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Assessing the performance of human movements during teleoperation and virtual reality is a challenging problem, particularly in 3D space due to complex spatial settings. Despite the presence of a multitude of metrics, a compelling…

人机交互 · 计算机科学 2021-06-15 Eleftherios Triantafyllidis , Wenbin Hu , Christopher McGreavy , Zhibin Li

In the emerging field of esports research, there is an increasing demand for quantitative results that can be used by players, coaches and analysts to make decisions and present meaningful commentary for spectators. We present…

人机交互 · 计算机科学 2022-02-15 Josef Spjut , Ben Boudaoud , Kamran Binaee , Zander Majercik , Morgan McGuire , Joohwan Kim

Objective: The effect of camera viewpoint was studied when performing visually obstructed psychomotor targeting tasks. Background: Previous research in laparoscopy and robotic teleoperation found that complex perceptual-motor adaptations…

This paper examines the effect of real-time, personalized alignment of a robot's reward function to the human's values on trust and team performance. We present and compare three distinct robot interaction strategies: a non-learner strategy…

机器人学 · 计算机科学 2023-11-28 Shreyas Bhat , Joseph B. Lyons , Cong Shi , X. Jessie Yang

Gamers use a variety of different display sizes, though for PC gaming in particular, monitors in the 24 to 27 inch size range have become most popular. Particularly popular among many PC gamers, first person shooter (FPS) games represent a…

图形学 · 计算机科学 2023-05-29 Josef Spjut , Arjun Madhusudan , Benjamin Watson , Seth Schneider , Ben Boudaoud , Joohwan Kim

Novice and expert users have different systematic preferences in task-oriented dialogues. However, whether catering to these preferences actually improves user experience and task performance remains understudied. To investigate the effects…

人机交互 · 计算机科学 2025-12-01 Li Siyan , Jason Zhang , Akash Maharaj , Yuanming Shi , Yunyao Li

We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…

机器学习 · 计算机科学 2025-10-21 Yuguang Yue , Irakli Salia , Samuel Hunt , Christopher Green , Wenzhe Shi , Jonathan J Hunt

User performance is crucial in interactive systems, capturing how effectively users engage with task execution. Prospectively predicting performance enables the timely identification of users struggling with task demands. While ocular and…

机器学习 · 计算机科学 2026-03-20 Yufei Cao , Penny Sweetser , Ziyu Chen , Xuanying Zhu

Artificial Intelligence is being employed by humans to collaboratively solve complicated tasks for search and rescue, manufacturing, etc. Efficient teamwork can be achieved by understanding user preferences and recommending different…

信息检索 · 计算机科学 2023-01-20 Lakshita Dodeja , Pradyumna Tambwekar , Erin Hedlund-Botti , Matthew Gombolay

Understanding human-object interactions is fundamental in First Person Vision (FPV). Tracking algorithms which follow the objects manipulated by the camera wearer can provide useful cues to effectively model such interactions. Visual…

计算机视觉与模式识别 · 计算机科学 2022-05-10 Matteo Dunnhofer , Antonino Furnari , Giovanni Maria Farinella , Christian Micheloni

Understanding human-object interactions is fundamental in First Person Vision (FPV). Tracking algorithms which follow the objects manipulated by the camera wearer can provide useful cues to effectively model such interactions. Despite a few…

计算机视觉与模式识别 · 计算机科学 2021-09-27 Matteo Dunnhofer , Antonino Furnari , Giovanni Maria Farinella , Christian Micheloni

User simulation is a promising approach for automatically training and evaluating conversational information access agents, enabling the generation of synthetic dialogues and facilitating reproducible experiments at scale. However, the…

信息检索 · 计算机科学 2024-06-28 Nolwenn Bernard , Krisztian Balog

When agents interact with people as part of a team, fairness becomes an important factor. Prior work has proposed fairness metrics based on teammates' capabilities for task allocation within human-agent teams. However, most metrics only…

人机交互 · 计算机科学 2025-05-23 Mai Lee Chang , Kim Baraka , Greg Trafton , Zach Lalu Vazhekatt , Andrea Lockerd Thomaz

Physiological signals can potentially be applied as objective measures to understand the behavior and engagement of users interacting with information access systems. However, the signals are highly sensitive, and many controls are required…

信息检索 · 计算机科学 2023-04-27 Kaixin Ji , Damiano Spina , Danula Hettiachchi , Flora Dilys Salim , Falk Scholer

Artificial intelligence (AI) has enabled agents to master complex video games, from first-person shooters like Counter-Strike to real-time strategy games such as StarCraft II and racing games like Gran Turismo. While these achievements are…

Variable frame timing (VFT), or changes in the time intervals between discrete frame images displayed to users, deviates from our traditional conceptualization of frame rate in which all frame times are equal. With the advent of variable…

图形学 · 计算机科学 2023-06-05 Devi Klein , Josef Spjut , Ben Boudaoud , Joohwan Kim

In rectangular-target pointing, movement angles towards targets are known to affect error rates. When designers determine target sizes, however, they would not know the frequencies of cursor-approaching directions for each target. Thus,…

人机交互 · 计算机科学 2023-02-08 Shota Yamanaka

Decision support systems enhanced by Artificial Intelligence (AI) are increasingly being used in high-stakes scenarios where errors or biased outcomes can have significant consequences. In this work, we explore the conditions under which…

人机交互 · 计算机科学 2025-05-20 Marina Estévez-Almenzar , Ricardo Baeza-Yates , Carlos Castillo

Design optimizations in human-AI collaboration often focus on cognitive aspects like attention and task load. Drawing on work design literature, we propose that effective human-AI collaboration requires broader consideration of human needs…

人机交互 · 计算机科学 2024-10-11 Cedric Faas , Richard Bergs , Sarah Sterz , Markus Langer , Anna Maria Feit

Interactive Machine Learning is concerned with creating systems that operate in environments alongside humans to achieve a task. A typical use is to extend or amplify the capabilities of a human in cognitive or physical ways, requiring the…

机器学习 · 计算机科学 2019-02-05 Miguel Alonso