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Image classifiers often use spurious patterns, such as "relying on the presence of a person to detect a tennis racket, which do not generalize. In this work, we present an end-to-end pipeline for identifying and mitigating spurious patterns…

机器学习 · 计算机科学 2022-08-19 Gregory Plumb , Marco Tulio Ribeiro , Ameet Talwalkar

The deduction game is a variation of the game of cops and robber on graphs in which searchers must capture an invisible evader in at most one move. Searchers know each others' initial locations, but can only communicate if they are on the…

组合数学 · 数学 2024-12-24 Andrea Burgess , Danny Dyer , Mozhgan Farahani

In distributed processing, agents generally collect data generated by the same underlying unknown model (represented by a vector of parameters) and then solve an estimation or inference task cooperatively. In this paper, we consider the…

信息论 · 计算机科学 2015-06-16 Sheng-Yuan Tu , Ali H. Sayed

We consider a network of coupled agents playing the Prisoner's Dilemma game, in which players are allowed to pick a strategy in the interval [0,1], with 0 corresponding to defection, 1 to cooperation, and intermediate values representing…

适应与自组织系统 · 物理学 2015-05-28 Francesco Sorrentino , Nicholas Mecholsky

In inductive inference, we investigate the learnability of classes of formal languages. We are interested in what classes of languages are learnable in certain learning settings. A class of languages is learnable, if there is a learner that…

形式语言与自动机理论 · 计算机科学 2025-03-25 Niklas Mohrin

This paper proposes and studies a detection technique for adversarial scenarios (dubbed deterministic detection). This technique provides an alternative detection methodology in case the usual stochastic methods are not applicable: this can…

机器学习 · 计算机科学 2017-11-08 Kristiaan Pelckmans

We consider a variant of pursuit-evasion games where a single defender is tasked to defend a static target from a sequence of periodically arriving intruders. The intruders' objective is to breach the boundary of a circular target without…

最优化与控制 · 数学 2023-03-13 Arman Pourghorban , Dipankar Maity

It is known that a player in a noncooperative game can benefit by publicly restricting his possible moves before play begins. We show that, more generally, a player may benefit by publicly committing to pay an external party an amount that…

综合经济学 · 经济学 2024-01-05 James W. Bono , David H. Wolpert

Today's high-stakes adversarial interactions feature attackers who constantly breach the ever-improving security measures. Deception mitigates the defender's loss by misleading the attacker to make suboptimal decisions. In order to formally…

Protecting against adversarial attacks is a common multiagent problem. Attackers in the real world are predominantly human actors, and the protection methods often incorporate opponent models to improve the performance when facing humans.…

人工智能 · 计算机科学 2023-11-29 David Milec , Viliam Lisý , Christopher Kiekintveld

Fraud detection is a difficult problem that can benefit from predictive modeling. However, the verification of a prediction is challenging; for a single insurance policy, the model only provides a prediction score. We present a case study…

机器学习 · 计算机科学 2018-06-20 Dennis Collaris , Leo M. Vink , Jarke J. van Wijk

We consider a search problem in which one or more targets must be rescued by a search party, or Searcher. The targets may be survivors of some natural disaster, or prisoners held by an adversary. The targets are hidden among a finite set of…

数据结构与算法 · 计算机科学 2019-12-25 Thomas Lidbetter

In this work, we investigate a steering problem in a mediator-augmented two-player normal-form game, where the mediator aims to guide players toward a specific action profile through information and incentive design. We first characterize…

计算机科学与博弈论 · 计算机科学 2025-09-01 Asrin Efe Yorulmaz , Raj Kiriti Velicheti , Melih Bastopcu , Tamer Başar

In many multi-agent systems, agents interact repeatedly and are expected to settle into stable, rational behavior over time. Yet in practice, behavior often drifts, and detecting such deviations in real time remains an open challenge. We…

计算机科学与博弈论 · 计算机科学 2026-05-25 Etienne Gauthier , Francis Bach , Michael I. Jordan

Imitation sometimes achieves success in multi-agent situations even though it is very simple. In game theory, success of imitation has been characterized by unbeatability against other agents. Previous studies specified conditions under…

物理与社会 · 物理学 2025-07-23 Masahiko Ueda

The ability to inferring latent psychological traits from human behavior is key to developing personalized human-interacting machine learning systems. Approaches to infer such traits range from surveys to manually-constructed experiments…

机器学习 · 计算机科学 2019-12-13 Fan Yang , Liu Leqi , Yifan Wu , Zachary C. Lipton , Pradeep Ravikumar , William W. Cohen , Tom Mitchell

In the context of competitive multiplayer games, collusion happens when two or more teams decide to collaborate towards a common goal, with the intention of gaining an unfair advantage from this cooperation. The task of identifying…

It is well known that a determined adversary can fool a neural network by making imperceptible adversarial perturbations to an image. Recent studies have shown that these perturbations can be detected even without information about the…

计算机视觉与模式识别 · 计算机科学 2018-07-30 Siddharth Krishna Kumar

In adversarial environments, one side could gain an advantage by identifying the opponent's strategy. For example, in combat games, if an opponents strategy is identified as overly aggressive, one could lay a trap that exploits the…

机器学习 · 计算机科学 2021-08-03 Mark Rucker , Stephen Adams , Roy Hayes , Peter A. Beling

Something is definitely wrong. If the game has a linear winning strategy, then it is tractable. What's going on? Well, we describe a two-person game which has a definite winner, that is, a player who can force a win in a finite number of…

组合数学 · 数学 2016-09-07 Aviezri S. Fraenkel