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It would be useful for machines to use computers as humans do so that they can aid us in everyday tasks. This is a setting in which there is also the potential to leverage large-scale expert demonstrations and human judgements of…

In human-robot teams, humans often start with an inaccurate model of the robot capabilities. As they interact with the robot, they infer the robot's capabilities and partially adapt to the robot, i.e., they might change their actions based…

机器人学 · 计算机科学 2017-06-15 Stefanos Nikolaidis , Swaprava Nath , Ariel D. Procaccia , Siddhartha Srinivasa

In this preliminary study we address the question of the influence of handedness on the localization of targets perceived through a visuo-auditory substitution device. Participants hold the device in one hand in order to explore the…

神经元与认知 · 定量生物学 2019-04-22 Sylvain Hanneton , Claudia Munoz

Wearable sensor systems with transmitting capabilities are currently employed for the biometric screening of exercise activities and other performance data. Such technology is generally wireless and enables the noninvasive monitoring of…

机器人学 · 计算机科学 2020-11-13 Birgitta Dresp-Langley , Florent Nageotte , Philippe Zanne , Michel de Mathelin

Help facilities have been crucial in helping users learn about software for decades. But despite widespread prevalence of game engines and game editors that ship with many of today's most popular games, there is a lack of empirical evidence…

人机交互 · 计算机科学 2020-06-08 Dominic Kao

Social comparison-based features are widely used in social computing apps. However, most existing apps are not grounded in social comparison theories and do not consider individual differences in social comparison preferences and reactions.…

Current Motor Imagery Brain-Computer Interfaces (MI-BCI) require a lengthy and monotonous training procedure to train both the system and the user. Considering many users struggle with effective control of MI-BCI systems, a more…

人机交互 · 计算机科学 2024-10-24 Fred Atilla , Marie Postma , Maryam Alimardani

Computer games represent an ideal research domain for the next generation of personalized digital applications. This paper presents a player-centered framework of AI for game personalization, complementary to the commonly used…

人工智能 · 计算机科学 2021-02-16 Jichen Zhu , Santiago Ontañón

While Machine learning gives rise to astonishing results in automated systems, it is usually at the cost of large data requirements. This makes many successful algorithms from machine learning unsuitable for human-machine interaction, where…

人机交互 · 计算机科学 2021-09-30 Jan Philip Göpfert , Ulrike Kuhl , Lukas Hindemith , Heiko Wersing , Barbara Hammer

Human hand actions are quite complex, especially when they involve object manipulation, mainly due to the high dimensionality of the hand and the vast action space that entails. Imitating those actions with dexterous hand models involves…

计算机视觉与模式识别 · 计算机科学 2018-10-04 Dafni Antotsiou , Guillermo Garcia-Hernando , Tae-Kyun Kim

Shared control systems aim to combine human and robot abilities to improve task performance. However, achieving optimal performance requires that the robot's level of assistance adjusts the operator's cognitive workload in response to the…

机器人学 · 计算机科学 2025-04-22 Jiahe Pan , Jonathan Eden , Denny Oetomo , Wafa Johal

Human-AI collaboration for decision-making strives to achieve team performance that exceeds the performance of humans or AI alone. However, many factors can impact success of Human-AI teams, including a user's domain expertise, mental…

Corrections offer a natural modality for people to provide feedback to a robot, by (i) intervening in the robot's behavior when they believe the robot is failing (or will fail) the task objectives and (ii) modifying the robot's behavior to…

机器人学 · 计算机科学 2026-02-24 Anjiabei Wang , Shuangge Wang , Tesca Fitzgerald

In this paper we propose an approach for efficient grasp selection for manipulation tasks of unknown objects. Even for simple tasks such as pick-and-place, a unique solution is rare to occur. Rather, multiple candidate grasps must be…

机器人学 · 计算机科学 2016-03-15 Ana Huaman Quispe , Heni Ben Amor , Henrik Christensen , Mike Stilman

This paper presents a method to assess a basketball player's performance from his/her first-person video. A key challenge lies in the fact that the evaluation metric is highly subjective and specific to a particular evaluator. We leverage…

计算机视觉与模式识别 · 计算机科学 2017-08-03 Gedas Bertasius , Hyun Soo Park , Stella X. Yu , Jianbo Shi

Dexterous manipulation has seen remarkable progress in recent years, with policies capable of executing many complex and contact-rich tasks in simulation. However, transferring these policies from simulation to real world remains a…

机器人学 · 计算机科学 2025-05-05 Shuqi Zhao , Ke Yang , Yuxin Chen , Chenran Li , Yichen Xie , Xiang Zhang , Changhao Wang , Masayoshi Tomizuka

There is a high demand for high-quality Non-Player Characters (NPCs) in video games. Hand-crafting their behavior is a labor intensive and error prone engineering process with limited controls exposed to the game designers. We propose to…

机器学习 · 计算机科学 2019-06-04 Igor Borovikov , Jesse Harder , Michael Sadovsky , Ahmad Beirami

This paper revisits visual saliency prediction by evaluating the recent advancements in this field such as crowd-sourced mouse tracking-based databases and contextual annotations. We pursue a critical and quantitative approach towards some…

计算机视觉与模式识别 · 计算机科学 2017-05-31 Hamed R. Tavakoli , Fawad Ahmed , Ali Borji , Jorma Laaksonen

With advances in data-driven machine learning research, a wide variety of prediction models have been proposed to capture spatio-temporal features for the analysis of video streams. Recognising actions and detecting action transitions…

计算机视觉与模式识别 · 计算机科学 2024-03-06 Harshala Gammulle , David Ahmedt-Aristizabal , Simon Denman , Lachlan Tychsen-Smith , Lars Petersson , Clinton Fookes

Accurately estimating human skill levels is crucial for designing effective human-AI interactions so that AI can provide appropriate challenges or guidance. In games where AI players have beaten top human professionals, strength estimation…

机器学习 · 计算机科学 2025-05-02 Kyota Kuboki , Tatsuyoshi Ogawa , Chu-Hsuan Hsueh , Shi-Jim Yen , Kokolo Ikeda