment operators requires a comprehensive model, which involves a variety of user behaviors that considers different skill and knowledge levels, as well as rapid-changing task situations. In the…

人机交互 · 计算机科学 2020-09-17 Chen Long-fei , Yuichi Nakamura , Kazuaki Kondo

Balancing game difficulty in video games is a key task to create interesting gaming experiences for players. Mismatching the game difficulty and a player's skill or commitment results in frustration or boredom on the player's side, and…

人工智能 · 计算机科学 2024-08-14 Ronja Fuchs , Robin Gieseke , Alexander Dockhorn

Tracking mouse cursor movements can be used to predict user attention on heterogeneous page layouts like SERPs. So far, previous work has relied heavily on handcrafted features, which is a time-consuming approach that often requires domain…

人机交互 · 计算机科学 2020-06-03 Ioannis Arapakis , Luis A. Leiva

The task of searching for and tracking of multiple targets is a challenging one. However, most works in this area do not consider evasive targets that move faster than the agents comprising the multi-robot system. This is due to the…

多智能体系统 · 计算机科学 2022-07-19 Hian Lee Kwa , Jabez Leong Kit , Roland Bouffanais

Although First Person Vision systems can sense the environment from the user's perspective, they are generally unable to predict his intentions and goals. Since human activities can be decomposed in terms of atomic actions and interactions…

计算机视觉与模式识别 · 计算机科学 2019-04-11 Antonino Furnari , Sebastiano Battiato , Kristen Grauman , Giovanni Maria Farinella

Unconscious behaviors are one of the indicators of the human perception process from a psychological perspective. As a result of perception responses, hand gestures show behavioral responses from given stimuli. Mouse usages in…

人机交互 · 计算机科学 2022-04-20 Go-Eum Cha , Byung-Cheol Min

When individuals arrive to receive help from mental health providers, they do not always have well specified and well established goals. It is the mental health providers responsibility to work collaboratively with patients to clarify their…

人机交互 · 计算机科学 2022-06-06 Shiva Rezvan , John A. Bargh

For effective human-agent teaming, robots and other artificial intelligence (AI) agents must infer their human partner's abilities and behavioral response patterns and adapt accordingly. Most prior works make the unrealistic assumption that…

机器人学 · 计算机科学 2024-03-26 Manisha Natarajan , Chunyue Xue , Sanne van Waveren , Karen Feigh , Matthew Gombolay

Egocentric videos are characterised by their ability to have the first person view. With the popularity of Google Glass and GoPro, use of egocentric videos is on the rise. Recognizing action of the wearer from egocentric videos is an…

计算机视觉与模式识别 · 计算机科学 2016-04-08 Suriya Singh , Chetan Arora , C. V. Jawahar

Grasping the same object in different postures is often necessary, especially when handling tools or stacked items. Due to unknown object properties and changes in grasping posture, the required grasping force is uncertain and variable.…

机器人学 · 计算机科学 2025-03-17 Qiyin Huang , Ruomin Sui , Lunwei Zhang , Yenhang Zhou , Tiemin Li , Yao Jiang

The problem of grasping objects using a multi-finger hand has received significant attention in recent years. However, it remains challenging to handle a large number of unfamiliar objects in real and cluttered environments. In this work,…

机器人学 · 计算机科学 2024-08-06 Hengxu Yan , Hao-Shu Fang , Cewu Lu

Egocentric videos can bring a lot of information about how humans perceive the world and interact with the environment, which can be beneficial for the analysis of human behaviour. The research in egocentric video analysis is developing…

计算机视觉与模式识别 · 计算机科学 2021-07-29 Ivan Rodin , Antonino Furnari , Dimitrios Mavroedis , Giovanni Maria Farinella

Inferring reward functions from human behavior is at the center of value alignment - aligning AI objectives with what we, humans, actually want. But doing so relies on models of how humans behave given their objectives. After decades of…

机器学习 · 计算机科学 2023-10-31 Joey Hong , Kush Bhatia , Anca Dragan

Objective: We examine how human operators adjust their trust in automation as a result of their moment-to-moment interaction with automation. Background: Most existing studies measured trust by administering questionnaires at the end of an…

人机交互 · 计算机科学 2021-07-16 X. Jessie Yang , Christopher Schemanske , Christine Searle

AI practitioners typically strive to develop the most accurate systems, making an implicit assumption that the AI system will function autonomously. However, in practice, AI systems often are used to provide advice to people in domains…

人工智能 · 计算机科学 2021-02-23 Gagan Bansal , Besmira Nushi , Ece Kamar , Eric Horvitz , Daniel S. Weld

Expert persona prompting -- assigning roles such as expert in math to language models -- is widely used for task improvement. However, prior work shows mixed results on its effectiveness, and does not consider when and why personas should…

计算与语言 · 计算机科学 2025-12-16 Pedro Henrique Luz de Araujo , Paul Röttger , Dirk Hovy , Benjamin Roth

This paper aims to stir debate about a disconcerting privacy issue on web browsing that could easily emerge because of unethical practices and uncontrolled use of technology. We demonstrate how straightforward is to capture behavioral data…

人机交互 · 计算机科学 2021-01-25 Luis A. Leiva , Ioannis Arapakis , Costas Iordanou

This study introduces an ability-based method for personalized keyboard generation, wherein an individual's own movement and human-computer interaction data are used to automatically compute a personalized virtual keyboard layout. Our…